Player Matchup

Vulcan
Vulcan
DinkaDunker
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,419 Elo+
Party 3
Bakasura
Bakasura
FussiestInk5365
Bakasura
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 203L
1,302 Elo+
Party 1
Horus
Horus
LemonParty69420
Horus
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 141L
1,414 Elo+
Party 1
Achilles
Achilles
Lil_Schmusi_Vert
Achilles
Level 53
God Stats
12W - 8L
1,453 SR
Queue Stats
153W - 147L
1,392 Elo+
Party 3
Jing Wei
Jing Wei
Vegimite man
Jing Wei
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 183L
1,304 Elo+
Party 1
Team Averages
Level 43
1,491 SR
1,366 Elo+

VS

Team Averages
Level 71
1,508 SR
1,472 Elo+
Nike
Nike
FlukyFireFly
Nike
Level 122
God Stats
1W - 2L
1,335 SR
Queue Stats
124W - 130L
1,510 Elo+
Party 2
Izanami
Izanami
Jimmywin
Izanami
Level 86
God Stats
3W - 1L
1,525 SR
Queue Stats
28W - 30L
1,391 Elo+
Party 2
Thor
Thor
MarkMc996390
Thor
Level 45
God Stats
31W - 16L
1,676 SR
Queue Stats
222W - 170L
1,616 Elo+
Solo
Cthulhu
Cthulhu
WHYSY99
Cthulhu
Level 29
God Stats
6W - 0L
1,553 SR
Queue Stats
115W - 122L
1,381 Elo+
Party 2
Poseidon
Poseidon
xL SyxL
Poseidon
Level 71
God Stats
21W - 13L
1,449 SR
Queue Stats
108W - 110L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 12 / 0
7,495
357
3,541
13,605
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
15
0 / 2 / 1
8,649
412
3,368
12,970
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 5 / 2
8,243
393
3,878
19,929
14,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 1
8,678
413
10,118
21,916
20,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jing Wei
Vegimite man
Jing Wei
12
2 / 5 / 0
7,561
360
6,101
12,871
3,296
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 6
11,388
542
19,659
16,140
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Jimmywin
Izanami
15
0 / 2 / 7
9,198
438
6,007
9,441
2,998
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
9 / 0 / 9
11,679
556
13,384
11,933
5,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
WHYSY99
Cthulhu
15
0 / 1 / 13
9,842
469
6,389
12,342
13,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
xL SyxL
Poseidon
19
12 / 0 / 6
12,680
604
15,822
7,821
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
69
3
Kills
28
28
Deaths
5
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
12
0
0
W
7
2
6
5
L
Bakasura
0
2
1
0.25
W
Izanami
Jimmywin
Izanami
0
2
7
1.75
L
0
5
2
0.2
L
1
4
1
0.38
W
9
0
9
13.5
L
Jing Wei
Vegimite man
Jing Wei
2
5
0
0.4
W
Cthulhu
WHYSY99
Cthulhu
0
1
13
6.5
W
Poseidon
xL SyxL
Poseidon
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,006
Damage
61,261
81,291
Taken
57,677
48,953
Mitigated
36,239
17,970
Healing
16,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
3,541
279
0
0
13,605
4,559
0
3,269
9,815
33,635
0
W
19,659
859
0
2,624
16,140
10,974
891
3,018
12,221
8,896
69,743
L
Bakasura
3,368
2,815
647
5,585
12,970
5,868
258
4,727
7,916
0
40,765
W
Izanami
Jimmywin
Izanami
6,007
3,259
0
2,345
9,441
2,998
65
781
8,660
0
75,773
L
3,878
1,727
96
4,580
19,929
14,641
262
6,485
13,040
0
27,967
L
10,118
2,238
0
6,104
21,916
20,589
514
5,175
15,429
0
54,713
W
13,384
2,421
0
4,776
11,933
5,717
329
1,562
10,104
0
90,773
L
Jing Wei
Vegimite man
Jing Wei
6,101
1,878
0
958
12,871
3,296
672
3,766
8,889
0
34,105
W
Cthulhu
WHYSY99
Cthulhu
6,389
727
0
3,140
12,342
13,384
168
755
11,261
27,136
0
W
Poseidon
xL SyxL
Poseidon
15,822
2,321
0
3,239
7,821
3,166
0
1,611
6,126
113,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,626
Gold Earned
54,787
378
Minions Killed
614
0
Camps Cleared
0
2,012,836
Distance Traveled
2,068,605
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,495
357
61
3
0
333,009
0
W
Nike
11,388
542
125
6
0
415,627
4
L
Bakasura
8,649
412
122
6
0
479,741
0
W
Izanami
9,198
438
133
6
0
376,044
5
L
Horus
8,243
393
30
1
0
390,061
0
L
Achilles
8,678
413
89
4
0
386,478
4
W
Thor
11,679
556
125
6
0
447,198
5
L
Jing Wei
7,561
360
76
4
0
423,547
0
W
Cthulhu
9,842
469
33
2
0
364,136
1
W
Poseidon
12,680
604
198
9
0
465,600
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role