Player Matchup

Cthulhu
Cthulhu
LordPanterius
Cthulhu
Level 24
God Stats
1W - 1L
1,877 SR
Queue Stats
10W - 14L
1,365 Elo+
Solo
Odin
Odin
kritori8
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
malakhidgr8t
Gilgamesh
Level 16
God Stats
6W - 13L
1,429 SR
Queue Stats
13W - 16L
1,360 Elo+
Solo
Nox
Nox
ruizkidz
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 50L
1,425 Elo+
Solo
Izanami
Izanami
x3V1LxShadow
Izanami
Level 26
God Stats
0W - 3L
1,396 SR
Queue Stats
8W - 13L
1,395 Elo+
Solo
Team Averages
Level 17
1,540 SR
1,409 Elo+

VS

Team Averages
Level 25
1,506 SR
1,402 Elo+
Aphrodite
Aphrodite
CaptainPinkSink
Aphrodite
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,442 Elo+
Solo
Cthulhu
Cthulhu
DoCSavage7108
Cthulhu
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,256 Elo+
Solo
Awilix
Awilix
SlickCalf487565
Awilix
Level 28
God Stats
10W - 8L
1,453 SR
Queue Stats
51W - 44L
1,439 Elo+
Solo
Agni
Agni
miguelm101154
Agni
Level 29
God Stats
17W - 16L
1,556 SR
Queue Stats
120W - 110L
1,417 Elo+
Party 1
Achilles
Achilles
vastobuu
Achilles
Level 29
God Stats
20W - 22L
1,521 SR
Queue Stats
126W - 116L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 1 / 0
8,131
370
8,150
16,260
10,819
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
13
1 / 3 / 2
8,664
394
2,825
13,383
12,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
malakhidgr8t
Gilgamesh
14
0 / 8 / 0
9,067
412
3,630
16,217
10,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 4 / 0
8,931
406
7,160
12,655
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
x3V1LxShadow
Izanami
13
1 / 5 / 0
8,171
371
8,096
13,608
6,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaptainPinkSink
Aphrodite
14
1 / 0 / 6
9,847
448
3,956
8,854
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
12
0 / 2 / 1
8,164
371
5,035
13,549
13,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
10 / 0 / 0
12,933
588
14,281
11,408
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 0 / 1
11,681
531
13,314
9,066
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
vastobuu
Achilles
15
4 / 1 / 1
9,436
429
16,912
15,968
11,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
18
21
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CaptainPinkSink
Aphrodite
1
0
6
4
W
Cthulhu
0
2
1
0.25
L
Cthulhu
0
1
0
0
W
10
0
0
10
L
Odin
1
3
2
0.67
L
Gilgamesh
malakhidgr8t
Gilgamesh
0
8
0
0
W
3
0
1
3.5
L
1
4
0
0.25
W
Achilles
vastobuu
Achilles
4
1
1
4.5
L
Izanami
x3V1LxShadow
Izanami
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,861
Damage
53,498
72,123
Taken
58,845
45,776
Mitigated
43,191
12,518
Healing
19,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CaptainPinkSink
Aphrodite
3,956
994
2,898
3,904
8,854
8,439
399
3,556
5,250
21,251
0
W
Cthulhu
5,035
274
81
1,299
13,549
13,850
234
4,064
9,263
45,618
0
L
Cthulhu
8,150
688
704
6,056
16,260
10,819
25
5,450
10,642
41,033
0
W
14,281
7,389
0
3,835
11,408
4,757
3,033
512
10,499
0
104,215
L
Odin
2,825
392
0
1,075
13,383
12,471
480
5,137
7,961
0
19,128
L
Gilgamesh
malakhidgr8t
Gilgamesh
3,630
853
0
400
16,217
10,649
208
0
16,217
2,192
44,146
W
13,314
1,172
0
4,637
9,066
4,187
678
3,649
5,231
80,085
0
L
7,160
1,255
0
2,976
12,655
5,742
175
8,830
3,648
60,236
0
W
Achilles
vastobuu
Achilles
16,912
4,483
0
2,957
15,968
11,958
151
3,308
12,660
6,399
67,415
L
Izanami
x3V1LxShadow
Izanami
8,096
2,847
0
1,307
13,608
6,095
0
3,434
10,174
0
57,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,964
Gold Earned
52,061
413
Minions Killed
575
0
Camps Cleared
0
1,986,639
Distance Traveled
2,066,206
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,847
448
32
1
0
403,691
3
W
Cthulhu
8,164
371
73
3
0
363,428
0
L
Cthulhu
8,131
370
58
3
0
397,846
4
W
Awilix
12,933
588
183
8
0
461,226
0
L
Odin
8,664
394
27
1
0
417,951
1
L
Gilgamesh
9,067
412
106
5
0
399,450
3
W
Agni
11,681
531
160
7
0
387,713
5
L
Nox
8,931
406
116
5
0
380,608
4
W
Achilles
9,436
429
127
6
0
450,148
5
L
Izanami
8,171
371
106
5
0
390,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role