Player Matchup

Achilles
Achilles
Cheezymcweezy2
Achilles
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
55W - 65L
1,399 Elo+
Solo
He Bo
He Bo
Jaqavius lll
He Bo
Level 28
God Stats
2W - 1L
1,729 SR
Queue Stats
43W - 45L
1,425 Elo+
Solo
Ymir
Ymir
ragnaedge15
Ymir
Level 17
God Stats
5W - 4L
1,476 SR
Queue Stats
12W - 13L
1,397 Elo+
Solo
Heimdallr
Heimdallr
seemesh1ne
Heimdallr
Level 29
God Stats
1W - 0L
1,326 SR
Queue Stats
113W - 143L
1,456 Elo+
Solo
Mercury
Mercury
termsandconditon
Mercury
Level 29
God Stats
3W - 2L
1,840 SR
Queue Stats
211W - 216L
1,443 Elo+
Solo
Team Averages
Level 26
1,574 SR
1,424 Elo+

VS

Team Averages
Level 21
1,486 SR
1,380 Elo+
Horus
Horus
AdriMLG540
Horus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 21L
1,374 Elo+
Party 1
Scylla
Scylla
Alejandronis
Scylla
Level 27
God Stats
16W - 18L
1,444 SR
Queue Stats
39W - 44L
1,393 Elo+
Party 1
Fenrir
Fenrir
AvidBowBladeUser
Fenrir
Level 2
God Stats
0W - 2L
1,269 SR
Queue Stats
2W - 4L
1,185 Elo+
Party 2
Olorun
Olorun
JmanAxis
Olorun
Level 26
God Stats
4W - 3L
1,630 SR
Queue Stats
168W - 111L
1,623 Elo+
Solo
King Arthur
King Arthur
brknanime
King Arthur
Level 29
God Stats
17W - 14L
1,586 SR
Queue Stats
72W - 90L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 5 / 3
6,003
429
3,124
9,942
5,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 1 / 1
8,363
597
9,667
6,039
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 1
6,882
492
2,706
5,759
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
seemesh1ne
Heimdallr
10
4 / 5 / 3
6,830
488
6,081
7,966
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 2 / 3
8,097
578
5,843
8,047
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 2 / 6
5,982
427
2,275
11,496
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
10
2 / 3 / 2
6,645
475
1,964
4,248
1,191
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 6 / 6
6,955
497
3,468
10,017
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
JmanAxis
Olorun
14
9 / 4 / 1
8,546
610
9,422
9,016
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
brknanime
King Arthur
11
1 / 4 / 0
6,524
466
4,425
7,621
4,372
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
19
Kills
14
14
Deaths
19
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
0
2
6
1.5
L
Scylla
2
3
2
1
L
2
6
6
0.83
W
Achilles
1
5
3
0.5
W
7
1
1
7.5
L
Olorun
JmanAxis
Olorun
9
4
1
2.38
L
King Arthur
brknanime
King Arthur
1
4
0
0.25
W
1
1
1
1.5
W
Heimdallr
seemesh1ne
Heimdallr
4
5
3
1.1
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,421
Damage
21,554
37,753
Taken
42,398
15,930
Mitigated
20,299
8,038
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,275
1,075
506
3,176
11,496
8,168
0
2,808
8,437
0
6,491
L
Scylla
1,964
82
0
261
4,248
1,191
0
1,444
2,804
20,504
0
L
3,468
849
0
2,322
10,017
3,317
0
3,612
6,405
0
24,403
W
Achilles
3,124
803
0
1,407
9,942
5,223
520
4,335
5,607
0
20,517
W
9,667
589
0
2,082
6,039
1,648
0
1,569
4,470
57,329
0
L
Olorun
JmanAxis
Olorun
9,422
5,578
409
3,048
9,016
3,251
0
1,770
7,081
51,084
5,388
L
King Arthur
brknanime
King Arthur
4,425
886
0
250
7,621
4,372
0
3,029
4,592
788
28,911
W
2,706
923
0
2,241
5,759
3,040
170
0
5,759
25,033
0
W
Heimdallr
seemesh1ne
Heimdallr
6,081
3,008
0
1,500
7,966
2,422
722
3,691
4,275
0
34,041
W
5,843
2,323
0
808
8,047
3,597
250
932
7,115
0
46,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,175
Gold Earned
34,652
323
Minions Killed
255
0
Camps Cleared
0
1,227,544
Distance Traveled
1,245,259
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,982
427
9
1
0
251,258
0
L
Scylla
6,645
475
35
3
0
202,501
3
L
Fenrir
6,955
497
44
3
0
236,833
0
W
Achilles
6,003
429
33
2
0
258,129
0
W
He Bo
8,363
597
99
7
0
252,129
5
L
Olorun
8,546
610
102
7
0
286,967
5
L
King Arthur
6,524
466
65
5
0
267,700
1
W
Ymir
6,882
492
46
3
0
187,108
5
W
Heimdallr
6,830
488
60
4
0
220,729
0
W
Mercury
8,097
578
85
6
0
309,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role