Player Matchup

Cliodhna
Cliodhna
ItzAidenvv
Cliodhna
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,457 Elo+
Party 1
Erlang Shen
Erlang Shen
keise2
Erlang Shen
Level 30
God Stats
5W - 2L
1,905 SR
Queue Stats
151W - 180L
1,443 Elo+
Solo
Yemoja
Yemoja
liberatorself
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,288 Elo+
Solo
Discordia
Discordia
sweetarcadesongs
Discordia
Level 11
God Stats
0W - 2L
1,622 SR
Queue Stats
1W - 4L
1,408 Elo+
Solo
Charybdis
Charybdis
vmxde
Charybdis
Level 63
God Stats
1W - 1L
1,646 SR
Queue Stats
135W - 174L
1,400 Elo+
Party 1
Team Averages
Level 23
1,634 SR
1,399 Elo+

VS

Team Averages
Level 28
1,476 SR
1,314 Elo+
Hercules
Hercules
DirtyDan333
Hercules
Level 13
God Stats
2W - 3L
1,446 SR
Queue Stats
19W - 39L
1,457 Elo+
Party 2
Loki
Loki
MATAAKATACTU
Loki
Level 27
God Stats
13W - 15L
1,384 SR
Queue Stats
55W - 74L
1,332 Elo+
Solo
Artemis
Artemis
TwoTimeTony
Artemis
Level 88
God Stats
18W - 19L
1,555 SR
Queue Stats
343W - 344L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
Vicvicludo
Cthulhu
Level 8
God Stats
1W - 0L
1,247 SR
Queue Stats
11W - 18L
883 Elo+
Solo
Ra
Ra
ironfinger003
Ra
Level 4
God Stats
2W - 1L
1,750 SR
Queue Stats
25W - 40L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ItzAidenvv
Cliodhna
12
2 / 6 / 1
8,268
435
6,301
11,500
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
keise2
Erlang Shen
16
4 / 2 / 1
10,306
542
13,527
12,407
14,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 6 / 2
8,127
428
3,578
13,059
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
12
4 / 9 / 1
8,542
450
7,922
13,672
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
vmxde
Charybdis
10
2 / 11 / 1
7,160
377
5,754
13,394
2,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DirtyDan333
Hercules
15
3 / 2 / 2
8,654
455
3,537
9,209
11,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
10 / 2 / 5
10,279
541
8,124
11,981
4,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
TwoTimeTony
Artemis
18
15 / 1 / 9
11,562
609
24,336
16,852
7,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Vicvicludo
Cthulhu
13
4 / 3 / 8
8,865
467
6,332
14,831
13,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 5
7,501
395
3,560
8,458
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
13
Kills
33
34
Deaths
13
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
DirtyDan333
Hercules
3
2
2
2
L
Cliodhna
ItzAidenvv
Cliodhna
2
6
1
0.42
W
10
2
5
6.25
W
Artemis
TwoTimeTony
Artemis
15
1
9
19.5
W
Cthulhu
Vicvicludo
Cthulhu
4
3
8
2.67
W
1
5
5
0.7
L
Erlang Shen
keise2
Erlang Shen
4
2
1
2.25
L
1
6
2
0.33
L
Discordia
4
9
1
0.5
L
Charybdis
vmxde
Charybdis
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
45,889
64,032
Taken
61,331
32,131
Mitigated
39,104
11,325
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DirtyDan333
Hercules
3,537
1,700
0
1,358
9,209
11,082
803
809
7,942
0
37,604
L
Cliodhna
ItzAidenvv
Cliodhna
6,301
960
0
2,870
11,500
3,264
0
1,029
10,356
0
38,244
W
8,124
2,281
0
4,587
11,981
4,798
0
970
10,971
0
68,378
W
Artemis
TwoTimeTony
Artemis
24,336
15,781
0
8,621
16,852
7,248
2,111
3,443
13,271
0
97,418
W
Cthulhu
Vicvicludo
Cthulhu
6,332
865
132
2,746
14,831
13,013
48
3,185
11,294
18,416
0
W
3,560
1,078
135
1,049
8,458
2,963
0
5,264
3,194
22,087
0
L
Erlang Shen
keise2
Erlang Shen
13,527
5,884
0
4,380
12,407
14,415
600
1,247
10,995
11,926
45,227
L
3,578
1,166
411
626
13,059
8,409
0
876
11,999
27,985
0
L
Discordia
7,922
574
0
1,718
13,672
3,884
260
3,913
9,309
37,866
0
L
Charybdis
vmxde
Charybdis
5,754
4,266
0
1,320
13,394
2,159
0
1,985
11,161
0
32,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
46,861
344
Minions Killed
416
0
Camps Cleared
0
1,484,163
Distance Traveled
1,673,701
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,654
455
72
4
0
361,842
0
L
Cliodhna
8,268
435
71
4
0
318,292
2
W
Loki
10,279
541
117
6
0
388,537
0
W
Artemis
11,562
609
144
8
0
329,419
2
W
Cthulhu
8,865
467
38
2
0
293,918
0
W
Ra
7,501
395
45
2
0
299,985
0
L
Erlang Shen
10,306
542
118
6
0
297,884
2
L
Yemoja
8,127
428
34
2
0
288,083
0
L
Discordia
8,542
450
64
3
0
281,964
1
L
Charybdis
7,160
377
57
3
0
297,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role