Player Matchup

Fenrir
Fenrir
Beanostortinoes
Fenrir
Level 28
God Stats
1W - 1L
1,254 SR
Queue Stats
22W - 38L
1,268 Elo+
Party 1
Skadi
Skadi
Soviet onion715
Skadi
Level 66
God Stats
2W - 1L
1,503 SR
Queue Stats
66W - 88L
1,272 Elo+
Party 1
Cu Chulainn
Cu Chulainn
StylishRhino542
Cu Chulainn
Level 62
God Stats
1W - 4L
1,222 SR
Queue Stats
154W - 177L
1,369 Elo+
Party 1
Horus
Horus
TDT500
Horus
Level 102
God Stats
4W - 2L
1,480 SR
Queue Stats
199W - 218L
1,357 Elo+
Party 1
Anubis
Anubis
THELORD200753
Anubis
Level 29
God Stats
30W - 24L
1,491 SR
Queue Stats
74W - 94L
1,337 Elo+
Party 1
Team Averages
Level 57
1,390 SR
1,321 Elo+

VS

Team Averages
Level 57
1,444 SR
1,371 Elo+
Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AASmaug
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,389 Elo+
Party 2
Mercury
Mercury
ItzTanos
Mercury
Level 59
God Stats
1W - 6L
1,341 SR
Queue Stats
112W - 132L
1,374 Elo+
Party 2
Neith
Neith
King Squwilliam
Neith
Level 41
God Stats
3W - 4L
1,384 SR
Queue Stats
24W - 29L
1,346 Elo+
Party 2
Tiamat
Tiamat
shin_destoroyah6
Tiamat
Level 45
God Stats
19W - 23L
1,494 SR
Queue Stats
155W - 218L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 6
6,988
437
1,897
7,075
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 4 / 0
7,332
458
7,508
10,749
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
StylishRhino542
Cu Chulainn
14
5 / 2 / 2
8,653
541
8,764
13,369
11,287
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Horus
TDT500
Horus
13
1 / 2 / 10
8,592
537
6,359
16,934
14,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
13 / 3 / 5
10,495
656
21,207
17,395
9,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 2 / 9
7,529
471
8,643
16,874
13,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
AASmaug
Merlin
11
0 / 7 / 2
7,048
441
5,745
9,083
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
ItzTanos
Mercury
14
8 / 6 / 2
9,003
563
11,081
14,868
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 0
7,367
460
8,092
9,829
2,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 5 / 0
7,673
480
6,680
8,308
4,387
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
22
Kills
13
14
Deaths
22
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
9
2.25
L
Merlin
AASmaug
Merlin
0
7
2
0.14
W
1
3
6
1.33
L
Mercury
ItzTanos
Mercury
8
6
2
1.5
L
3
2
0
1.5
W
2
4
0
0.5
W
Cu Chulainn
StylishRhino542
Cu Chulainn
5
2
2
3
W
Horus
TDT500
Horus
1
2
10
3
W
13
3
5
5.17
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,735
Damage
40,241
65,522
Taken
58,962
40,246
Mitigated
27,176
23,061
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
8,643
1,119
1,202
3,317
16,874
13,373
0
6,261
10,613
24,453
0
L
Merlin
AASmaug
Merlin
5,745
669
21
789
9,083
1,932
594
5,691
3,392
32,373
0
W
1,897
496
0
2,654
7,075
2,306
0
1,349
5,726
0
22,580
L
Mercury
ItzTanos
Mercury
11,081
5,529
0
3,500
14,868
4,711
0
6,894
7,974
0
45,708
L
8,092
3,624
0
3,719
9,829
2,773
1,032
750
9,079
0
40,411
W
7,508
3,924
0
926
10,749
2,999
861
2,046
8,703
0
40,744
W
Cu Chulainn
StylishRhino542
Cu Chulainn
8,764
1,668
62
900
13,369
11,287
998
4,557
8,812
6,860
37,072
W
Horus
TDT500
Horus
6,359
3,577
1,553
6,261
16,934
14,441
182
6,373
10,561
0
31,104
W
21,207
1,175
0
10,705
17,395
9,213
506
6,916
10,479
75,946
0
L
6,680
208
0
792
8,308
4,387
301
3,687
4,621
35,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,060
Gold Earned
38,620
346
Minions Killed
321
0
Camps Cleared
0
1,362,982
Distance Traveled
1,475,711
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,529
471
26
2
0
333,849
4
L
Merlin
7,048
441
75
5
0
263,322
0
W
Fenrir
6,988
437
47
3
0
188,666
1
L
Mercury
9,003
563
64
4
0
316,657
1
L
Neith
7,367
460
70
4
0
299,464
2
W
Skadi
7,332
458
61
4
0
301,130
1
W
Cu Chulainn
8,653
541
82
5
0
300,740
4
W
Horus
8,592
537
30
2
0
316,206
3
W
Anubis
10,495
656
126
8
0
256,240
5
L
Tiamat
7,673
480
86
5
0
262,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role