Player Matchup

Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Gui0202659
Medusa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,396 Elo+
Solo
Sol
Sol
GzKunn
Sol
Level 109
God Stats
8W - 4L
1,592 SR
Queue Stats
517W - 469L
1,521 Elo+
Party 1
Set
Set
UltimateGabriel
Set
Level 80
God Stats
9W - 12L
1,263 SR
Queue Stats
365W - 409L
1,426 Elo+
Solo
Team Averages
Level 115
1,471 SR
1,469 Elo+

VS

Team Averages
Level 119
1,443 SR
1,468 Elo+
Hachiman
Hachiman
 
Hachiman
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SrMarks1337
Zhong Kui
Level 110
God Stats
15W - 16L
1,463 SR
Queue Stats
365W - 406L
1,469 Elo+
Solo
Vulcan
Vulcan
WOLVERINE9393
Vulcan
Level 103
God Stats
4W - 4L
1,480 SR
Queue Stats
426W - 504L
1,458 Elo+
Solo
Horus
Horus
brandon_sequeira
Horus
Level 127
God Stats
1W - 1L
1,241 SR
Queue Stats
200W - 216L
1,496 Elo+
Solo
Artio
Artio
guizicagames
Artio
Level 115
God Stats
10W - 7L
1,533 SR
Queue Stats
737W - 776L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 4 / 2
6,251
568
5,810
8,091
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
 
Cerberus
7
0 / 1 / 0
5,089
463
1,144
6,061
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Gui0202659
Medusa
7
0 / 5 / 0
4,608
419
2,017
5,106
822
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
GzKunn
Sol
13
3 / 2 / 0
7,243
658
8,897
10,032
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
3 / 2 / 0
5,998
545
3,255
6,815
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
8 / 0 / 2
7,506
682
6,734
4,817
1,354
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
SrMarks1337
Zhong Kui
11
0 / 2 / 1
5,654
514
4,071
9,187
6,647
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 2 / 5
6,023
548
3,309
4,959
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 4
6,172
561
6,409
8,725
4,829
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 0 / 8
6,220
565
2,554
5,912
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
14
14
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
2
0.25
L
Cerberus
 
Cerberus
0
1
0
0
W
Hachiman
 
Hachiman
8
0
2
9
L
Medusa
Gui0202659
Medusa
0
5
0
0
L
Sol
GzKunn
Sol
3
2
0
1.5
W
Zhong Kui
SrMarks1337
Zhong Kui
0
2
1
0.25
L
3
2
0
1.5
W
2
2
5
2.25
W
2
2
4
2
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,123
Damage
23,077
36,105
Taken
33,600
9,956
Mitigated
18,558
15,448
Healing
13,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,810
448
855
3,253
8,091
1,879
30
1,052
6,943
36,270
0
L
Cerberus
 
Cerberus
1,144
0
271
1,565
6,061
2,097
0
1,020
5,041
17,565
0
W
Hachiman
 
Hachiman
6,734
2,972
0
1,907
4,817
1,354
0
1,800
2,991
0
41,902
L
Medusa
Gui0202659
Medusa
2,017
1,039
77
387
5,106
822
0
1,659
3,407
0
11,485
L
Sol
GzKunn
Sol
8,897
3,646
0
6,452
10,032
3,359
1,140
4,545
5,487
48,398
0
W
Zhong Kui
SrMarks1337
Zhong Kui
4,071
501
0
4,253
9,187
6,647
0
6,466
2,721
34,421
0
L
3,255
1,204
0
2,588
6,815
1,799
0
1,472
5,293
0
29,060
W
3,309
1,402
0
250
4,959
1,497
0
2,056
2,807
25,458
0
W
6,409
3,244
201
3,405
8,725
4,829
0
3,828
4,551
0
29,396
W
2,554
663
923
2,765
5,912
4,231
0
1,173
4,679
11,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
31,575
297
Minions Killed
298
0
Camps Cleared
0
1,027,056
Distance Traveled
1,084,189
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,251
568
79
7
0
209,445
1
L
Cerberus
5,089
463
37
3
0
216,200
1
W
Hachiman
7,506
682
87
8
0
233,283
2
L
Medusa
4,608
419
34
3
0
205,694
2
L
Sol
7,243
658
85
8
0
189,898
4
W
Zhong Kui
5,654
514
78
7
0
208,310
4
L
Set
5,998
545
62
6
0
205,819
4
W
Vulcan
6,023
548
57
5
0
209,701
0
W
Horus
6,172
561
57
5
0
221,898
2
W
Artio
6,220
565
19
2
0
210,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role