Player Matchup

Arachne
Arachne
GonzOliver
Arachne
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 275L
1,395 Elo+
Solo
Cerberus
Cerberus
Wishboned
Cerberus
Level 87
God Stats
4W - 1L
1,480 SR
Queue Stats
79W - 89L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
classicgecko-
Gilgamesh
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
raykay09
Nu Wa
Level 151
God Stats
36W - 31L
1,514 SR
Queue Stats
508W - 507L
1,473 Elo+
Party 1
Medusa
Medusa
thePlaj3rOne
Medusa
Level 156
God Stats
7W - 6L
1,504 SR
Queue Stats
505W - 455L
1,499 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,441 Elo+

VS

Team Averages
Level 95
1,516 SR
1,390 Elo+
Hun Batz
Hun Batz
CCGs Juuzou
Hun Batz
Level 55
God Stats
5W - 5L
1,501 SR
Queue Stats
97W - 103L
1,367 Elo+
Solo
Vulcan
Vulcan
GMORKismyfather
Vulcan
Level 101
God Stats
23W - 27L
1,485 SR
Queue Stats
94W - 110L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
PRkilla74
Zhong Kui
Level 106
God Stats
8W - 16L
1,426 SR
Queue Stats
126W - 115L
1,420 Elo+
Solo
Yemoja
Yemoja
RedOtter24
Yemoja
Level 89
God Stats
0W - 1L
1,558 SR
Queue Stats
7W - 10L
1,406 Elo+
Solo
Charybdis
Charybdis
ThaMADTappa
Charybdis
Level 126
God Stats
26W - 14L
1,609 SR
Queue Stats
1,122W - 1,239L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GonzOliver
Arachne
14
2 / 3 / 5
8,884
494
6,417
12,821
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Wishboned
Cerberus
14
2 / 0 / 8
9,420
523
5,326
15,260
16,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
classicgecko-
Gilgamesh
18
3 / 0 / 3
10,662
592
8,120
12,550
10,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
raykay09
Nu Wa
15
3 / 1 / 6
9,547
530
13,686
7,982
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
16
10 / 2 / 3
10,425
579
14,324
11,526
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CCGs Juuzou
Hun Batz
14
2 / 4 / 0
8,554
475
6,232
18,224
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 1
8,220
457
7,460
7,898
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
PRkilla74
Zhong Kui
13
0 / 4 / 2
8,274
460
6,626
14,046
9,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
RedOtter24
Yemoja
11
0 / 2 / 3
7,714
429
2,752
11,018
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
ThaMADTappa
Charybdis
13
3 / 8 / 1
9,049
503
7,547
17,960
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
20
Kills
6
6
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CCGs Juuzou
Hun Batz
2
4
0
0.5
L
1
2
1
0.75
W
Arachne
GonzOliver
Arachne
2
3
5
1.5
L
Zhong Kui
PRkilla74
Zhong Kui
0
4
2
0.25
L
Yemoja
RedOtter24
Yemoja
0
2
3
0.75
L
Charybdis
ThaMADTappa
Charybdis
3
8
1
0.44
W
Cerberus
Wishboned
Cerberus
2
0
8
6
W
Gilgamesh
classicgecko-
Gilgamesh
3
0
3
4.5
W
Nu Wa
raykay09
Nu Wa
3
1
6
6
W
Medusa
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,873
Damage
30,617
60,139
Taken
69,146
39,869
Mitigated
32,731
21,455
Healing
20,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CCGs Juuzou
Hun Batz
6,232
2,280
0
6,119
18,224
5,400
0
3,455
14,391
0
61,303
L
7,460
2,617
0
180
7,898
2,852
0
3,057
4,520
56,827
0
W
Arachne
GonzOliver
Arachne
6,417
4,544
0
4,857
12,821
5,772
78
3,238
9,394
0
59,187
L
Zhong Kui
PRkilla74
Zhong Kui
6,626
498
0
5,125
14,046
9,620
954
2,263
10,893
40,449
0
L
Yemoja
RedOtter24
Yemoja
2,752
558
1,171
1,397
11,018
10,867
0
4,235
6,426
18,189
0
L
Charybdis
ThaMADTappa
Charybdis
7,547
2,545
25
6,188
17,960
3,992
0
4,892
12,874
0
62,458
W
Cerberus
Wishboned
Cerberus
5,326
245
410
6,282
15,260
16,432
149
3,093
12,034
34,827
0
W
Gilgamesh
classicgecko-
Gilgamesh
8,120
2,335
0
5,310
12,550
10,326
2,891
4,982
6,814
355
63,519
W
Nu Wa
raykay09
Nu Wa
13,686
1,754
0
1,562
7,982
3,146
2,246
2,487
5,315
59,227
0
W
Medusa
14,324
7,835
0
3,034
11,526
4,193
4,779
1,782
9,744
0
66,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,938
Gold Earned
41,811
534
Minions Killed
432
0
Camps Cleared
0
1,788,977
Distance Traveled
1,622,445
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,554
475
103
6
0
385,992
1
L
Vulcan
8,220
457
109
6
0
342,030
3
W
Arachne
8,884
494
85
5
0
393,442
3
L
Zhong Kui
8,274
460
83
5
0
313,706
7
L
Yemoja
7,714
429
28
2
0
292,314
1
L
Charybdis
9,049
503
109
6
0
288,403
2
W
Cerberus
9,420
523
86
5
0
374,258
4
W
Gilgamesh
10,662
592
145
8
0
343,810
3
W
Nu Wa
9,547
530
97
5
0
331,601
7
W
Medusa
10,425
579
121
7
0
345,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role