Player Matchup

Izanami
Izanami
CVG_Luck13
Izanami
Level 43
God Stats
6W - 11L
1,214 SR
Queue Stats
231W - 284L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
DSN_SlendeR
Cthulhu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,790 Elo+
Party 3
Chaac
Chaac
Kakaroto_097
Chaac
Level 122
God Stats
19W - 11L
1,609 SR
Queue Stats
533W - 609L
1,398 Elo+
Party 3
Freya
Freya
MataNoooBB
Freya
Level 42
God Stats
2W - 2L
1,539 SR
Queue Stats
186W - 216L
1,338 Elo+
Solo
Thor
Thor
MrNick115
Thor
Level 38
God Stats
2W - 3L
1,300 SR
Queue Stats
115W - 148L
1,387 Elo+
Party 2
Team Averages
Level 57
1,432 SR
1,453 Elo+

VS

Team Averages
Level 45
1,489 SR
1,363 Elo+
Bastet
Bastet
 
Bastet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Lekiinhok
Zeus
Level 100
God Stats
12W - 13L
1,449 SR
Queue Stats
149W - 191L
1,318 Elo+
Party 1
Artio
Artio
LikaLoka1313
Artio
Level 21
God Stats
6W - 5L
1,592 SR
Queue Stats
10W - 15L
1,351 Elo+
Party 1
Bacchus
Bacchus
erickvillar
Bacchus
Level 29
God Stats
7W - 5L
1,403 SR
Queue Stats
120W - 138L
1,261 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
fut12edu
Ah Muzen Cab
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 161L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CVG_Luck13
Izanami
14
1 / 5 / 1
8,584
477
11,244
13,335
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
DSN_SlendeR
Cthulhu
12
0 / 3 / 2
6,863
381
7,363
14,747
12,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 2 / 1
10,001
556
15,216
21,484
17,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
13
1 / 8 / 3
8,318
462
7,564
16,117
5,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
16
2 / 3 / 1
9,308
517
4,449
14,226
5,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
7 / 1 / 5
9,935
552
11,988
12,949
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
17
7 / 4 / 6
10,335
574
16,021
9,948
3,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 5
8,902
495
4,865
12,438
8,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
erickvillar
Bacchus
12
0 / 3 / 3
7,194
400
4,570
12,757
13,254
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
fut12edu
Ah Muzen Cab
17
5 / 2 / 5
9,822
546
16,178
16,162
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
21
21
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
5
9.5
L
Izanami
CVG_Luck13
Izanami
1
5
1
0.3
L
Cthulhu
DSN_SlendeR
Cthulhu
0
3
2
0.33
L
6
2
1
3.25
W
Zeus
7
4
6
2.5
W
2
0
5
4.5
L
Freya
1
8
3
0.31
L
Thor
2
3
1
0.83
W
Bacchus
erickvillar
Bacchus
0
3
3
0.5
W
Ah Muzen Cab
fut12edu
Ah Muzen Cab
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,836
Damage
53,622
79,909
Taken
64,254
45,583
Mitigated
34,130
24,169
Healing
21,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,988
4,243
0
5,179
12,949
4,543
0
4,369
8,423
0
58,268
L
Izanami
CVG_Luck13
Izanami
11,244
6,936
0
3,763
13,335
4,214
338
3,535
9,756
0
71,242
L
Cthulhu
DSN_SlendeR
Cthulhu
7,363
319
0
3,234
14,747
12,507
0
5,197
9,320
21,543
0
L
15,216
3,159
0
7,512
21,484
17,783
174
5,925
15,429
5,627
58,514
W
Zeus
16,021
1,638
0
1,134
9,948
3,590
276
3,361
6,296
63,083
0
W
4,865
257
454
3,621
12,438
8,339
438
3,289
8,629
23,163
0
L
Freya
7,564
2,524
0
4,429
16,117
5,481
0
6,633
9,058
53,243
0
L
Thor
4,449
216
0
5,231
14,226
5,598
0
3,320
10,722
0
52,544
W
Bacchus
erickvillar
Bacchus
4,570
114
0
2,080
12,757
13,254
18
1,157
11,536
26,337
0
W
Ah Muzen Cab
fut12edu
Ah Muzen Cab
16,178
8,205
859
7,968
16,162
4,404
1,020
3,184
12,573
0
84,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,074
Gold Earned
46,188
527
Minions Killed
441
0
Camps Cleared
0
1,661,345
Distance Traveled
1,705,494
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,935
552
94
5
0
401,178
1
L
Izanami
8,584
477
155
9
0
309,664
4
L
Cthulhu
6,863
381
42
2
0
351,671
0
L
Chaac
10,001
556
121
7
0
351,570
2
W
Zeus
10,335
574
121
7
0
313,556
3
W
Artio
8,902
495
35
2
0
380,921
3
L
Freya
8,318
462
106
6
0
303,744
1
L
Thor
9,308
517
103
6
0
344,696
0
W
Bacchus
7,194
400
47
3
0
301,102
5
W
Ah Muzen Cab
9,822
546
144
8
0
308,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role