Player Matchup

Kukulkan
Kukulkan
KyojuroZA
Kukulkan
Level 5
God Stats
1W - 1L
1,750 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 2
Thanatos
Thanatos
RDC23
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
lomyster
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,398 Elo+
Party 2
Team Averages
Level 43
1,583 SR
1,527 Elo+

VS

Team Averages
Level 88
1,768 SR
1,510 Elo+
Medusa
Medusa
Hexpecmb
Medusa
Level 14
God Stats
3W - 2L
1,773 SR
Queue Stats
18W - 19L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
Knakers
Baron Samedi
Level 121
God Stats
2W - 0L
1,801 SR
Queue Stats
102W - 96L
1,566 Elo+
Party 1
Fenrir
Fenrir
VatakatMazafaka
Fenrir
Level 128
God Stats
4W - 1L
1,730 SR
Queue Stats
108W - 110L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KyojuroZA
Kukulkan
10
0 / 7 / 2
6,985
582
5,884
9,471
3,286
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
RDC23
Thanatos
10
2 / 10 / 1
7,321
610
6,323
10,832
3,375
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
lomyster
Chaac
11
2 / 6 / 1
8,022
669
6,929
14,828
8,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hexpecmb
Medusa
12
2 / 2 / 12
8,717
726
2,743
7,181
2,207
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Knakers
Baron Samedi
14
12 / 2 / 9
10,125
844
9,514
7,170
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 0 / 14
9,602
800
18,141
15,340
10,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
4
Kills
23
23
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
Hexpecmb
Medusa
2
2
12
4
W
Baron Samedi
Knakers
Baron Samedi
12
2
9
8.25
L
Kukulkan
KyojuroZA
Kukulkan
0
7
2
0.14
L
Thanatos
RDC23
Thanatos
2
10
1
0.25
W
9
0
14
16
L
Chaac
lomyster
Chaac
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,136
Damage
30,398
35,131
Taken
29,691
15,601
Mitigated
15,048
5,963
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Hexpecmb
Medusa
2,743
1,364
0
3,011
7,181
2,207
790
1,295
5,886
0
18,211
W
Baron Samedi
Knakers
Baron Samedi
9,514
967
2,272
2,264
7,170
2,609
790
1,498
5,672
33,613
0
L
Kukulkan
KyojuroZA
Kukulkan
5,884
555
0
282
9,471
3,286
0
2,512
6,735
18,904
0
L
Thanatos
RDC23
Thanatos
6,323
2,155
28
3,187
10,832
3,375
0
4,451
5,984
0
19,146
W
18,141
3,415
0
3,830
15,340
10,232
478
3,478
11,862
6,014
29,525
L
Chaac
lomyster
Chaac
6,929
976
0
2,466
14,828
8,940
0
5,134
9,339
0
21,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,328
Gold Earned
28,444
95
Minions Killed
126
3
Camps Cleared
7
547,724
Distance Traveled
638,438
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,717
726
43
4
2
201,208
0
W
Baron Samedi
10,125
844
58
5
2
211,768
0
L
Kukulkan
6,985
582
39
3
1
170,143
3
L
Thanatos
7,321
610
25
2
1
161,368
2
W
Fenrir
9,602
800
25
2
3
225,462
1
L
Chaac
8,022
669
31
3
1
216,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role