Player Matchup

Fenrir
Fenrir
Averageish
Fenrir
Level 123
God Stats
1W - 2L
1,752 SR
Queue Stats
141W - 102L
1,627 Elo+
Party 2
Da Ji
Da Ji
Crispeenis
Da Ji
Level 100
God Stats
2W - 1L
1,880 SR
Queue Stats
84W - 64L
1,686 Elo+
Party 2
Sun Wukong
Sun Wukong
LZVendetta
Sun Wukong
Level 121
God Stats
2W - 4L
1,379 SR
Queue Stats
157W - 128L
1,629 Elo+
Party 2
Cupid
Cupid
Ollirex
Cupid
Level 123
God Stats
2W - 2L
1,587 SR
Queue Stats
99W - 72L
1,655 Elo+
Party 2
Chang'e
Chang'e
SGUnpaidIntern
Chang'e
Level 69
God Stats
2W - 1L
1,546 SR
Queue Stats
52W - 38L
1,656 Elo+
Party 2
Team Averages
Level 107
1,629 SR
1,651 Elo+

VS

Team Averages
Level 153
1,680 SR
1,562 Elo+
Hel
Hel
DarkLOST6089
Hel
Level 160
God Stats
10W - 13L
1,411 SR
Queue Stats
604W - 561L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
Epicfacman
Sun Wukong
Level 149
God Stats
22W - 12L
1,679 SR
Queue Stats
405W - 401L
1,585 Elo+
Solo
Bastet
Bastet
MinisculeWhale
Bastet
Level 153
God Stats
3W - 4L
1,666 SR
Queue Stats
775W - 738L
1,577 Elo+
Solo
Olorun
Olorun
PDragonn
Olorun
Level 144
God Stats
5W - 4L
1,899 SR
Queue Stats
410W - 381L
1,535 Elo+
Party 1
Athena
Athena
cobyjames99
Athena
Level 159
God Stats
22W - 8L
1,743 SR
Queue Stats
424W - 400L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Averageish
Fenrir
15
2 / 5 / 5
10,270
428
8,537
22,209
21,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
18
6 / 7 / 3
11,709
488
11,843
17,483
7,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
LZVendetta
Sun Wukong
16
5 / 7 / 3
11,184
466
11,036
17,252
8,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
Ollirex
Cupid
18
1 / 6 / 6
11,298
471
15,961
18,379
5,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 6 / 3
11,308
471
6,552
16,061
9,282
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 8
12,871
536
11,656
14,775
6,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Epicfacman
Sun Wukong
20
6 / 2 / 9
14,017
584
14,645
23,846
25,481
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
11 / 4 / 6
14,564
607
16,628
19,297
8,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
PDragonn
Olorun
20
5 / 4 / 10
13,220
551
17,062
19,551
11,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
17
5 / 1 / 17
12,886
537
7,097
16,970
27,116
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
16
Kills
31
31
Deaths
17
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Averageish
Fenrir
2
5
5
0.9
L
Da Ji
6
7
3
1.07
W
4
6
8
1.33
W
Sun Wukong
Epicfacman
Sun Wukong
6
2
9
5.25
L
Sun Wukong
LZVendetta
Sun Wukong
5
7
3
0.93
W
11
4
6
3.5
L
Cupid
Ollirex
Cupid
1
6
6
0.67
W
Olorun
PDragonn
Olorun
5
4
10
2.5
L
2
6
3
0.58
W
Athena
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,929
Damage
67,088
91,384
Taken
94,439
52,162
Mitigated
78,641
23,088
Healing
44,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Averageish
Fenrir
8,537
2,756
701
5,084
22,209
21,447
0
11,734
10,317
489
43,740
L
Da Ji
11,843
3,087
0
4,430
17,483
7,160
290
4,229
13,154
0
80,080
W
11,656
1,156
6,171
6,661
14,775
6,360
1,293
714
14,061
91,956
0
W
Sun Wukong
Epicfacman
Sun Wukong
14,645
3,850
0
8,673
23,846
25,481
2,660
4,657
19,189
0
95,181
L
Sun Wukong
LZVendetta
Sun Wukong
11,036
2,640
0
1,594
17,252
8,381
220
9,788
7,206
0
66,481
W
16,628
3,576
0
6,976
19,297
8,625
5,502
1,874
17,423
0
99,228
L
Cupid
Ollirex
Cupid
15,961
9,567
393
4,516
18,379
5,892
27
7,659
10,684
0
95,473
W
Olorun
PDragonn
Olorun
17,062
8,159
1,435
11,491
19,551
11,059
3,304
152
19,399
111,479
0
L
6,552
787
333
6,037
16,061
9,282
172
2,051
13,976
51,361
0
W
Athena
7,097
1,847
0
3,122
16,970
27,116
844
1,507
15,463
33,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,769
Gold Earned
67,558
600
Minions Killed
680
0
Camps Cleared
0
2,288,604
Distance Traveled
2,314,948
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,270
428
64
3
0
498,439
8
L
Da Ji
11,709
488
125
5
0
478,598
5
W
Hel
12,871
536
156
7
0
467,492
7
W
Sun Wukong
14,017
584
175
7
0
413,467
1
L
Sun Wukong
11,184
466
119
5
0
442,476
4
W
Bastet
14,564
607
155
6
0
523,262
0
L
Cupid
11,298
471
175
7
0
448,842
9
W
Olorun
13,220
551
140
6
0
408,035
7
L
Chang'e
11,308
471
117
5
0
420,249
4
W
Athena
12,886
537
54
2
0
502,692
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role