Player Matchup

Set
Set
ElegantHope
Set
Level 106
God Stats
10W - 9L
1,521 SR
Queue Stats
512W - 518L
1,490 Elo+
Solo
Cliodhna
Cliodhna
Jedsleepyhead
Cliodhna
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 74L
1,456 Elo+
Party 1
Ganesha
Ganesha
OZWEH
Ganesha
Level 126
God Stats
12W - 11L
1,565 SR
Queue Stats
276W - 255L
1,418 Elo+
Party 1
Freya
Freya
Yeetdre3000
Freya
Level 60
God Stats
27W - 32L
1,524 SR
Queue Stats
38W - 42L
1,499 Elo+
Party 1
Izanami
Izanami
neffyiscool
Izanami
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 146L
1,487 Elo+
Solo
Team Averages
Level 85
1,522 SR
1,470 Elo+

VS

Team Averages
Level 100
1,596 SR
1,509 Elo+
Chronos
Chronos
BeastlyPhoenix
Chronos
Level 89
God Stats
12W - 5L
1,684 SR
Queue Stats
172W - 150L
1,573 Elo+
Solo
Danzaburou
Danzaburou
Casgey
Danzaburou
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 165L
1,460 Elo+
Party 2
Bakasura
Bakasura
Coldmar
Bakasura
Level 148
God Stats
1W - 0L
1,720 SR
Queue Stats
18W - 21L
1,498 Elo+
Solo
Bastet
Bastet
Deadpoulette
Bastet
Level 160
God Stats
3W - 5L
1,355 SR
Queue Stats
267W - 285L
1,471 Elo+
Party 2
Fafnir
Fafnir
RonaQc
Fafnir
Level 49
God Stats
2W - 0L
1,721 SR
Queue Stats
150W - 135L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 0
9,704
441
5,855
15,546
9,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
Jedsleepyhead
Cliodhna
14
2 / 6 / 5
8,956
407
4,816
15,800
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
OZWEH
Ganesha
15
1 / 2 / 11
9,844
447
5,969
18,158
15,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 3 / 4
10,769
490
5,496
14,951
5,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
neffyiscool
Izanami
17
8 / 5 / 3
11,080
504
14,527
15,657
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 5
13,156
598
9,221
11,738
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Casgey
Danzaburou
17
1 / 4 / 5
12,094
550
6,275
12,730
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Coldmar
Bakasura
20
9 / 2 / 5
15,006
682
13,824
17,953
10,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bastet
19
8 / 3 / 6
12,949
589
19,690
14,811
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
RonaQc
Fafnir
15
1 / 3 / 9
11,595
527
4,506
12,907
11,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
15
Kills
23
24
Deaths
15
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Danzaburou
Casgey
Danzaburou
1
4
5
0.88
W
Bakasura
Coldmar
Bakasura
9
2
5
5.75
W
Bastet
8
3
6
3.67
L
1
8
0
0.13
L
Cliodhna
Jedsleepyhead
Cliodhna
2
6
5
0.75
L
Ganesha
OZWEH
Ganesha
1
2
11
3.25
W
Fafnir
RonaQc
Fafnir
1
3
9
1.83
L
3
3
4
1.67
L
Izanami
neffyiscool
Izanami
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,663
Damage
53,516
80,112
Taken
70,139
41,581
Mitigated
35,717
20,754
Healing
31,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,221
3,152
0
3,623
11,738
3,924
4,061
3,873
7,865
77,491
0
W
Danzaburou
Casgey
Danzaburou
6,275
2,031
0
5,551
12,730
4,006
5,784
2,191
10,539
0
80,188
W
Bakasura
Coldmar
Bakasura
13,824
9,035
0
11,427
17,953
10,906
3,159
767
16,890
0
94,648
W
Bastet
19,690
5,316
0
6,429
14,811
5,603
951
2,495
12,221
0
88,519
L
5,855
2,610
0
3,526
15,546
9,273
0
3,347
11,286
142
70,340
L
Cliodhna
Jedsleepyhead
Cliodhna
4,816
542
0
3,670
15,800
5,572
0
3,443
11,717
0
54,307
L
Ganesha
OZWEH
Ganesha
5,969
394
624
2,936
18,158
15,930
0
4,524
13,120
29,137
0
W
Fafnir
RonaQc
Fafnir
4,506
2,188
0
4,920
12,907
11,278
430
2,654
10,207
20,090
0
L
5,496
760
192
5,383
14,951
5,397
0
3,658
11,003
48,532
0
L
Izanami
neffyiscool
Izanami
14,527
11,721
0
4,423
15,657
5,409
370
3,969
11,082
0
82,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,353
Gold Earned
64,800
535
Minions Killed
613
0
Camps Cleared
0
1,984,118
Distance Traveled
2,211,045
39
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,156
598
149
7
0
455,052
4
W
Danzaburou
12,094
550
124
6
0
379,301
3
W
Bakasura
15,006
682
187
9
0
481,703
4
W
Bastet
12,949
589
122
6
0
451,902
5
L
Set
9,704
441
149
7
0
345,023
12
L
Cliodhna
8,956
407
101
5
0
431,867
6
L
Ganesha
9,844
447
15
1
0
463,832
8
W
Fafnir
11,595
527
31
1
0
443,087
10
L
Freya
10,769
490
110
5
0
371,455
8
L
Izanami
11,080
504
160
7
0
371,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role