Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Blema
Sun Wukong
Platinum II
Level 149
God Stats
1W - 2L
1,603 SR
Queue Stats
157W - 149L
1,869 MMR
Solo
Athena
Athena
Platinum IV
Misfitov
Athena
Platinum IV
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,917 MMR
Solo
Loki
Loki
Platinum I
Spuik
Loki
Platinum I
Level 160
God Stats
7W - 10L
1,579 SR
Queue Stats
117W - 106L
1,919 MMR
Party 1
Scylla
Scylla
Diamond V
creviceguy
Scylla
Diamond V
Level 147
God Stats
7W - 4L
1,838 SR
Queue Stats
103W - 94L
1,998 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,604 SR
1,840 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,584 SR
1,765 MMR
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum II
FelvisSchresley
Horus
Platinum II
Level 160
God Stats
7W - 8L
1,257 SR
Queue Stats
178W - 173L
1,895 MMR
Solo
Fenrir
Fenrir
Platinum IV
anderleanderle
Fenrir
Platinum IV
Level 66
God Stats
3W - 0L
1,860 SR
Queue Stats
24W - 2L
2,040 MMR
Party 2
Chronos
Chronos
Gold I
raduderechte
Chronos
Gold I
Level 63
God Stats
2W - 0L
1,802 SR
Queue Stats
17W - 7L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 4 / 2
5,715
572
4,159
8,792
2,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Blema
Sun Wukong
9
1 / 6 / 0
5,339
534
2,747
9,004
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Misfitov
Athena
8
0 / 3 / 1
4,942
494
2,616
10,305
4,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Spuik
Loki
11
4 / 5 / 0
6,287
629
4,729
8,317
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
creviceguy
Scylla
10
0 / 2 / 1
4,999
500
1,015
5,028
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CamazotzMerlinOdinArtio

VS

Bans
UllrCliodhnaSolGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
5 / 1 / 1
7,465
747
6,251
3,299
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
 
Mulan
12
2 / 1 / 5
6,544
654
3,129
6,886
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 8
6,196
620
5,304
10,422
3,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
7 / 1 / 1
7,228
723
8,492
9,024
6,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
raduderechte
Chronos
12
4 / 1 / 1
6,910
691
7,382
8,086
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
20
20
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
2
0.25
W
Agni
 
Agni
5
1
1
5.5
W
Mulan
 
Mulan
2
1
5
4.5
L
Sun Wukong
Blema
Sun Wukong
1
6
0
0.17
W
2
1
8
6
L
Athena
Misfitov
Athena
0
3
1
0.17
L
Loki
Spuik
Loki
4
5
0
0.8
W
7
1
1
7.5
L
Scylla
creviceguy
Scylla
0
2
1
0.25
W
Chronos
raduderechte
Chronos
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,266
Damage
30,558
41,446
Taken
37,717
15,296
Mitigated
16,413
10,180
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,159
2,023
0
2,837
8,792
2,236
0
5,498
3,294
0
37,057
W
Agni
 
Agni
6,251
377
0
747
3,299
1,000
60
341
2,958
50,053
0
W
Mulan
 
Mulan
3,129
554
0
2,743
6,886
2,769
0
299
6,548
0
36,510
L
Sun Wukong
Blema
Sun Wukong
2,747
657
0
1,327
9,004
5,066
0
0
8,447
0
26,305
W
5,304
2,654
2,358
5,103
10,422
3,907
42
2,118
8,304
0
15,164
L
Athena
Misfitov
Athena
2,616
1,033
339
2,069
10,305
4,304
0
4,570
5,611
10,166
0
L
Loki
Spuik
Loki
4,729
1,421
0
2,370
8,317
2,355
0
1,398
6,770
0
30,556
W
8,492
2,840
0
5,518
9,024
6,440
592
0
8,664
0
36,210
L
Scylla
creviceguy
Scylla
1,015
243
0
1,238
5,028
1,335
0
1,896
3,028
35,734
0
W
Chronos
raduderechte
Chronos
7,382
3,627
0
2,104
8,086
2,297
206
1,027
7,059
49,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,282
Gold Earned
34,343
285
Minions Killed
393
0
Camps Cleared
0
1,014,383
Distance Traveled
1,104,146
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,715
572
78
8
0
211,681
2
W
Agni
7,465
747
104
10
0
209,652
3
W
Mulan
6,544
654
87
9
0
226,316
6
L
Sun Wukong
5,339
534
56
6
0
181,930
0
W
Horus
6,196
620
19
2
0
236,521
6
L
Athena
4,942
494
21
2
0
215,897
6
L
Loki
6,287
629
62
6
0
215,290
2
W
Fenrir
7,228
723
82
8
0
216,952
3
L
Scylla
4,999
500
68
7
0
189,585
5
W
Chronos
6,910
691
101
10
0
214,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role