Player Matchup

Set
Set
 
Set
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
PãoBR
Vulcan
Level 144
God Stats
5W - 2L
1,758 SR
Queue Stats
58W - 47L
1,620 Elo+
Party 1
Ares
Ares
halfredindogra
Ares
Level 17
God Stats
3W - 9L
1,479 SR
Queue Stats
8W - 23L
1,214 Elo+
Party 1
Team Averages
Level 100
1,579 SR
1,444 Elo+

VS

Team Averages
Level 101
1,500 SR
1,443 Elo+
Tiamat
Tiamat
 
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BR1NU
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
12 / 1 / 3
9,007
901
10,249
10,771
6,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Vulcan
PãoBR
Vulcan
12
2 / 3 / 11
7,677
768
7,784
7,259
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 11
7,759
776
2,074
8,697
8,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
4 / 4 / 0
7,830
783
8,838
7,185
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
 
Gilgamesh
11
1 / 5 / 4
7,233
723
8,545
10,345
6,202
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
BR1NU
Medusa
9
0 / 6 / 2
5,940
594
3,266
6,891
2,479
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
5
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
12
1
3
13.5
L
Tiamat
 
Tiamat
4
4
0
1
L
Gilgamesh
 
Gilgamesh
1
5
4
0.6
L
Medusa
BR1NU
Medusa
0
6
2
0.17
W
Vulcan
PãoBR
Vulcan
2
3
11
2.5
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,107
Damage
20,649
26,727
Taken
24,421
18,076
Mitigated
11,996
5,357
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
10,249
4,582
118
3,282
10,771
6,603
0
3,937
6,834
0
25,855
L
Tiamat
 
Tiamat
8,838
666
0
2,594
7,185
3,315
0
3,182
3,591
30,119
0
L
Gilgamesh
 
Gilgamesh
8,545
1,518
0
522
10,345
6,202
0
2,909
7,087
1,249
27,609
L
Medusa
BR1NU
Medusa
3,266
1,165
234
241
6,891
2,479
13
3,682
2,892
0
10,393
W
Vulcan
PãoBR
Vulcan
7,784
1,415
141
1,204
7,259
3,204
625
2,392
4,867
33,279
0
W
2,074
320
0
612
8,697
8,269
125
3,030
5,667
4,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,443
Gold Earned
21,003
118
Minions Killed
129
4
Camps Cleared
5
598,805
Distance Traveled
507,350
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,007
901
42
4
4
200,017
3
L
Tiamat
7,830
783
57
6
1
173,843
2
L
Gilgamesh
7,233
723
44
4
3
178,028
0
L
Medusa
5,940
594
28
3
1
155,479
0
W
Vulcan
7,677
768
66
7
0
198,421
2
W
Ares
7,759
776
10
1
0
200,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role