Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
LifesABoat
Cerberus
Level 114
God Stats
7W - 4L
1,681 SR
Queue Stats
160W - 157L
1,502 Elo+
Solo
Serqet
Serqet
chaosthetruth
Serqet
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 217L
1,527 Elo+
Party 1
Zeus
Zeus
tracylaflairr
Zeus
Level 124
God Stats
28W - 22L
1,731 SR
Queue Stats
371W - 349L
1,472 Elo+
Solo
Team Averages
Level 124
1,582 SR
1,500 Elo+

VS

Team Averages
Level 85
1,516 SR
1,481 Elo+
Neith
Neith
CarterAlumno
Neith
Level 83
God Stats
27W - 13L
1,600 SR
Queue Stats
162W - 151L
1,536 Elo+
Party 2
Kuzenbo
Kuzenbo
SRDNRD
Kuzenbo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 167L
1,533 Elo+
Party 2
Loki
Loki
VitaminCTablet
Loki
Level 88
God Stats
181W - 147L
1,497 SR
Queue Stats
323W - 334L
1,450 Elo+
Solo
Zeus
Zeus
ZwMultiKilla
Zeus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,311 Elo+
Solo
Anubis
Anubis
goldmeruem7
Anubis
Level 86
God Stats
4W - 3L
1,482 SR
Queue Stats
94W - 82L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 3 / 0
9,165
573
6,563
8,776
2,731
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
 
Agni
15
3 / 3 / 2
8,520
533
5,203
11,326
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
LifesABoat
Cerberus
10
0 / 4 / 3
6,537
409
4,217
13,009
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 2
7,818
489
4,380
9,169
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 4 / 0
8,000
500
11,517
7,669
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,673
542
8,381
7,717
1,931
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
SRDNRD
Kuzenbo
11
2 / 1 / 6
7,676
480
2,723
11,772
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 3 / 5
9,885
618
11,322
11,909
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
2 / 3 / 2
7,542
471
6,956
9,822
3,410
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
15
1 / 3 / 3
8,698
544
3,088
6,631
2,895
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
12
Kills
18
18
Deaths
12
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
3
0
1.33
L
Agni
 
Agni
3
3
2
1.33
W
3
2
6
3
L
Cerberus
LifesABoat
Cerberus
0
4
3
0.38
W
Kuzenbo
SRDNRD
Kuzenbo
2
1
6
5
W
10
3
5
4.17
W
2
3
2
1
L
2
4
2
0.75
W
Anubis
1
3
3
0.83
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,880
Damage
32,470
49,949
Taken
47,851
22,846
Mitigated
21,638
12,294
Healing
14,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,563
3,619
0
3,102
8,776
2,731
881
713
8,063
0
66,663
L
Agni
 
Agni
5,203
554
0
5,521
11,326
3,503
0
1,433
9,893
51,510
0
W
8,381
4,606
0
2,648
7,717
1,931
30
1,092
6,625
0
59,096
L
Cerberus
LifesABoat
Cerberus
4,217
86
0
1,323
13,009
8,512
0
4,667
8,342
23,572
0
W
Kuzenbo
SRDNRD
Kuzenbo
2,723
1,150
0
1,279
11,772
9,403
34
4,603
7,056
22,888
0
W
11,322
3,509
0
3,945
11,909
3,999
0
5,623
6,140
0
68,325
W
6,956
812
0
3,507
9,822
3,410
0
8,287
1,261
45,777
0
L
4,380
900
0
1,848
9,169
5,655
0
2,671
6,498
0
28,650
W
Anubis
3,088
159
0
2,941
6,631
2,895
0
1,006
4,830
49,331
0
L
11,517
1,078
0
500
7,669
2,445
48
3,283
4,386
50,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,040
Gold Earned
42,474
492
Minions Killed
462
0
Camps Cleared
0
1,442,236
Distance Traveled
1,480,023
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,165
573
147
9
0
281,367
6
L
Agni
8,520
533
113
7
0
308,215
0
W
Neith
8,673
542
108
7
0
295,064
6
L
Cerberus
6,537
409
41
3
0
306,787
5
W
Kuzenbo
7,676
480
42
3
0
318,222
6
W
Loki
9,885
618
104
7
0
343,089
5
W
Zeus
7,542
471
85
5
0
266,357
6
L
Serqet
7,818
489
76
5
0
268,012
2
W
Anubis
8,698
544
123
8
0
257,291
0
L
Zeus
8,000
500
115
7
0
277,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role