Player Matchup

Anhur
Anhur
 
Anhur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Brödrister
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,718 SR
Queue Stats
86W - 64L
1,592 Elo+
Party 1
Bacchus
Bacchus
C4R1S
Bacchus
Level 156
God Stats
1W - 1L
1,631 SR
Queue Stats
106W - 72L
1,583 Elo+
Party 1
Eset
Eset
TedEstacado
Eset
Level 108
God Stats
3W - 1L
1,488 SR
Queue Stats
105W - 81L
1,584 Elo+
Party 1
Heimdallr
Heimdallr
oOBloodlineOo
Heimdallr
Level 129
God Stats
1W - 3L
1,594 SR
Queue Stats
68W - 79L
1,469 Elo+
Solo
Team Averages
Level 125
1,586 SR
1,546 Elo+

VS

Team Averages
Level 125
1,449 SR
1,470 Elo+
Loki
Loki
AlfredRektYou
Loki
Level 116
God Stats
0W - 1L
1,817 SR
Queue Stats
58W - 30L
1,556 Elo+
Solo
Geb
Geb
Broetchenpirat
Geb
Level 107
God Stats
4W - 4L
1,416 SR
Queue Stats
101W - 101L
1,495 Elo+
Party 2
Arachne
Arachne
Lafuse
Arachne
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,342 Elo+
Solo
Susano
Susano
geschulzter
Susano
Level 159
God Stats
0W - 6L
1,070 SR
Queue Stats
1,278W - 1,254L
1,499 Elo+
Party 2
Tiamat
Tiamat
seiler1akk
Tiamat
Level 160
God Stats
3W - 4L
1,441 SR
Queue Stats
111W - 120L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
7 / 3 / 11
12,022
751
12,714
15,296
6,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Brödrister
Morgan Le Fay
20
6 / 3 / 12
12,315
770
18,691
12,860
6,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
C4R1S
Bacchus
20
5 / 2 / 16
12,410
776
11,216
19,324
30,584
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 4 / 14
10,764
673
12,225
14,344
6,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
oOBloodlineOo
Heimdallr
17
4 / 8 / 11
11,308
707
17,333
17,770
6,564
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 6
10,737
671
10,834
13,156
7,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 4 / 11
10,706
669
11,041
20,631
25,323
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Arachne
Lafuse
Arachne
14
3 / 5 / 8
9,348
584
5,320
12,308
6,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
18
7 / 4 / 8
11,293
706
15,079
18,572
10,539
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
seiler1akk
Tiamat
20
1 / 4 / 15
11,448
716
27,108
21,609
17,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
68
23
Kills
20
20
Deaths
23
64
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
3
11
4.17
L
6
6
6
1.5
L
3
4
11
2.13
W
Morgan Le Fay
Brödrister
Morgan Le Fay
6
3
12
4
W
Bacchus
C4R1S
Bacchus
5
2
16
6.5
L
Arachne
Lafuse
Arachne
3
5
8
1.4
W
1
4
14
2
L
Susano
7
4
8
2.75
W
Heimdallr
oOBloodlineOo
Heimdallr
4
8
11
1.19
L
Tiamat
seiler1akk
Tiamat
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,179
Damage
69,382
79,594
Taken
86,276
56,077
Mitigated
66,762
27,544
Healing
27,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,714
4,443
442
3,671
15,296
6,333
2,446
7,204
8,092
0
29,723
L
10,834
989
1,259
1,871
13,156
7,264
0
8,383
4,773
0
26,257
L
11,041
271
2,769
2,168
20,631
25,323
293
9,887
10,744
15,690
0
W
Morgan Le Fay
Brödrister
Morgan Le Fay
18,691
899
3,507
2,629
12,860
6,142
1,543
7,130
5,730
57,527
0
W
Bacchus
C4R1S
Bacchus
11,216
1,136
4,046
3,018
19,324
30,584
216
8,092
11,232
18,908
0
L
Arachne
Lafuse
Arachne
5,320
3,566
0
799
12,308
6,048
571
4,438
7,870
535
6,126
W
12,225
420
3,751
3,149
14,344
6,454
1,020
5,745
8,599
31,561
0
L
Susano
15,079
1,240
3,089
2,356
18,572
10,539
322
8,776
9,796
0
28,989
W
Heimdallr
oOBloodlineOo
Heimdallr
17,333
6,765
575
2,756
17,770
6,564
393
10,513
7,257
0
32,849
L
Tiamat
seiler1akk
Tiamat
27,108
481
3,958
9,089
21,609
17,588
281
10,648
10,961
61,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,819
Gold Earned
53,532
229
Minions Killed
138
0
Camps Cleared
0
1,523,063
Distance Traveled
1,585,942
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,022
751
52
3
0
305,621
5
L
Loki
10,737
671
22
1
0
312,214
0
L
Geb
10,706
669
7
0
0
300,607
0
W
Morgan Le Fay
12,315
770
91
6
0
313,499
1
W
Bacchus
12,410
776
12
1
0
350,682
1
L
Arachne
9,348
584
6
0
0
323,712
0
W
Eset
10,764
673
49
3
0
314,911
0
L
Susano
11,293
706
34
2
0
329,386
1
W
Heimdallr
11,308
707
25
2
0
238,350
2
L
Tiamat
11,448
716
69
4
0
320,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role