Player Matchup

Bellona
Bellona
BornSolace
Bellona
Level 159
God Stats
5W - 2L
1,771 SR
Queue Stats
235W - 191L
1,648 Elo+
Party 1
Cerberus
Cerberus
Pantherk
Cerberus
Level 140
God Stats
3W - 4L
1,659 SR
Queue Stats
275W - 208L
1,696 Elo+
Solo
Janus
Janus
Pops
Janus
Level 154
God Stats
8W - 8L
1,583 SR
Queue Stats
116W - 97L
1,657 Elo+
Solo
Poseidon
Poseidon
StopAsianLove
Poseidon
Level 156
God Stats
9W - 11L
1,705 SR
Queue Stats
249W - 199L
1,679 Elo+
Solo
Anhur
Anhur
Tacamahac
Anhur
Level 160
God Stats
11W - 8L
1,587 SR
Queue Stats
305W - 251L
1,707 Elo+
Party 1
Team Averages
Level 154
1,661 SR
1,677 Elo+

VS

Team Averages
Level 153
1,537 SR
1,656 Elo+
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BosSerpent
Janus
Level 159
God Stats
5W - 12L
1,299 SR
Queue Stats
475W - 436L
1,687 Elo+
Solo
Pele
Pele
ItsMeTristan
Pele
Level 160
God Stats
5W - 3L
1,762 SR
Queue Stats
191W - 157L
1,676 Elo+
Party 2
Chaac
Chaac
Perspicacity
Chaac
Level 128
God Stats
6W - 1L
1,673 SR
Queue Stats
479W - 439L
1,737 Elo+
Solo
Sylvanus
Sylvanus
Togles
Sylvanus
Level 160
God Stats
3W - 4L
1,450 SR
Queue Stats
108W - 88L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BornSolace
Bellona
13
0 / 2 / 0
7,138
549
4,011
7,406
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Pantherk
Cerberus
12
3 / 2 / 0
7,175
552
5,849
11,638
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Pops
Janus
13
0 / 5 / 1
7,492
576
3,015
7,484
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
StopAsianLove
Poseidon
11
0 / 4 / 0
5,951
458
3,744
9,111
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Tacamahac
Anhur
11
0 / 3 / 0
6,597
507
1,838
8,891
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
4 / 1 / 3
7,964
613
10,483
8,661
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
13
3 / 1 / 5
7,824
602
5,374
6,841
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 2
8,104
623
7,595
6,873
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 0 / 1
7,726
594
5,112
8,325
5,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
Togles
Sylvanus
12
1 / 0 / 4
6,389
491
2,319
2,594
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
15
16
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
1
3
5.5
L
Bellona
BornSolace
Bellona
0
2
0
0
W
Janus
3
1
5
5.5
W
6
1
2
7
L
Cerberus
Pantherk
Cerberus
3
2
0
1.5
W
1
0
1
1.5
L
Janus
Pops
Janus
0
5
1
0.1
L
Poseidon
StopAsianLove
Poseidon
0
4
0
0
L
Anhur
Tacamahac
Anhur
0
3
0
0
W
Sylvanus
Togles
Sylvanus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,457
Damage
30,883
44,530
Taken
33,294
14,818
Mitigated
13,888
11,441
Healing
17,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,483
5,086
0
3,939
8,661
2,056
390
4,111
4,508
0
57,021
L
Bellona
BornSolace
Bellona
4,011
1,363
0
2,384
7,406
5,794
0
804
6,029
0
44,518
W
Janus
5,374
422
0
2,138
6,841
2,062
0
4,543
2,138
49,768
0
W
7,595
1,914
0
3,204
6,873
2,083
560
2,582
4,233
0
51,558
L
Cerberus
Pantherk
Cerberus
5,849
132
0
4,340
11,638
3,658
0
1,576
9,914
42,002
0
W
5,112
644
0
5,998
8,325
5,459
455
583
7,742
0
49,730
L
Janus
Pops
Janus
3,015
443
0
1,093
7,484
1,693
0
2,313
5,070
54,986
0
L
Poseidon
StopAsianLove
Poseidon
3,744
725
0
1,502
9,111
2,362
0
1,957
7,031
32,297
3,948
L
Anhur
Tacamahac
Anhur
1,838
354
0
2,122
8,891
1,311
0
524
8,305
0
40,676
W
Sylvanus
Togles
Sylvanus
2,319
601
1,298
1,094
2,594
2,228
544
242
2,352
22,909
5,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,353
Gold Earned
38,007
510
Minions Killed
474
0
Camps Cleared
0
1,330,427
Distance Traveled
1,321,201
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,964
613
97
7
0
211,907
2
L
Bellona
7,138
549
110
8
0
268,457
2
W
Janus
7,824
602
119
9
0
277,227
5
W
Pele
8,104
623
96
7
0
297,469
4
L
Cerberus
7,175
552
102
8
0
291,332
6
W
Chaac
7,726
594
106
8
0
285,208
4
L
Janus
7,492
576
135
10
0
288,527
3
L
Poseidon
5,951
458
62
5
0
273,762
0
L
Anhur
6,597
507
101
8
0
208,349
2
W
Sylvanus
6,389
491
56
4
0
249,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role