Player Matchup

Artemis
Artemis
Cobraismad
Artemis
Level 17
God Stats
1W - 1L
1,320 SR
Queue Stats
31W - 22L
1,463 Elo+
Party 3
Hera
Hera
SenpaiDoGulag
Hera
Level 38
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 135L
1,236 Elo+
Party 2
Cerberus
Cerberus
ThaaNicoo
Cerberus
Level 44
God Stats
10W - 4L
1,710 SR
Queue Stats
69W - 87L
1,400 Elo+
Party 3
Da Ji
Da Ji
doggyman20
Da Ji
Level 16
God Stats
4W - 2L
1,445 SR
Queue Stats
35W - 61L
1,217 Elo+
Party 2
Bellona
Bellona
lucaswijn
Bellona
Level 27
God Stats
8W - 4L
1,440 SR
Queue Stats
20W - 28L
1,332 Elo+
Solo
Team Averages
Level 28
1,483 SR
1,329 Elo+

VS

Team Averages
Level 8
1,528 SR
1,482 Elo+
Yemoja
Yemoja
Jeemboss
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nox
Nox
MaroLovesYou
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Horus
Horus
Ozon537
Horus
Level 17
God Stats
7W - 3L
1,823 SR
Queue Stats
17W - 16L
1,378 Elo+
Solo
Izanami
Izanami
PhaseSMITE
Izanami
Level 12
God Stats
0W - 1L
1,319 SR
Queue Stats
2W - 3L
1,530 Elo+
Solo
Bellona
Bellona
shut2204
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cobraismad
Artemis
13
7 / 1 / 2
7,980
570
10,290
7,764
2,436
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 4 / 6
8,048
575
6,264
8,587
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
ThaaNicoo
Cerberus
12
4 / 1 / 7
7,898
564
6,149
8,912
7,418
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
13
7 / 2 / 4
8,194
585
9,994
9,695
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
lucaswijn
Bellona
14
4 / 2 / 4
8,536
610
7,934
11,690
10,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jeemboss
Yemoja
9
0 / 5 / 4
6,340
453
3,899
12,535
8,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
2 / 9 / 1
6,268
448
5,997
9,926
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Ozon537
Horus
11
3 / 4 / 0
7,024
502
5,693
11,173
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
PhaseSMITE
Izanami
12
3 / 4 / 0
7,462
533
6,948
8,589
2,450
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
shut2204
Bellona
10
2 / 5 / 2
6,620
473
5,136
12,318
8,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
27
Kills
10
10
Deaths
27
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cobraismad
Artemis
7
1
2
8
L
Yemoja
Jeemboss
Yemoja
0
5
4
0.4
L
2
9
1
0.28
L
Horus
Ozon537
Horus
3
4
0
0.75
L
Izanami
PhaseSMITE
Izanami
3
4
0
0.75
W
5
4
6
2
W
Cerberus
ThaaNicoo
Cerberus
4
1
7
7.5
W
Da Ji
7
2
4
4.5
W
Bellona
lucaswijn
Bellona
4
2
4
3
L
Bellona
shut2204
Bellona
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,631
Damage
27,673
46,648
Taken
54,541
26,928
Mitigated
28,763
18,530
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cobraismad
Artemis
10,290
5,219
0
4,016
7,764
2,436
816
1,580
6,148
0
40,340
L
Yemoja
Jeemboss
Yemoja
3,899
601
298
693
12,535
8,733
124
2,161
10,342
19,444
0
L
5,997
940
0
1,187
9,926
3,739
0
4,099
5,609
20,871
0
L
Horus
Ozon537
Horus
5,693
3,357
1,068
4,001
11,173
4,905
562
1,801
9,296
0
30,821
L
Izanami
PhaseSMITE
Izanami
6,948
3,754
0
2,357
8,589
2,450
1,190
1,515
7,074
0
35,919
W
6,264
1,599
0
2,268
8,587
2,979
1,339
3,589
4,748
33,911
0
W
Cerberus
ThaaNicoo
Cerberus
6,149
143
0
3,834
8,912
7,418
208
3,055
5,717
27,708
0
W
Da Ji
9,994
1,737
0
3,662
9,695
3,363
0
1,308
8,387
0
49,736
W
Bellona
lucaswijn
Bellona
7,934
3,088
201
4,549
11,690
10,732
2,119
1,088
10,568
0
50,547
L
Bellona
shut2204
Bellona
5,136
1,417
0
3,091
12,318
8,936
50
2,447
9,807
5,072
24,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
33,714
359
Minions Killed
251
0
Camps Cleared
0
1,364,295
Distance Traveled
1,297,080
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,980
570
50
4
0
252,298
3
L
Yemoja
6,340
453
34
2
0
255,873
5
L
Nox
6,268
448
36
3
0
231,255
3
L
Horus
7,024
502
71
5
0
245,749
3
L
Izanami
7,462
533
58
4
0
276,455
0
W
Hera
8,048
575
85
6
0
245,594
0
W
Cerberus
7,898
564
54
4
0
314,728
1
W
Da Ji
8,194
585
76
5
0
281,238
0
W
Bellona
8,536
610
94
7
0
270,437
0
L
Bellona
6,620
473
52
4
0
287,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role