Player Matchup

Loki
Loki
CastelvaniaZ
Loki
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 28L
1,566 Elo+
Party 1
Scylla
Scylla
Fexiano
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 79L
1,476 Elo+
Party 1
Artio
Artio
Lucmals
Artio
Level 23
God Stats
11W - 9L
1,648 SR
Queue Stats
53W - 44L
1,588 Elo+
Solo
Hou Yi
Hou Yi
MAURFO
Hou Yi
Level 29
God Stats
2W - 2L
1,535 SR
Queue Stats
7W - 4L
1,523 Elo+
Solo
Bellona
Bellona
StoaneLivearth
Bellona
Level 5
God Stats
1W - 2L
1,345 SR
Queue Stats
4W - 3L
1,266 Elo+
Solo
Team Averages
Level 21
1,506 SR
1,484 Elo+

VS

Team Averages
Level 21
1,659 SR
1,503 Elo+
Gilgamesh
Gilgamesh
PatitoConVIH
Gilgamesh
Level 28
God Stats
4W - 4L
1,403 SR
Queue Stats
148W - 133L
1,526 Elo+
Solo
Ares
Ares
RD_Bordiga
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
TongoAmigo
Janus
Level 25
God Stats
10W - 2L
1,875 SR
Queue Stats
17W - 11L
1,456 Elo+
Solo
Thor
Thor
UmJG
Thor
Level 27
God Stats
6W - 3L
1,649 SR
Queue Stats
78W - 34L
1,652 Elo+
Solo
Medusa
Medusa
rodatox18ae
Medusa
Level 17
God Stats
4W - 0L
1,868 SR
Queue Stats
28W - 43L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
4,908
614
4,716
4,995
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Fexiano
Scylla
6
0 / 4 / 0
3,832
479
0
4,116
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Lucmals
Artio
1
0 / 0 / 0
3,115
389
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hou Yi
MAURFO
Hou Yi
7
3 / 1 / 0
4,338
542
3,442
4,363
940
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 2 / 1
4,248
531
2,451
5,418
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PatitoConVIH
Gilgamesh
9
2 / 1 / 0
5,227
653
2,782
4,145
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 1
4,032
504
715
4,823
1,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
8
1 / 1 / 3
5,033
629
1,307
2,811
519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
UmJG
Thor
10
5 / 0 / 1
5,911
739
4,386
4,530
1,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
7
0 / 2 / 1
4,093
512
2,137
3,952
820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
6
Kills
8
9
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Scylla
Fexiano
Scylla
0
4
0
0
L
Artio
Lucmals
Artio
0
0
0
0
L
Hou Yi
MAURFO
Hou Yi
3
1
0
3
W
Gilgamesh
PatitoConVIH
Gilgamesh
2
1
0
2
W
0
2
1
0.25
L
0
2
1
0.25
W
Janus
1
1
3
2.5
W
Thor
UmJG
Thor
5
0
1
5.5
W
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,609
Damage
11,327
18,892
Taken
20,261
6,756
Mitigated
6,924
4,479
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,716
842
0
1,932
4,995
1,246
0
700
4,162
0
26,871
L
Scylla
Fexiano
Scylla
0
0
0
875
4,116
684
0
268
3,822
9,758
0
L
Artio
Lucmals
Artio
0
0
138
0
0
0
0
0
0
0
0
L
Hou Yi
MAURFO
Hou Yi
3,442
1,750
0
950
4,363
940
0
637
3,726
0
17,039
W
Gilgamesh
PatitoConVIH
Gilgamesh
2,782
646
0
1,647
4,145
2,423
0
138
4,007
1,234
24,915
W
715
93
0
275
4,823
1,851
224
0
4,823
6,004
0
L
2,451
1,122
0
584
5,418
3,886
0
424
4,600
1,412
14,625
W
Janus
1,307
80
0
625
2,811
519
224
0
2,811
20,741
0
W
Thor
UmJG
Thor
4,386
1,326
0
2,178
4,530
1,311
0
0
4,530
0
23,886
W
Medusa
2,137
1,030
0
691
3,952
820
1,656
0
3,952
0
20,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,441
Gold Earned
24,296
141
Minions Killed
197
0
Camps Cleared
0
577,328
Distance Traveled
775,761
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,908
614
58
7
0
176,427
2
L
Scylla
3,832
479
23
3
0
128,023
3
L
Artio
3,115
389
0
0
0
0
0
L
Hou Yi
4,338
542
23
3
0
125,096
0
W
Gilgamesh
5,227
653
58
7
0
145,022
0
W
Ares
4,032
504
9
1
0
161,693
0
L
Bellona
4,248
531
37
5
0
147,782
0
W
Janus
5,033
629
48
6
0
171,767
0
W
Thor
5,911
739
55
7
0
169,907
3
W
Medusa
4,093
512
27
3
0
127,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role