Player Matchup

Arachne
Arachne
E7MGU
Arachne
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,564 Elo+
Solo
Bacchus
Bacchus
Nonvi
Bacchus
Level 144
God Stats
2W - 4L
1,543 SR
Queue Stats
263W - 278L
1,564 Elo+
Solo
Vamana
Vamana
SPLlTSECOND
Vamana
Level 132
God Stats
6W - 5L
1,692 SR
Queue Stats
437W - 423L
1,550 Elo+
Solo
Bastet
Bastet
Savarow
Bastet
Level 123
God Stats
8W - 4L
1,512 SR
Queue Stats
366W - 354L
1,485 Elo+
Solo
Ullr
Ullr
shpilmann
Ullr
Level 157
God Stats
0W - 1L
1,545 SR
Queue Stats
28W - 28L
1,526 Elo+
Solo
Team Averages
Level 139
1,558 SR
1,538 Elo+

VS

Team Averages
Level 140
1,408 SR
1,555 Elo+
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Elvenborn
Merlin
Level 154
God Stats
5W - 6L
1,508 SR
Queue Stats
338W - 330L
1,543 Elo+
Solo
Sobek
Sobek
FoggyMatrix
Sobek
Level 115
God Stats
3W - 5L
1,412 SR
Queue Stats
288W - 295L
1,561 Elo+
Solo
Medusa
Medusa
Messon
Medusa
Level 138
God Stats
2W - 1L
1,440 SR
Queue Stats
141W - 142L
1,583 Elo+
Solo
Nu Wa
Nu Wa
TrulaBanana
Nu Wa
Level 139
God Stats
3W - 8L
1,178 SR
Queue Stats
195W - 207L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
E7MGU
Arachne
14
2 / 6 / 6
8,133
739
7,672
16,833
12,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bacchus
Nonvi
Bacchus
14
2 / 4 / 4
8,551
777
10,527
15,871
21,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
15
0 / 6 / 7
7,959
724
10,588
18,743
21,985
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
Savarow
Bastet
15
4 / 5 / 5
9,053
823
11,325
12,178
7,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Ullr
14
1 / 4 / 3
8,178
743
6,067
11,095
4,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
7 / 1 / 14
10,043
913
11,423
9,391
5,205
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Elvenborn
Merlin
17
9 / 1 / 12
10,025
911
11,950
7,313
3,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 15
9,303
846
7,176
18,325
24,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Messon
Medusa
16
5 / 2 / 13
9,213
838
20,955
9,135
4,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 14
9,040
822
12,458
8,964
3,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
93
9
Kills
25
25
Deaths
9
25
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
1
14
14
L
Arachne
E7MGU
Arachne
2
6
6
0.83
W
Merlin
Elvenborn
Merlin
9
1
12
15
W
1
2
15
4.25
W
Medusa
Messon
Medusa
5
2
13
5.75
L
Bacchus
Nonvi
Bacchus
2
4
4
1
L
Vamana
0
6
7
0.58
L
Bastet
Savarow
Bastet
4
5
5
1.3
W
3
3
14
3.33
L
Ullr
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,179
Damage
63,962
74,720
Taken
53,128
67,181
Mitigated
40,804
28,014
Healing
17,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,423
1,166
1,966
2,030
9,391
5,205
372
1,926
7,339
18,054
0
L
Arachne
E7MGU
Arachne
7,672
4,091
1,378
4,446
16,833
12,619
0
9,146
7,687
0
9,155
W
Merlin
Elvenborn
Merlin
11,950
1,128
844
543
7,313
3,295
371
1,655
5,618
25,190
0
W
7,176
204
1,710
6,637
18,325
24,113
104
2,455
15,553
13,800
0
W
Medusa
Messon
Medusa
20,955
8,173
1,141
1,176
9,135
4,462
1,849
3,253
5,849
0
38,622
L
Bacchus
Nonvi
Bacchus
10,527
373
3,318
4,043
15,871
21,108
289
8,086
7,785
23,794
0
L
Vamana
10,588
3,000
2,575
5,119
18,743
21,985
0
9,981
8,762
0
27,023
L
Bastet
Savarow
Bastet
11,325
2,701
1,019
2,874
12,178
7,152
781
7,590
4,588
0
21,511
W
12,458
3,373
581
658
8,964
3,729
496
1,238
7,620
24,176
0
L
Ullr
6,067
795
852
2,390
11,095
4,317
1,121
8,204
2,891
0
19,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,874
Gold Earned
47,624
121
Minions Killed
185
0
Camps Cleared
0
1,102,673
Distance Traveled
1,096,708
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,043
913
33
3
0
211,756
0
L
Arachne
8,133
739
3
0
0
206,612
1
W
Merlin
10,025
911
37
3
0
217,929
0
W
Sobek
9,303
846
27
2
0
235,620
3
W
Medusa
9,213
838
52
5
0
219,906
0
L
Bacchus
8,551
777
27
2
0
239,300
4
L
Vamana
7,959
724
30
3
0
212,648
2
L
Bastet
9,053
823
25
2
0
237,387
6
W
Nu Wa
9,040
822
36
3
0
211,497
1
L
Ullr
8,178
743
36
3
0
206,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role