Player Matchup

Bellona
Bellona
 
Bellona
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Jietz
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,387 Elo+
Solo
Ares
Ares
Juanlosz1
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,513 Elo+
Party 1
Merlin
Merlin
PeterJQull
Merlin
Level 25
God Stats
20W - 18L
1,647 SR
Queue Stats
31W - 37L
1,534 Elo+
Solo
Team Averages
Level 19
1,529 SR
1,487 Elo+

VS

Team Averages
Level 21
1,488 SR
1,499 Elo+
Fenrir
Fenrir
IraBunny
Fenrir
Level 27
God Stats
52W - 54L
1,521 SR
Queue Stats
151W - 171L
1,471 Elo+
Solo
Rama
Rama
Rayydn
Rama
Level 19
God Stats
8W - 2L
1,796 SR
Queue Stats
63W - 41L
1,539 Elo+
Solo
Scylla
Scylla
Sayckot
Scylla
Level 18
God Stats
5W - 9L
1,246 SR
Queue Stats
30W - 44L
1,352 Elo+
Solo
Ao Kuang
Ao Kuang
mark514
Ao Kuang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,558 Elo+
Party 2
Achilles
Achilles
twomorro
Achilles
Level 17
God Stats
1W - 1L
1,379 SR
Queue Stats
5W - 2L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
9 / 4 / 6
14,421
1,109
18,306
22,349
15,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
 
Bacchus
16
1 / 2 / 1
10,598
815
1,715
4,199
3,270
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
19
6 / 12 / 4
14,014
1,078
21,721
29,799
12,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
16
0 / 3 / 0
10,191
784
1,450
5,590
3,849
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
PeterJQull
Merlin
20
2 / 7 / 10
13,377
1,029
15,320
26,643
10,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IraBunny
Fenrir
19
2 / 2 / 12
12,637
972
16,020
11,488
9,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Rama
Rayydn
Rama
20
8 / 6 / 13
13,696
1,054
23,134
17,135
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Sayckot
Scylla
19
2 / 3 / 14
12,513
963
6,758
10,824
3,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
mark514
Ao Kuang
20
10 / 5 / 9
13,979
1,075
16,170
18,490
6,506
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
twomorro
Achilles
20
5 / 2 / 15
13,789
1,061
20,385
17,951
22,585
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
18
Kills
27
28
Deaths
18
21
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
9
4
6
3
L
Bacchus
 
Bacchus
1
2
1
0.75
W
Fenrir
IraBunny
Fenrir
2
2
12
4
L
Ra
6
12
4
0.67
L
Ares
0
3
0
0
L
Merlin
PeterJQull
Merlin
2
7
10
1
W
Rama
Rayydn
Rama
8
6
13
2.42
W
Scylla
Sayckot
Scylla
2
3
14
3
W
Ao Kuang
mark514
Ao Kuang
10
5
9
2.9
W
Achilles
twomorro
Achilles
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,512
Damage
82,467
88,580
Taken
75,888
45,943
Mitigated
49,313
6,825
Healing
10,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
18,306
3,620
0
216
22,349
15,762
0
4,475
17,819
0
23,412
L
Bacchus
 
Bacchus
1,715
225
0
250
4,199
3,270
0
878
3,321
2,543
0
W
Fenrir
IraBunny
Fenrir
16,020
4,042
0
1,457
11,488
9,776
0
5,913
5,575
0
44,480
L
Ra
21,721
2,978
1,027
2,255
29,799
12,168
0
8,323
21,423
59,429
0
L
Ares
1,450
203
0
0
5,590
3,849
0
785
4,805
7,268
0
L
Merlin
PeterJQull
Merlin
15,320
1,687
1,132
1,945
26,643
10,894
0
8,467
18,176
34,715
0
W
Rama
Rayydn
Rama
23,134
19,653
0
3,856
17,135
7,053
0
6,506
10,629
0
50,090
W
Scylla
Sayckot
Scylla
6,758
312
0
245
10,824
3,393
0
6,885
3,939
27,649
0
W
Ao Kuang
mark514
Ao Kuang
16,170
5,159
0
3,799
18,490
6,506
0
11,179
6,627
30,968
0
W
Achilles
twomorro
Achilles
20,385
8,353
0
1,453
17,951
22,585
0
9,723
7,661
0
34,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,601
Gold Earned
66,614
170
Minions Killed
250
3
Camps Cleared
6
933,044
Distance Traveled
1,209,842
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,421
1,109
7
1
1
291,394
1
L
Bacchus
10,598
815
1
0
0
75,678
1
W
Fenrir
12,637
972
69
5
3
256,087
0
L
Ra
14,014
1,078
111
9
2
243,298
0
L
Ares
10,191
784
11
1
0
87,268
0
L
Merlin
13,377
1,029
40
3
0
235,406
1
W
Rama
13,696
1,054
56
4
0
195,650
1
W
Scylla
12,513
963
55
4
1
265,767
0
W
Ao Kuang
13,979
1,075
36
3
1
230,499
0
W
Achilles
13,789
1,061
34
3
1
261,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role