Player Matchup

Medusa
Medusa
Crazychain00600
Medusa
Level 8
God Stats
1W - 3L
1,414 SR
Queue Stats
3W - 6L
1,424 Elo+
Solo
Pele
Pele
Gazoo89
Pele
Level 6
God Stats
1W - 3L
1,416 SR
Queue Stats
2W - 5L
1,405 Elo+
Solo
Anubis
Anubis
MRTOPP48
Anubis
Level 27
God Stats
0W - 1L
1,181 SR
Queue Stats
79W - 104L
1,387 Elo+
Solo
Arachne
Arachne
s3b0s390
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 60L
1,306 Elo+
Party 1
Bastet
Bastet
sistemaatletica
Bastet
Level 4
God Stats
0W - 2L
1,287 SR
Queue Stats
2W - 5L
1,369 Elo+
Party 1
Team Averages
Level 14
1,360 SR
1,378 Elo+

VS

Team Averages
Level 18
1,471 SR
1,396 Elo+
Rama
Rama
Glue12
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,211 Elo+
Solo
Guan Yu
Guan Yu
ObscenePath
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Ricoking6789293
Cliodhna
Level 27
God Stats
3W - 6L
1,406 SR
Queue Stats
152W - 172L
1,462 Elo+
Solo
Anubis
Anubis
oCreationss--
Anubis
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
148W - 159L
1,385 Elo+
Party 2
Izanami
Izanami
trickshot1002
Izanami
Level 14
God Stats
6W - 6L
1,448 SR
Queue Stats
22W - 31L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 1
3,984
398
1,968
9,039
1,231
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
Gazoo89
Pele
7
1 / 4 / 0
4,598
460
3,992
8,030
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
MRTOPP48
Anubis
8
1 / 4 / 1
5,151
515
2,059
5,511
1,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
s3b0s390
Arachne
8
1 / 5 / 1
4,909
491
2,091
8,308
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 6 / 2
4,191
419
1,772
6,363
1,116

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Glue12
Rama
8
0 / 3 / 7
5,251
525
2,391
4,133
947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
ObscenePath
Guan Yu
13
4 / 0 / 3
7,507
751
3,097
3,521
3,235
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
10
10 / 1 / 0
6,827
683
6,556
7,144
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
7 / 0 / 5
6,484
648
6,375
5,553
2,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
12
6 / 0 / 0
6,974
697
6,046
7,181
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
27
28
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Pele
Gazoo89
Pele
1
4
0
0.25
W
Rama
Glue12
Rama
0
3
7
1.17
L
Anubis
MRTOPP48
Anubis
1
4
1
0.38
W
Guan Yu
ObscenePath
Guan Yu
4
0
3
5.5
W
Cliodhna
10
1
0
10
W
7
0
5
9.5
L
Arachne
s3b0s390
Arachne
1
5
1
0.3
L
0
6
2
0.17
W
Izanami
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,882
Damage
24,465
37,251
Taken
27,532
7,954
Mitigated
10,129
6,754
Healing
11,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,968
1,111
0
0
9,039
1,231
162
1,649
7,390
0
9,900
L
Pele
Gazoo89
Pele
3,992
1,388
0
2,197
8,030
1,116
0
1,065
6,965
0
19,470
W
Rama
Glue12
Rama
2,391
1,925
0
400
4,133
947
467
588
3,545
0
13,200
L
Anubis
MRTOPP48
Anubis
2,059
146
471
494
5,511
1,724
0
1,443
4,068
17,135
0
W
Guan Yu
ObscenePath
Guan Yu
3,097
535
247
1,697
3,521
3,235
0
0
3,521
0
43,094
W
Cliodhna
6,556
607
0
2,609
7,144
1,869
90
1,118
6,026
0
31,359
W
6,375
2,353
0
3,140
5,553
2,018
404
353
5,200
25,075
0
L
Arachne
s3b0s390
Arachne
2,091
1,297
0
1,953
8,308
2,767
0
876
7,432
0
18,273
L
1,772
422
0
1,639
6,363
1,116
0
1,342
5,021
0
12,401
W
Izanami
6,046
3,835
0
3,718
7,181
2,060
3,481
0
7,181
0
43,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,833
Gold Earned
33,043
139
Minions Killed
330
0
Camps Cleared
0
848,477
Distance Traveled
938,681
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,984
398
16
2
0
147,502
3
L
Pele
4,598
460
33
3
0
186,718
3
W
Rama
5,251
525
31
3
0
166,189
0
L
Anubis
5,151
515
36
4
0
156,742
1
W
Guan Yu
7,507
751
106
11
0
206,626
3
W
Cliodhna
6,827
683
64
6
0
228,748
0
W
Anubis
6,484
648
39
4
0
174,277
1
L
Arachne
4,909
491
34
3
0
203,917
0
L
Bastet
4,191
419
20
2
0
153,598
1
W
Izanami
6,974
697
90
9
0
162,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role