Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JaklTheBoss
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,338 Elo+
Party 2
Kukulkan
Kukulkan
VMS-Ch4p1
Kukulkan
Level 28
God Stats
2W - 0L
1,767 SR
Queue Stats
16W - 5L
1,712 Elo+
Party 3
Medusa
Medusa
Vexify2711
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,389 Elo+
Party 2
Thor
Thor
xImDrezzy
Thor
Level 23
God Stats
1W - 1L
1,323 SR
Queue Stats
29W - 15L
1,650 Elo+
Party 3
Team Averages
Level 14
1,518 SR
1,518 Elo+

VS

Team Averages
Level 16
1,394 SR
1,356 Elo+
Hou Yi
Hou Yi
DabeQQQ
Hou Yi
Level 15
God Stats
3W - 7L
1,127 SR
Queue Stats
8W - 16L
1,227 Elo+
Party 1
Ymir
Ymir
PREpusyo
Ymir
Level 18
God Stats
17W - 18L
1,557 SR
Queue Stats
43W - 40L
1,528 Elo+
Solo
Bastet
Bastet
Serugen
Bastet
Level 15
God Stats
0W - 2L
1,316 SR
Queue Stats
11W - 12L
1,432 Elo+
Party 4
Ra
Ra
Tabla91
Ra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,227 Elo+
Party 1
Sun Wukong
Sun Wukong
YourUsername353
Sun Wukong
Level 16
God Stats
0W - 1L
1,468 SR
Queue Stats
7W - 14L
1,369 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
19 / 3 / 8
15,268
694
32,265
21,971
15,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
JaklTheBoss
Cerberus
14
1 / 7 / 3
10,085
458
4,151
20,484
23,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
VMS-Ch4p1
Kukulkan
18
3 / 4 / 9
11,566
526
3,229
9,790
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
Vexify2711
Medusa
14
2 / 10 / 1
9,528
433
8,120
15,149
5,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
20
13 / 2 / 8
13,175
599
18,634
16,828
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DabeQQQ
Hou Yi
15
7 / 8 / 3
10,259
466
11,430
16,499
4,884
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
18
9 / 2 / 9
11,925
542
17,140
20,030
22,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
Serugen
Bastet
17
7 / 8 / 5
11,260
512
16,648
20,367
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 9 / 3
9,760
444
6,837
13,150
4,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
YourUsername353
Sun Wukong
14
1 / 11 / 0
8,798
400
3,148
17,217
9,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
46
38
Kills
26
26
Deaths
38
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
19
3
8
7.67
L
Hou Yi
DabeQQQ
Hou Yi
7
8
3
1.06
W
Cerberus
JaklTheBoss
Cerberus
1
7
3
0.36
L
Ymir
9
2
9
6.75
L
Bastet
Serugen
Bastet
7
8
5
1.19
L
2
9
3
0.39
W
Kukulkan
VMS-Ch4p1
Kukulkan
3
4
9
1.88
W
Medusa
Vexify2711
Medusa
2
10
1
0.25
L
Sun Wukong
YourUsername353
Sun Wukong
1
11
0
0.09
W
Thor
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,399
Damage
55,203
84,222
Taken
87,263
56,536
Mitigated
48,179
25,350
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
32,265
16,931
0
16,419
21,971
15,877
0
4,046
17,905
0
108,874
L
Hou Yi
DabeQQQ
Hou Yi
11,430
5,037
352
2,818
16,499
4,884
1,126
939
15,405
0
57,234
W
Cerberus
JaklTheBoss
Cerberus
4,151
261
0
2,048
20,484
23,988
751
6,155
14,291
32,560
0
L
Ymir
17,140
3,119
0
4,514
20,030
22,930
0
3,280
16,659
74,490
0
L
Bastet
Serugen
Bastet
16,648
6,573
206
6,667
20,367
7,056
0
752
19,171
0
90,808
L
6,837
961
97
1,457
13,150
4,014
1,093
1,300
11,711
54,221
0
W
Kukulkan
VMS-Ch4p1
Kukulkan
3,229
628
0
449
9,790
4,028
0
4,347
4,981
47,752
0
W
Medusa
Vexify2711
Medusa
8,120
4,919
0
1,387
15,149
5,934
2,813
4,691
10,429
0
66,985
L
Sun Wukong
YourUsername353
Sun Wukong
3,148
782
47
1,768
17,217
9,295
491
1,109
15,378
0
40,892
W
Thor
18,634
4,960
0
5,047
16,828
6,709
0
4,567
12,159
0
93,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,622
Gold Earned
52,002
542
Minions Killed
497
0
Camps Cleared
0
1,916,705
Distance Traveled
1,983,922
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,268
694
151
7
0
432,384
0
L
Hou Yi
10,259
466
98
4
0
360,701
7
W
Cerberus
10,085
458
54
2
0
345,348
2
L
Ymir
11,925
542
106
5
0
390,883
5
L
Bastet
11,260
512
122
6
0
458,513
2
L
Ra
9,760
444
105
5
0
334,141
0
W
Kukulkan
11,566
526
94
4
0
357,347
0
W
Medusa
9,528
433
104
5
0
370,201
0
L
Sun Wukong
8,798
400
66
3
0
439,684
4
W
Thor
13,175
599
139
6
0
411,425
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role