Player Matchup

Ymir
Ymir
NillyWilly88
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo
Rama
Rama
Whalewackerz
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,580 Elo+
Solo
Achilles
Achilles
ZeusMyth7
Achilles
Level 15
God Stats
3W - 5L
1,141 SR
Queue Stats
5W - 7L
1,410 Elo+
Solo
Chaac
Chaac
fabian_aers
Chaac
Level 29
God Stats
7W - 6L
1,607 SR
Queue Stats
47W - 49L
1,462 Elo+
Solo
Ra
Ra
omyglob
Ra
Level 29
God Stats
2W - 2L
1,714 SR
Queue Stats
73W - 106L
1,556 Elo+
Solo
Team Averages
Level 18
1,492 SR
1,532 Elo+

VS

Team Averages
Level 38
1,598 SR
1,592 Elo+
Olorun
Olorun
Batman696199
Olorun
Level 18
God Stats
4W - 3L
1,571 SR
Queue Stats
46W - 35L
1,635 Elo+
Party 1
Chaac
Chaac
Carelessxx
Chaac
Level 17
God Stats
5W - 5L
1,475 SR
Queue Stats
39W - 28L
1,625 Elo+
Party 1
Fafnir
Fafnir
CreamnCheeks
Fafnir
Level 28
God Stats
4W - 5L
1,437 SR
Queue Stats
110W - 119L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Fundementlz
Danzaburou
Level 24
God Stats
3W - 1L
1,737 SR
Queue Stats
79W - 64L
1,627 Elo+
Party 1
Bastet
Bastet
feastgodcash
Bastet
Level 102
God Stats
112W - 55L
1,772 SR
Queue Stats
338W - 255L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,827
416
2,574
13,229
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 3 / 3
6,215
444
3,025
7,202
1,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ZeusMyth7
Achilles
8
0 / 8 / 1
5,646
403
1,192
10,322
4,998
14
3 / 0 / 0
8,306
593
6,964
8,139
5,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 2
6,594
471
6,045
8,437
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
7 / 2 / 2
8,161
583
8,747
8,111
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
12
1 / 3 / 1
6,649
475
4,146
8,161
7,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
0 / 1 / 5
7,025
502
4,102
10,709
11,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Fundementlz
Danzaburou
10
2 / 0 / 5
7,055
504
6,487
7,420
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
16
10 / 0 / 4
9,235
660
11,445
11,042
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
20
20
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
2
2
4
W
Chaac
1
3
1
0.5
W
Fafnir
0
1
5
2.5
W
Danzaburou
Fundementlz
Danzaburou
2
0
5
4.5
L
1
5
0
0.2
L
0
3
3
0.5
L
Achilles
ZeusMyth7
Achilles
0
8
1
0.06
L
3
0
0
3
W
Bastet
10
0
4
12
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
34,927
47,329
Taken
45,443
22,708
Mitigated
29,027
9,001
Healing
18,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
8,747
6,333
128
3,797
8,111
3,724
1,006
1,617
6,494
42,839
6,095
W
Chaac
4,146
1,018
0
1,041
8,161
7,722
0
776
7,385
1,219
27,046
W
Fafnir
4,102
896
0
2,029
10,709
11,366
130
3,653
7,056
18,724
0
W
Danzaburou
Fundementlz
Danzaburou
6,487
3,376
0
3,853
7,420
2,293
635
1,628
5,792
0
42,767
L
2,574
570
0
2,319
13,229
7,459
0
2,796
10,433
9,685
0
L
3,025
1,834
0
1,524
7,202
1,780
0
1,102
6,100
0
34,015
L
Achilles
ZeusMyth7
Achilles
1,192
517
0
60
10,322
4,998
212
3,588
6,734
0
15,998
L
6,964
1,829
0
3,304
8,139
5,905
0
1,911
6,228
3,546
45,507
W
Bastet
11,445
4,574
0
7,350
11,042
3,922
0
1,926
9,116
0
71,561
L
6,045
531
539
1,255
8,437
2,566
521
2,416
6,021
31,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,588
Gold Earned
38,125
305
Minions Killed
330
0
Camps Cleared
0
1,292,310
Distance Traveled
1,341,726
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,161
583
87
6
0
250,874
1
W
Chaac
6,649
475
55
4
0
276,004
0
W
Fafnir
7,025
502
17
1
0
256,956
2
W
Danzaburou
7,055
504
65
5
0
262,245
0
L
Ymir
5,827
416
20
1
0
250,797
5
L
Rama
6,215
444
92
7
0
229,483
3
L
Achilles
5,646
403
23
2
0
253,803
0
L
Chaac
8,306
593
117
8
0
272,455
2
W
Bastet
9,235
660
106
8
0
295,647
0
L
Ra
6,594
471
53
4
0
285,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role