Player Matchup

Hel
Hel
MatouSakuraFan
Hel
Level 116
God Stats
2W - 1L
1,380 SR
Queue Stats
37W - 35L
1,495 Elo+
Party 1
Osiris
Osiris
Paibringer1488
Osiris
Level 101
God Stats
2W - 1L
1,201 SR
Queue Stats
156W - 161L
1,443 Elo+
Party 1
Fenrir
Fenrir
SovietYunyun
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,339 Elo+
Solo
Cthulhu
Cthulhu
TALIFAN777
Cthulhu
Level 128
God Stats
3W - 2L
1,659 SR
Queue Stats
193W - 190L
1,506 Elo+
Party 1
Persephone
Persephone
kobshka
Persephone
Level 89
God Stats
8W - 3L
1,543 SR
Queue Stats
144W - 146L
1,446 Elo+
Party 1
Team Averages
Level 91
1,457 SR
1,446 Elo+

VS

Team Averages
Level 57
1,530 SR
1,393 Elo+
Tiamat
Tiamat
Amnesyia
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,306 Elo+
Solo
Rama
Rama
I8-NOOR
Rama
Level 158
God Stats
5W - 6L
1,437 SR
Queue Stats
440W - 465L
1,433 Elo+
Solo
King Arthur
King Arthur
Poseidonis
King Arthur
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 27L
1,282 Elo+
Solo
Hel
Hel
foismrdi
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,518 Elo+
Solo
Khepri
Khepri
xX_EV3NTiS_Xx
Khepri
Level 21
God Stats
0W - 1L
1,713 SR
Queue Stats
12W - 17L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 19
10,279
857
15,339
9,950
5,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 21
9,523
794
7,380
17,420
21,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
16
7 / 1 / 16
9,716
810
11,476
16,394
12,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
TALIFAN777
Cthulhu
16
2 / 1 / 23
10,188
849
18,851
22,208
24,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
kobshka
Persephone
16
6 / 0 / 16
10,014
835
18,182
11,710
6,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amnesyia
Tiamat
13
0 / 6 / 2
7,442
620
13,226
11,734
8,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
I8-NOOR
Rama
11
0 / 7 / 1
6,816
568
8,460
15,066
7,470
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Poseidonis
King Arthur
14
0 / 6 / 2
7,475
623
9,349
19,902
20,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 5 / 2
7,182
599
5,923
12,747
9,717
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 0
8,810
734
10,492
16,483
20,602
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
10
28
Kills
3
3
Deaths
28
95
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Amnesyia
Tiamat
0
6
2
0.17
L
Rama
I8-NOOR
Rama
0
7
1
0.07
W
9
0
19
18.5
W
4
1
21
14.5
L
King Arthur
Poseidonis
King Arthur
0
6
2
0.17
W
Fenrir
7
1
16
15
W
Cthulhu
TALIFAN777
Cthulhu
2
1
23
13.5
L
0
5
2
0.2
W
Persephone
kobshka
Persephone
6
0
16
14
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,228
Damage
47,450
77,682
Taken
75,932
70,342
Mitigated
66,752
47,589
Healing
26,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Amnesyia
Tiamat
13,226
1,537
0
705
11,734
8,627
0
8,179
3,403
22,013
0
L
Rama
I8-NOOR
Rama
8,460
3,735
571
820
15,066
7,470
0
11,371
3,425
0
19,399
W
15,339
1,040
22,657
6,264
9,950
5,929
1,359
4,035
5,753
26,043
0
W
7,380
2,691
1,073
2,462
17,420
21,150
727
5,308
11,958
0
14,325
L
King Arthur
Poseidonis
King Arthur
9,349
1,354
777
3,573
19,902
20,336
0
12,618
7,028
0
15,259
W
Fenrir
11,476
3,339
70
4,231
16,394
12,568
1,064
5,504
10,608
177
18,359
W
Cthulhu
TALIFAN777
Cthulhu
18,851
921
3,250
4,105
22,208
24,372
430
8,621
13,370
38,255
0
L
5,923
666
13,227
4,697
12,747
9,717
0
9,586
2,979
12,203
0
W
Persephone
kobshka
Persephone
18,182
1,241
905
2,572
11,710
6,323
1,625
6,173
5,408
34,820
0
L
10,492
877
1,068
680
16,483
20,602
0
9,541
6,600
24,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,720
Gold Earned
37,725
129
Minions Killed
84
0
Camps Cleared
0
1,281,260
Distance Traveled
936,166
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,442
620
16
1
0
181,759
1
L
Rama
6,816
568
20
2
0
144,759
0
W
Hel
10,279
857
31
3
0
273,186
0
W
Osiris
9,523
794
15
1
0
265,340
0
L
King Arthur
7,475
623
9
1
0
195,634
1
W
Fenrir
9,716
810
17
1
0
262,335
0
W
Cthulhu
10,188
849
24
2
0
236,964
0
L
Hel
7,182
599
13
1
0
189,092
0
W
Persephone
10,014
835
42
4
0
243,435
0
L
Khepri
8,810
734
26
2
0
224,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role