Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AlkollüSürüccü
Heimdallr
Level 152
God Stats
2W - 2L
1,530 SR
Queue Stats
379W - 403L
1,439 Elo+
Solo
Hun Batz
Hun Batz
Brainsap
Hun Batz
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 73L
1,441 Elo+
Solo
Vamana
Vamana
ravenchuky
Vamana
Level 124
God Stats
4W - 2L
1,405 SR
Queue Stats
308W - 328L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zacelije
Ah Muzen Cab
Level 159
God Stats
15W - 18L
1,405 SR
Queue Stats
648W - 722L
1,362 Elo+
Solo
Team Averages
Level 137
1,468 SR
1,438 Elo+

VS

Team Averages
Level 68
1,457 SR
1,404 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Aqriabris
Eset
Level 17
God Stats
1W - 2L
1,283 SR
Queue Stats
6W - 14L
1,355 Elo+
Party 1
Ganesha
Ganesha
GandalfMan
Ganesha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,460 Elo+
Party 1
Mulan
Mulan
Idanox
Mulan
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
12 / 4 / 14
12,291
945
21,546
13,115
5,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
7 / 4 / 19
11,355
873
13,834
13,077
5,010
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
Brainsap
Hun Batz
15
7 / 5 / 15
10,682
822
12,998
14,604
16,681
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vamana
ravenchuky
Vamana
18
5 / 4 / 14
11,561
889
9,758
20,075
21,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
zacelije
Ah Muzen Cab
18
4 / 4 / 15
10,810
832
15,738
11,871
4,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
18
6 / 5 / 10
10,753
827
16,757
14,382
7,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
16
4 / 8 / 4
9,941
765
8,944
14,873
6,246
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
15
4 / 9 / 6
9,200
708
5,144
13,170
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
GandalfMan
Ganesha
17
0 / 5 / 18
9,307
716
11,366
18,356
22,222
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
Idanox
Mulan
17
7 / 8 / 8
10,803
831
14,315
21,707
21,051
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
67
35
Kills
21
21
Deaths
35
77
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
4
14
4.75
L
Baba Yaga
 
Baba Yaga
6
5
10
2.2
L
Jing Wei
 
Jing Wei
4
8
4
0.75
W
7
4
19
4.13
L
Eset
4
9
6
0.78
W
Hun Batz
Brainsap
Hun Batz
7
5
15
2.9
L
Ganesha
GandalfMan
Ganesha
0
5
18
1.8
L
Mulan
Idanox
Mulan
7
8
8
1.38
W
Vamana
ravenchuky
Vamana
5
4
14
3
W
Ah Muzen Cab
zacelije
Ah Muzen Cab
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,874
Damage
56,526
72,742
Taken
82,488
52,955
Mitigated
61,877
30,175
Healing
17,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
21,546
1,228
1,689
3,579
13,115
5,057
1,633
7,253
5,862
34,847
0
L
Baba Yaga
 
Baba Yaga
16,757
579
2,197
4,467
14,382
7,351
264
2,430
11,952
42,435
0
L
Jing Wei
 
Jing Wei
8,944
6,892
1,513
803
14,873
6,246
1,139
6,388
8,485
0
19,926
W
13,834
9,730
1,112
2,264
13,077
5,010
1,051
7,866
5,211
0
33,467
L
Eset
5,144
598
462
462
13,170
5,007
0
3,908
9,262
10,164
0
W
Hun Batz
Brainsap
Hun Batz
12,998
2,060
1,276
3,292
14,604
16,681
649
5,843
8,761
0
17,170
L
Ganesha
GandalfMan
Ganesha
11,366
881
925
2,145
18,356
22,222
0
3,197
15,159
16,138
0
L
Mulan
Idanox
Mulan
14,315
2,147
1,516
3,178
21,707
21,051
324
5,721
15,976
0
19,714
W
Vamana
ravenchuky
Vamana
9,758
4,934
3,445
8,789
20,075
21,495
612
6,488
13,587
98
22,201
W
Ah Muzen Cab
zacelije
Ah Muzen Cab
15,738
3,881
1,650
3,079
11,871
4,712
2,277
5,817
6,054
0
33,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,699
Gold Earned
50,004
137
Minions Killed
147
0
Camps Cleared
0
1,283,043
Distance Traveled
1,093,889
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,291
945
33
3
0
262,638
0
L
Baba Yaga
10,753
827
53
4
0
257,981
2
L
Jing Wei
9,941
765
48
4
0
198,816
1
W
Heimdallr
11,355
873
44
3
0
240,676
0
L
Eset
9,200
708
16
1
0
195,940
0
W
Hun Batz
10,682
822
17
1
0
249,838
0
L
Ganesha
9,307
716
6
0
0
226,586
3
L
Mulan
10,803
831
24
2
0
214,566
1
W
Vamana
11,561
889
12
1
0
281,172
2
W
Ah Muzen Cab
10,810
832
31
2
0
248,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role