Player Matchup

Kali
Kali
BOKYILA
Kali
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 21L
1,301 Elo+
Party 3
Sun Wukong
Sun Wukong
Maliratnik
Sun Wukong
Level 24
God Stats
4W - 8L
1,395 SR
Queue Stats
10W - 19L
1,293 Elo+
Party 3
Nox
Nox
Rickdehaze
Nox
Level 21
God Stats
1W - 3L
1,498 SR
Queue Stats
28W - 36L
1,334 Elo+
Solo
Medusa
Medusa
Teskiooo
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,390 Elo+
Solo
Fenrir
Fenrir
janeybr
Fenrir
Level 27
God Stats
3W - 2L
1,663 SR
Queue Stats
51W - 48L
1,453 Elo+
Solo
Team Averages
Level 25
1,511 SR
1,354 Elo+

VS

Team Averages
Level 10
1,564 SR
1,498 Elo+
Ra
Ra
FracturedGollum
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
PanikWolf
Skadi
Level 29
God Stats
7W - 4L
1,531 SR
Queue Stats
75W - 64L
1,449 Elo+
Party 1
Nemesis
Nemesis
ThatSoUwU
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Whiteness10
Amaterasu
Level 12
God Stats
2W - 1L
1,787 SR
Queue Stats
13W - 7L
1,541 Elo+
Party 1
Ymir
Ymir
lyricexe
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
BOKYILA
Kali
10
2 / 10 / 7
7,449
372
5,116
14,089
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Maliratnik
Sun Wukong
14
4 / 3 / 2
8,980
449
6,432
11,833
5,767
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
3 / 9 / 10
8,008
400
8,284
15,500
3,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Teskiooo
Medusa
13
6 / 6 / 6
8,690
435
10,588
12,842
2,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
janeybr
Fenrir
14
6 / 3 / 5
9,213
461
7,137
14,677
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 9 / 6
8,833
442
10,521
11,433
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
PanikWolf
Skadi
18
14 / 1 / 3
11,520
576
21,049
10,782
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ThatSoUwU
Nemesis
13
2 / 7 / 5
8,455
423
4,325
11,964
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Whiteness10
Amaterasu
17
9 / 2 / 7
10,672
534
10,533
15,571
14,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
12
2 / 4 / 9
9,349
467
5,685
14,524
12,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
61
21
Kills
31
31
Deaths
23
30
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kali
BOKYILA
Kali
2
10
7
0.55
W
4
9
6
0.78
L
Sun Wukong
Maliratnik
Sun Wukong
4
3
2
1.67
W
Skadi
PanikWolf
Skadi
14
1
3
15.5
L
3
9
10
0.89
L
Medusa
Teskiooo
Medusa
6
6
6
1.5
W
Nemesis
ThatSoUwU
Nemesis
2
7
5
0.64
W
Amaterasu
Whiteness10
Amaterasu
9
2
7
6.25
L
Fenrir
janeybr
Fenrir
6
3
5
2.83
W
Ymir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,557
Damage
52,113
68,941
Taken
64,274
22,355
Mitigated
38,132
15,079
Healing
20,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
BOKYILA
Kali
5,116
3,421
0
1,410
14,089
5,027
90
3,592
10,283
0
16,380
W
10,521
1,582
410
2,012
11,433
3,678
1,706
2,385
9,048
34,432
0
L
Sun Wukong
Maliratnik
Sun Wukong
6,432
1,322
0
2,478
11,833
5,767
0
2,660
9,137
0
54,216
W
Skadi
PanikWolf
Skadi
21,049
8,756
0
5,523
10,782
3,958
2,858
1,699
9,083
0
79,594
L
8,284
1,281
293
3,202
15,500
3,976
228
3,865
11,479
23,987
0
L
Medusa
Teskiooo
Medusa
10,588
5,144
0
2,144
12,842
2,740
428
1,942
10,814
0
41,972
W
Nemesis
ThatSoUwU
Nemesis
4,325
1,559
0
2,992
11,964
3,773
227
929
11,035
0
42,418
W
Amaterasu
Whiteness10
Amaterasu
10,533
4,280
0
7,574
15,571
14,417
496
2,271
13,300
0
60,110
L
Fenrir
janeybr
Fenrir
7,137
530
0
5,552
14,677
4,845
194
3,979
10,440
0
45,834
W
Ymir
5,685
1,531
0
1,750
14,524
12,306
1,043
1,000
13,524
20,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,340
Gold Earned
48,829
319
Minions Killed
396
0
Camps Cleared
0
1,575,358
Distance Traveled
1,723,355
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,449
372
25
1
0
335,576
0
W
Ra
8,833
442
65
3
0
314,060
0
L
Sun Wukong
8,980
449
99
5
0
229,809
2
W
Skadi
11,520
576
140
7
0
346,446
0
L
Nox
8,008
400
40
2
0
287,934
0
L
Medusa
8,690
435
72
4
0
362,235
2
W
Nemesis
8,455
423
76
4
0
345,819
1
W
Amaterasu
10,672
534
88
4
0
362,499
3
L
Fenrir
9,213
461
83
4
0
359,804
2
W
Ymir
9,349
467
27
1
0
354,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role