Player Matchup

Fenrir
Fenrir
Balenciego
Fenrir
Level 66
God Stats
7W - 6L
1,559 SR
Queue Stats
333W - 250L
1,592 Elo+
Party 2
Neith
Neith
atlegut
Neith
Level 86
God Stats
20W - 15L
1,494 SR
Queue Stats
39W - 45L
1,460 Elo+
Solo
Loki
Loki
hassan_original
Loki
Level 129
God Stats
120W - 76L
1,588 SR
Queue Stats
475W - 320L
1,624 Elo+
Party 2
Team Averages
Level 94
1,547 SR
1,559 Elo+

VS

Team Averages
Level 91
1,312 SR
1,430 Elo+
Nu Wa
Nu Wa
Ode96
Nu Wa
Level 104
God Stats
2W - 5L
1,313 SR
Queue Stats
216W - 231L
1,488 Elo+
Party 1
Chaac
Chaac
Stanleeyo
Chaac
Level 106
God Stats
1W - 4L
1,451 SR
Queue Stats
209W - 250L
1,512 Elo+
Solo
Loki
Loki
rexxar951
Loki
Level 63
God Stats
2W - 4L
1,172 SR
Queue Stats
38W - 62L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Balenciego
Fenrir
14
9 / 3 / 7
9,829
756
9,371
15,470
12,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
atlegut
Neith
14
5 / 1 / 12
9,760
751
14,395
6,862
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 3 / 13
9,826
756
7,950
10,244
3,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ode96
Nu Wa
11
3 / 6 / 4
8,155
627
9,242
8,578
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Stanleeyo
Chaac
11
2 / 5 / 4
7,891
607
10,790
15,950
23,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
10
2 / 8 / 3
7,833
603
4,749
10,282
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
19
Kills
7
7
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Balenciego
Fenrir
9
3
7
4.17
L
Nu Wa
Ode96
Nu Wa
3
6
4
0.83
L
Chaac
Stanleeyo
Chaac
2
5
4
0.8
W
Neith
atlegut
Neith
5
1
12
11
W
5
3
13
3.83
L
Loki
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,716
Damage
24,781
32,576
Taken
34,810
18,875
Mitigated
29,638
8,765
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Balenciego
Fenrir
9,371
3,387
0
3,984
15,470
12,011
0
4,897
10,573
0
21,040
L
Nu Wa
Ode96
Nu Wa
9,242
2,276
0
561
8,578
2,845
0
0
8,578
21,454
0
L
Chaac
Stanleeyo
Chaac
10,790
1,260
0
2,331
15,950
23,782
0
0
15,950
3,072
22,871
W
Neith
atlegut
Neith
14,395
6,735
0
1,693
6,862
3,017
1,332
2,753
4,109
0
48,158
W
7,950
2,088
0
3,088
10,244
3,847
887
4,150
6,094
0
42,455
L
Loki
4,749
1,582
0
289
10,282
3,011
0
243
10,039
0
13,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,415
Gold Earned
23,879
146
Minions Killed
87
10
Camps Cleared
2
732,736
Distance Traveled
605,077
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,829
756
14
1
2
244,339
4
L
Nu Wa
8,155
627
31
2
0
192,448
3
L
Chaac
7,891
607
39
3
0
207,949
2
W
Neith
9,760
751
78
6
3
232,801
4
W
Loki
9,826
756
54
4
5
255,596
0
L
Loki
7,833
603
17
1
2
204,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role