Player Matchup

Jormungandr
Jormungandr
Ismaismenos
Jormungandr
Level 6
God Stats
1W - 1L
1,526 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 2
Fenrir
Fenrir
Klarington
Fenrir
Level 111
God Stats
5W - 2L
1,500 SR
Queue Stats
145W - 202L
1,395 Elo+
Solo
Ra
Ra
adriangiannoni1
Ra
Level 10
God Stats
1W - 1L
1,511 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 2
Team Averages
Level 42
1,513 SR
1,605 Elo+

VS

Team Averages
Level 51
1,485 SR
1,380 Elo+
Chang'e
Chang'e
LLIakalenoek
Chang'e
Level 60
God Stats
6W - 10L
1,474 SR
Queue Stats
97W - 116L
1,390 Elo+
Solo
Tyr
Tyr
OussamiBenladen
Tyr
Level 29
God Stats
21W - 23L
1,539 SR
Queue Stats
103W - 136L
1,389 Elo+
Party 1
Chaac
Chaac
Usore
Chaac
Level 64
God Stats
45W - 55L
1,442 SR
Queue Stats
144W - 180L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ismaismenos
Jormungandr
18
7 / 8 / 11
15,476
737
12,702
26,495
30,825
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Klarington
Fenrir
17
8 / 15 / 10
15,392
733
21,148
26,443
17,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
9 / 10 / 11
16,491
785
18,235
19,128
6,559
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LLIakalenoek
Chang'e
17
3 / 9 / 21
14,403
686
14,221
21,060
11,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 8 / 15
14,766
703
12,484
23,624
20,734
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Usore
Chaac
19
19 / 7 / 11
17,287
823
34,157
29,353
18,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
79
24
Kills
32
33
Deaths
24
32
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ismaismenos
Jormungandr
7
8
11
1.56
L
Fenrir
Klarington
Fenrir
8
15
10
0.87
W
Chang'e
LLIakalenoek
Chang'e
3
9
21
1.5
W
10
8
15
2.19
W
Chaac
Usore
Chaac
19
7
11
3.5
L
9
10
11
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,085
Damage
60,862
72,066
Taken
74,037
54,604
Mitigated
51,170
7,278
Healing
27,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ismaismenos
Jormungandr
12,702
2,093
0
1,358
26,495
30,825
338
4,165
21,606
34,897
0
L
Fenrir
Klarington
Fenrir
21,148
6,629
0
2,058
26,443
17,220
0
8,071
17,779
665
49,837
W
Chang'e
LLIakalenoek
Chang'e
14,221
1,188
3,585
6,705
21,060
11,776
191
8,566
12,494
59,636
0
W
12,484
3,564
0
4,540
23,624
20,734
1,558
11,396
12,228
0
30,876
W
Chaac
Usore
Chaac
34,157
10,255
335
12,049
29,353
18,660
1,815
13,331
16,022
0
73,046
L
18,235
365
933
2,929
19,128
6,559
838
2,374
16,385
72,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,359
Gold Earned
46,456
210
Minions Killed
201
5
Camps Cleared
9
977,200
Distance Traveled
1,026,230
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
15,476
737
37
2
0
318,789
1
L
Fenrir
15,392
733
52
2
5
316,752
4
W
Chang'e
14,403
686
77
4
8
331,656
4
W
Tyr
14,766
703
23
1
0
349,717
1
W
Chaac
17,287
823
101
5
1
344,857
1
L
Ra
16,491
785
121
6
0
341,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role