Player Matchup

Cupid
Cupid
Jaquevion
Cupid
Level 29
God Stats
3W - 3L
1,780 SR
Queue Stats
138W - 95L
1,597 Elo+
Party 2
Olorun
Olorun
Shrimpysimpy302
Olorun
Level 102
God Stats
7W - 1L
1,973 SR
Queue Stats
273W - 154L
1,667 Elo+
Party 2
Tyr
Tyr
vy5d
Tyr
Level 66
God Stats
5W - 3L
1,534 SR
Queue Stats
133W - 100L
1,596 Elo+
Party 2
Team Averages
Level 66
1,762 SR
1,620 Elo+

VS

Team Averages
Level 31
1,409 SR
1,406 Elo+
Fenrir
Fenrir
MustGuard
Fenrir
Level 47
God Stats
6W - 8L
1,360 SR
Queue Stats
55W - 53L
1,384 Elo+
Party 1
Agni
Agni
eYilk
Agni
Level 39
God Stats
30W - 27L
1,366 SR
Queue Stats
160W - 141L
1,436 Elo+
Party 1
Xing Tian
Xing Tian
x1kj0hn_
Xing Tian
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jaquevion
Cupid
19
10 / 8 / 6
16,719
697
19,943
22,239
7,929
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 11 / 13
16,639
693
35,008
27,470
19,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
vy5d
Tyr
17
3 / 3 / 12
14,356
598
17,941
25,774
22,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MustGuard
Fenrir
18
5 / 8 / 11
15,426
643
13,228
25,543
18,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
eYilk
Agni
20
12 / 8 / 3
17,070
711
36,367
25,877
9,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
x1kj0hn_
Xing Tian
19
5 / 3 / 10
15,167
632
15,491
33,462
44,497
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
19
Kills
22
22
Deaths
19
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cupid
Jaquevion
Cupid
10
8
6
1.63
W
Fenrir
MustGuard
Fenrir
5
8
11
1.31
L
6
11
13
1.14
W
Agni
eYilk
Agni
12
8
3
1.69
L
Tyr
vy5d
Tyr
3
3
12
3
W
Xing Tian
x1kj0hn_
Xing Tian
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,892
Damage
65,086
75,483
Taken
84,882
50,234
Mitigated
72,978
21,440
Healing
14,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Jaquevion
Cupid
19,943
11,477
487
5,241
22,239
7,929
645
13,154
8,749
0
47,670
W
Fenrir
MustGuard
Fenrir
13,228
2,579
0
2,444
25,543
18,792
756
11,694
13,268
0
46,715
L
35,008
17,089
1,394
10,096
27,470
19,796
1,784
19,587
7,585
84,186
6,401
W
Agni
eYilk
Agni
36,367
1,162
1,027
8,698
25,877
9,689
1,256
8,942
16,424
108,212
0
L
Tyr
vy5d
Tyr
17,941
2,215
0
4,222
25,774
22,509
342
19,149
6,388
0
31,550
W
Xing Tian
x1kj0hn_
Xing Tian
15,491
579
398
2,013
33,462
44,497
392
11,489
21,086
60,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,714
Gold Earned
47,663
234
Minions Killed
292
4
Camps Cleared
16
1,350,578
Distance Traveled
1,234,824
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
16,719
697
70
3
2
424,210
1
W
Fenrir
15,426
643
58
2
6
417,113
4
L
Olorun
16,639
693
133
6
2
383,290
2
W
Agni
17,070
711
157
7
5
373,767
1
L
Tyr
14,356
598
31
1
0
543,078
2
W
Xing Tian
15,167
632
77
3
5
443,944
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role