Player Matchup

King Arthur
King Arthur
AlmightyKingFish
King Arthur
Level 61
God Stats
0W - 1L
1,625 SR
Queue Stats
6W - 6L
1,408 Elo+
Solo
Zeus
Zeus
GoatYami
Zeus
Level 43
God Stats
1W - 1L
1,569 SR
Queue Stats
53W - 70L
1,385 Elo+
Solo
Anhur
Anhur
starshine1997
Anhur
Level 83
God Stats
3W - 1L
1,464 SR
Queue Stats
150W - 188L
1,333 Elo+
Solo
Team Averages
Level 62
1,553 SR
1,376 Elo+

VS

Team Averages
Level 116
1,572 SR
1,395 Elo+
Ares
Ares
JeanCaarlos07
Ares
Level 159
God Stats
2W - 1L
1,835 SR
Queue Stats
81W - 98L
1,444 Elo+
Solo
Danzaburou
Danzaburou
Parkour-pea
Danzaburou
Level 42
God Stats
11W - 15L
1,370 SR
Queue Stats
173W - 227L
1,258 Elo+
Solo
Scylla
Scylla
notjustademigod
Scylla
Level 146
God Stats
24W - 11L
1,512 SR
Queue Stats
408W - 405L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlmightyKingFish
King Arthur
9
0 / 5 / 2
5,999
600
1,719
9,908
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
10
2 / 8 / 1
6,869
687
7,943
8,835
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 1
6,624
662
1,807
7,266
2,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 10
8,646
865
5,704
10,116
7,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Parkour-pea
Danzaburou
12
5 / 1 / 10
8,245
825
6,879
4,473
1,470
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 0 / 11
8,288
829
8,684
3,347
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
17
17
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlmightyKingFish
King Arthur
0
5
2
0.2
L
Zeus
2
8
1
0.31
W
6
2
10
5.5
W
Danzaburou
Parkour-pea
Danzaburou
5
1
10
10
W
6
0
11
11.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,469
Damage
21,267
26,009
Taken
17,936
12,762
Mitigated
9,965
3,708
Healing
5,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlmightyKingFish
King Arthur
1,719
241
0
2,554
9,908
7,301
0
5,363
4,545
0
10,022
L
Zeus
7,943
1,879
0
474
8,835
2,997
0
6,277
2,558
21,464
0
W
5,704
342
0
3,108
10,116
7,657
0
4,404
5,027
13,789
0
W
Danzaburou
Parkour-pea
Danzaburou
6,879
3,769
0
839
4,473
1,470
890
1,753
2,449
0
18,865
W
8,684
676
429
1,211
3,347
838
462
1,524
1,735
34,606
0
L
1,807
726
0
680
7,266
2,464
0
3,114
4,152
0
14,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,492
Gold Earned
25,179
105
Minions Killed
100
3
Camps Cleared
6
480,565
Distance Traveled
567,300
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,999
600
14
1
0
172,001
1
L
Zeus
6,869
687
48
5
2
137,875
2
W
Ares
8,646
865
15
2
2
185,121
2
W
Danzaburou
8,245
825
41
4
2
184,354
1
W
Scylla
8,288
829
44
4
2
197,825
4
L
Anhur
6,624
662
43
4
1
170,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role