Player Matchup

Hun Batz
Hun Batz
DefeatedByTwon
Hun Batz
Level 28
God Stats
1W - 4L
1,023 SR
Queue Stats
125W - 165L
1,240 Elo+
Party 1
Yemoja
Yemoja
PilotHawk431644
Yemoja
Level 18
God Stats
1W - 1L
1,251 SR
Queue Stats
36W - 41L
1,288 Elo+
Party 1
Ra
Ra
TooMuchJv
Ra
Level 26
God Stats
7W - 9L
1,404 SR
Queue Stats
66W - 103L
1,204 Elo+
Party 1
Team Averages
Level 24
1,226 SR
1,244 Elo+

VS

Team Averages
Level 14
1,363 SR
1,104 Elo+
Zhong Kui
Zhong Kui
BAK3DtAto
Zhong Kui
Level 29
God Stats
0W - 1L
1,316 SR
Queue Stats
3W - 15L
1,135 Elo+
Solo
Susano
Susano
SilverSpoon7382
Susano
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,096 Elo+
Solo
Thor
Thor
SupaPunisher
Thor
Level 4
God Stats
0W - 4L
1,274 SR
Queue Stats
0W - 5L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
5 / 1 / 8
6,804
972
5,572
6,103
2,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 0 / 9
7,129
1,018
2,235
3,921
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 6
6,758
965
2,840
4,553
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BAK3DtAto
Zhong Kui
8
0 / 3 / 1
4,923
703
3,673
6,723
4,906
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 6 / 0
6,164
881
2,478
6,645
2,169
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 5 / 1
4,993
713
1,584
4,715
1,420

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BAK3DtAto
Zhong Kui
0
3
1
0.17
W
Hun Batz
5
1
8
9
W
3
0
9
7.5
L
2
6
0
0.33
L
0
5
1
0.1
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,647
Damage
7,735
14,577
Taken
18,083
7,013
Mitigated
8,495
5,913
Healing
1,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BAK3DtAto
Zhong Kui
3,673
361
75
1,148
6,723
4,906
0
1,472
4,987
14,025
0
W
Hun Batz
5,572
2,473
0
1,112
6,103
2,801
316
2,158
3,945
0
19,970
W
2,235
802
1,891
1,243
3,921
2,651
623
1,315
2,606
9,543
0
L
2,478
267
0
0
6,645
2,169
0
2,049
4,487
0
9,593
L
1,584
535
0
0
4,715
1,420
0
1,924
2,625
0
2,833
W
2,840
708
273
1,394
4,553
1,561
901
817
3,736
15,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,691
Gold Earned
16,080
72
Minions Killed
31
3
Camps Cleared
3
357,430
Distance Traveled
273,361
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,923
703
16
2
1
111,178
0
W
Hun Batz
6,804
972
33
5
1
139,041
0
W
Yemoja
7,129
1,018
13
2
0
107,758
0
L
Susano
6,164
881
14
2
2
95,613
0
L
Thor
4,993
713
1
0
0
66,570
0
W
Ra
6,758
965
26
4
2
110,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role