Player Matchup

Bastet
Bastet
 
Bastet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
IzayaBzaya
Hera
Level 75
God Stats
1W - 3L
1,408 SR
Queue Stats
197W - 236L
1,343 Elo+
Solo
Izanami
Izanami
Midnight_Siren_
Izanami
Level 44
God Stats
76W - 95L
1,328 SR
Queue Stats
171W - 275L
1,205 Elo+
Solo
Yemoja
Yemoja
TeatedRat97
Yemoja
Level 44
God Stats
1W - 2L
1,409 SR
Queue Stats
13W - 20L
1,340 Elo+
Solo
Gilgamesh
Gilgamesh
YourAvgNoob
Gilgamesh
Level 35
God Stats
0W - 2L
1,358 SR
Queue Stats
3W - 8L
1,355 Elo+
Solo
Team Averages
Level 60
1,400 SR
1,348 Elo+

VS

Team Averages
Level 83
1,418 SR
1,337 Elo+
Da Ji
Da Ji
Frostystarts
Da Ji
Level 82
God Stats
22W - 24L
1,281 SR
Queue Stats
362W - 453L
1,299 Elo+
Solo
Fenrir
Fenrir
NBT DRAGO
Fenrir
Level 105
God Stats
10W - 11L
1,476 SR
Queue Stats
391W - 392L
1,371 Elo+
Party 1
Sol
Sol
TrellTheGoat631
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,303 Elo+
Party 1
Neith
Neith
Victor_Mikhsm
Neith
Level 81
God Stats
2W - 4L
1,277 SR
Queue Stats
344W - 354L
1,374 Elo+
Solo
Bacchus
Bacchus
kllr_dth
Bacchus
Level 129
God Stats
13W - 13L
1,555 SR
Queue Stats
218W - 253L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 3 / 1
5,256
526
2,233
5,053
1,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 1 / 0
5,671
567
3,948
2,629
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 1 / 0
4,996
500
2,031
3,660
843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
8
0 / 0 / 1
4,943
494
1,419
3,950
1,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
YourAvgNoob
Gilgamesh
4
2 / 4 / 1
4,493
449
1,848
3,595
1,378
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,181
618
2,798
4,848
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
NBT DRAGO
Fenrir
10
3 / 2 / 2
6,003
600
2,754
5,116
1,639
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,165
517
833
4,838
1,269
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 1 / 2
4,105
411
2,099
2,285
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
kllr_dth
Bacchus
8
2 / 1 / 0
4,901
490
3,494
5,825
4,108
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
9
9
Deaths
8
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
1
0.17
W
4
1
2
5
L
3
1
0
3
L
2
1
0
2
W
Fenrir
NBT DRAGO
Fenrir
3
2
2
2
L
Yemoja
0
0
1
0.5
W
0
3
0
0
W
0
1
2
1
L
Gilgamesh
YourAvgNoob
Gilgamesh
2
4
1
0.63
W
Bacchus
kllr_dth
Bacchus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,479
Damage
11,978
18,887
Taken
22,912
6,350
Mitigated
9,465
4,207
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,233
434
0
1,523
5,053
1,871
0
71
4,982
0
24,190
W
2,798
470
0
2,934
4,848
1,779
0
671
4,103
0
27,934
L
3,948
893
0
893
2,629
644
479
790
1,839
24,681
0
L
2,031
1,694
0
0
3,660
843
199
1,424
2,236
0
17,518
W
Fenrir
NBT DRAGO
Fenrir
2,754
821
0
1,593
5,116
1,639
140
0
5,116
0
20,016
L
Yemoja
1,419
436
252
1,258
3,950
1,614
0
2,042
1,908
11,758
0
W
833
206
0
384
4,838
1,269
1,305
2,986
1,635
18,920
533
W
2,099
1,168
0
719
2,285
670
29
239
2,046
0
8,127
L
Gilgamesh
YourAvgNoob
Gilgamesh
1,848
873
0
281
3,595
1,378
0
0
3,595
0
5,545
W
Bacchus
kllr_dth
Bacchus
3,494
438
97
1,820
5,825
4,108
58
1,180
4,645
13,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
26,355
176
Minions Killed
178
0
Camps Cleared
0
736,088
Distance Traveled
807,480
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,256
526
58
6
0
207,332
4
W
Da Ji
6,181
618
52
5
0
176,394
2
L
Hera
5,671
567
45
5
0
148,999
0
L
Izanami
4,996
500
41
4
0
128,177
0
W
Fenrir
6,003
600
41
4
0
197,084
2
L
Yemoja
4,943
494
23
2
0
143,185
0
W
Sol
5,165
517
49
5
0
170,792
0
W
Neith
4,105
411
16
2
0
87,472
1
L
Gilgamesh
4,493
449
9
1
0
108,395
1
W
Bacchus
4,901
490
20
2
0
175,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role