Player Matchup

Osiris
Osiris
Gold IV
DivineMurdera
Osiris
Gold IV
Level 126
God Stats
2W - 1L
1,555 SR
Queue Stats
124W - 116L
1,358 MMR
Solo
Cliodhna
Cliodhna
Gold I
MagicDonkey54
Cliodhna
Gold I
Level 147
God Stats
1W - 1L
1,608 SR
Queue Stats
348W - 343L
1,525 MMR
Party 2
Cthulhu
Cthulhu
Gold V
MajorItchIAzHole
Cthulhu
Gold V
Level 129
God Stats
8W - 8L
1,519 SR
Queue Stats
216W - 217L
1,255 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Scooby_DaddyD00
Cernunnos
Gold IV
Level 108
God Stats
4W - 7L
1,563 SR
Queue Stats
266W - 276L
1,389 MMR
Solo
Thoth
Thoth
Gold III
TeddyBarez
Thoth
Gold III
Level 152
God Stats
11W - 10L
1,469 SR
Queue Stats
203W - 208L
1,418 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,543 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,584 SR
1,389 MMR
Amaterasu
Amaterasu
Silver I
EndlessSenses
Amaterasu
Silver I
Level 85
God Stats
0W - 2L
1,461 SR
Queue Stats
65W - 66L
1,374 MMR
Solo
Cabrakan
Cabrakan
Gold III
Ki_Draco
Cabrakan
Gold III
Level 96
God Stats
15W - 14L
1,623 SR
Queue Stats
301W - 304L
1,446 MMR
Solo
Danzaburou
Danzaburou
Gold III
Uli-445
Danzaburou
Gold III
Level 126
God Stats
17W - 14L
1,548 SR
Queue Stats
394W - 399L
1,415 MMR
Solo
He Bo
He Bo
Gold IV
XxposeD1
He Bo
Gold IV
Level 126
God Stats
16W - 13L
1,618 SR
Queue Stats
33W - 35L
1,488 MMR
Party 1
Merlin
Merlin
Silver I
jSenseiii
Merlin
Silver I
Level 87
God Stats
2W - 1L
1,671 SR
Queue Stats
54W - 58L
1,220 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 19
19,307
495
13,770
46,420
69,703
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
MagicDonkey54
Cliodhna
20
23 / 7 / 10
24,053
617
38,665
32,362
15,497
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 6 / 24
19,073
489
26,296
43,965
75,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
Scooby_DaddyD00
Cernunnos
20
13 / 8 / 10
24,399
626
36,956
43,443
17,238
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
20
12 / 10 / 14
22,361
573
33,319
31,958
13,711
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Morgan Le FayArtemisFenrir

VS

Bans
ArachneAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EndlessSenses
Amaterasu
20
2 / 10 / 18
16,649
427
18,342
41,755
54,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cabrakan
Ki_Draco
Cabrakan
20
18 / 11 / 6
20,612
529
45,206
40,116
46,566
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Uli-445
Danzaburou
20
5 / 12 / 5
18,670
479
17,482
36,574
11,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
XxposeD1
He Bo
20
12 / 9 / 11
19,243
493
43,595
35,530
11,543
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
jSenseiii
Merlin
20
4 / 13 / 8
18,080
464
24,875
32,688
13,774
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
89
55
Kills
41
41
Deaths
55
77
Assists
48
Player
Kills
Deaths
Assists
KDA
W
2
10
19
1.15
L
Amaterasu
EndlessSenses
Amaterasu
2
10
18
1.1
L
Cabrakan
Ki_Draco
Cabrakan
18
11
6
1.91
W
Cliodhna
MagicDonkey54
Cliodhna
23
7
10
4
W
5
6
24
2.83
W
Cernunnos
Scooby_DaddyD00
Cernunnos
13
8
10
2.25
W
Thoth
12
10
14
1.9
L
Danzaburou
Uli-445
Danzaburou
5
12
5
0.63
L
He Bo
XxposeD1
He Bo
12
9
11
1.94
L
Merlin
jSenseiii
Merlin
4
13
8
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,006
Damage
149,500
198,148
Taken
186,663
191,254
Mitigated
138,010
53,342
Healing
42,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,770
4,097
0
11,891
46,420
69,703
393
28,667
17,475
0
94,901
L
Amaterasu
EndlessSenses
Amaterasu
18,342
3,789
1,132
8,102
41,755
54,759
532
14,050
27,448
19,098
51,865
L
Cabrakan
Ki_Draco
Cabrakan
45,206
6,388
0
9,439
40,116
46,566
153
12,370
27,611
129,094
0
W
Cliodhna
MagicDonkey54
Cliodhna
38,665
3,755
0
7,120
32,362
15,497
715
21,178
11,070
0
164,615
W
26,296
2,055
1,447
5,759
43,965
75,105
2,137
24,758
18,993
79,726
0
W
Cernunnos
Scooby_DaddyD00
Cernunnos
36,956
23,206
0
19,140
43,443
17,238
6,229
20,453
22,808
0
288,685
W
Thoth
33,319
1,248
421
7,564
31,958
13,711
3,078
22,992
8,810
152,415
0
L
Danzaburou
Uli-445
Danzaburou
17,482
6,784
0
6,952
36,574
11,368
8,190
8,151
28,325
0
144,511
L
He Bo
XxposeD1
He Bo
43,595
762
666
11,172
35,530
11,543
83
10,180
25,150
154,964
0
L
Merlin
jSenseiii
Merlin
24,875
1,143
119
5,230
32,688
13,774
576
13,890
18,514
152,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

109,193
Gold Earned
93,254
883
Minions Killed
871
0
Camps Cleared
0
3,423,782
Distance Traveled
3,145,392
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
19,307
495
115
3
0
660,955
8
L
Amaterasu
16,649
427
79
2
0
689,785
4
L
Cabrakan
20,612
529
177
5
0
562,605
5
W
Cliodhna
24,053
617
160
4
0
712,549
6
W
Cthulhu
19,073
489
74
2
0
749,566
7
W
Cernunnos
24,399
626
294
8
0
654,850
0
W
Thoth
22,361
573
240
6
0
645,862
18
L
Danzaburou
18,670
479
212
5
0
610,117
5
L
He Bo
19,243
493
172
4
0
643,198
4
L
Merlin
18,080
464
231
6
0
639,687
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role