Player Matchup

Charybdis
Charybdis
godmoon5210
Charybdis
Level 26
God Stats
4W - 4L
1,606 SR
Queue Stats
91W - 150L
1,280 Elo+
Party 1
Apollo
Apollo
ivan040313
Apollo
Level 29
God Stats
0W - 1L
1,266 SR
Queue Stats
6W - 5L
1,420 Elo+
Solo
Cabrakan
Cabrakan
kingAnubis_420_
Cabrakan
Level 15
God Stats
2W - 8L
1,229 SR
Queue Stats
25W - 38L
1,192 Elo+
Party 1
Team Averages
Level 23
1,367 SR
1,297 Elo+

VS

Team Averages
Level 48
1,341 SR
1,280 Elo+
He Bo
He Bo
ditix91
He Bo
Level 28
God Stats
2W - 3L
1,194 SR
Queue Stats
37W - 61L
1,254 Elo+
Solo
Ullr
Ullr
fonsforo
Ullr
Level 66
God Stats
4W - 2L
1,536 SR
Queue Stats
224W - 304L
1,237 Elo+
Solo
Tyr
Tyr
shadestarwalker
Tyr
Level 49
God Stats
1W - 1L
1,293 SR
Queue Stats
55W - 54L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
godmoon5210
Charybdis
14
5 / 8 / 2
11,413
761
12,736
14,689
6,528
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
ivan040313
Apollo
12
0 / 11 / 5
8,775
585
2,826
14,188
5,992
Cabrakan
12
2 / 6 / 4
9,627
642
5,960
20,589
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ditix91
He Bo
14
5 / 3 / 15
10,849
723
14,831
8,289
2,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
16
13 / 3 / 10
12,401
827
14,645
11,776
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 14
11,398
760
10,216
11,417
13,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
7
Kills
25
25
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
He Bo
ditix91
He Bo
5
3
15
4.17
W
Ullr
13
3
10
6
L
Charybdis
godmoon5210
Charybdis
5
8
2
0.75
L
Apollo
ivan040313
Apollo
0
11
5
0.23
L
Cabrakan
2
6
4
0.67
W
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,522
Damage
39,692
49,466
Taken
31,482
31,687
Mitigated
20,937
2,372
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ditix91
He Bo
14,831
1,481
0
3,258
8,289
2,845
642
1,613
6,676
34,009
0
W
Ullr
14,645
5,034
263
3,148
11,776
4,922
1,217
2,238
9,538
0
40,702
L
Charybdis
godmoon5210
Charybdis
12,736
6,597
0
879
14,689
6,528
73
4,347
10,342
0
50,308
L
Apollo
ivan040313
Apollo
2,826
1,020
0
0
14,188
5,992
38
5,413
8,775
0
11,057
L
Cabrakan
5,960
1,012
51
1,442
20,589
19,167
0
5,329
15,260
19,715
0
W
10,216
979
0
1,128
11,417
13,170
865
2,240
9,177
0
28,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,815
Gold Earned
34,648
108
Minions Killed
147
2
Camps Cleared
5
627,545
Distance Traveled
767,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,849
723
44
3
0
224,558
0
W
Ullr
12,401
827
65
4
0
257,946
0
L
Charybdis
11,413
761
70
5
2
206,249
0
L
Apollo
8,775
585
20
1
0
215,594
0
L
Cabrakan
9,627
642
18
1
0
205,702
0
W
Tyr
11,398
760
38
3
5
285,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role