Player Matchup

Bellona
Bellona
 
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
FRampiro21
Bakasura
Level 15
God Stats
2W - 0L
1,687 SR
Queue Stats
17W - 20L
1,418 Elo+
Solo
Ymir
Ymir
Fexiano
Ymir
Level 29
God Stats
9W - 9L
1,512 SR
Queue Stats
73W - 79L
1,452 Elo+
Party 1
Medusa
Medusa
UmJG
Medusa
Level 27
God Stats
1W - 0L
1,569 SR
Queue Stats
78W - 34L
1,644 Elo+
Solo
Guan Yu
Guan Yu
hombrenangar
Guan Yu
Level 11
God Stats
3W - 2L
1,463 SR
Queue Stats
12W - 12L
1,385 Elo+
Solo
Team Averages
Level 21
1,546 SR
1,480 Elo+

VS

Team Averages
Level 21
1,563 SR
1,523 Elo+
Morgan Le Fay
Morgan Le Fay
DenerKing2633
Morgan Le Fay
Level 14
God Stats
2W - 1L
1,717 SR
Queue Stats
17W - 15L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
ProjetoBanha
Sun Wukong
Level 29
God Stats
0W - 3L
1,258 SR
Queue Stats
126W - 116L
1,486 Elo+
Solo
Artemis
Artemis
SoldierSun
Artemis
Level 8
God Stats
0W - 1L
1,565 SR
Queue Stats
11W - 6L
1,639 Elo+
Solo
Cliodhna
Cliodhna
Vitinhobs06
Cliodhna
Level 28
God Stats
30W - 10L
1,773 SR
Queue Stats
140W - 84L
1,551 Elo+
Solo
Thoth
Thoth
lBlackRose
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
8 / 2 / 5
10,527
585
17,298
17,552
15,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
FRampiro21
Bakasura
20
8 / 2 / 1
12,005
667
10,501
13,392
7,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Fexiano
Ymir
13
2 / 2 / 11
9,208
512
2,010
10,737
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
UmJG
Medusa
18
14 / 1 / 1
11,844
658
17,355
14,469
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
hombrenangar
Guan Yu
14
2 / 2 / 4
9,326
518
3,269
9,253
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DenerKing2633
Morgan Le Fay
10
0 / 11 / 0
6,552
364
3,790
12,344
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
ProjetoBanha
Sun Wukong
12
1 / 8 / 5
7,842
436
9,109
19,801
10,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
SoldierSun
Artemis
12
1 / 7 / 2
7,374
410
8,500
13,571
3,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Vitinhobs06
Cliodhna
10
3 / 3 / 3
7,575
421
6,420
7,239
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
13
4 / 5 / 1
8,700
483
7,699
10,252
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
34
Kills
9
9
Deaths
34
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
5
5.25
L
Morgan Le Fay
DenerKing2633
Morgan Le Fay
0
11
0
0
W
Bakasura
FRampiro21
Bakasura
8
2
1
4.25
W
Ymir
Fexiano
Ymir
2
2
11
3.75
L
Sun Wukong
ProjetoBanha
Sun Wukong
1
8
5
0.44
L
Artemis
SoldierSun
Artemis
1
7
2
0.29
W
Medusa
UmJG
Medusa
14
1
1
14.5
L
Cliodhna
Vitinhobs06
Cliodhna
3
3
3
1.5
W
Guan Yu
hombrenangar
Guan Yu
2
2
4
2
L
Thoth
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,433
Damage
35,518
65,403
Taken
63,207
46,937
Mitigated
20,623
18,036
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
17,298
4,929
0
3,536
17,552
15,533
1,771
2,306
14,380
4,358
55,786
L
Morgan Le Fay
DenerKing2633
Morgan Le Fay
3,790
633
0
602
12,344
2,234
0
1,061
10,985
31,188
0
W
Bakasura
FRampiro21
Bakasura
10,501
7,110
0
6,165
13,392
7,166
3,304
1,450
11,576
0
91,568
W
Ymir
Fexiano
Ymir
2,010
215
0
1,864
10,737
10,131
850
2,579
7,653
26,201
0
L
Sun Wukong
ProjetoBanha
Sun Wukong
9,109
2,040
0
3,316
19,801
10,319
0
1,526
17,095
0
28,063
L
Artemis
SoldierSun
Artemis
8,500
4,169
0
782
13,571
3,063
0
64
12,832
0
43,634
W
Medusa
UmJG
Medusa
17,355
9,288
0
3,785
14,469
5,630
5,438
1,479
12,722
0
86,136
L
Cliodhna
Vitinhobs06
Cliodhna
6,420
1,380
0
2,832
7,239
2,150
0
181
6,662
0
39,473
W
Guan Yu
hombrenangar
Guan Yu
3,269
155
532
2,154
9,253
8,477
1,009
2,283
6,512
4,414
28,865
L
Thoth
7,699
624
0
1,164
10,252
2,857
629
1,086
8,573
36,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,910
Gold Earned
38,043
537
Minions Killed
342
0
Camps Cleared
0
1,818,433
Distance Traveled
1,397,958
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,527
585
106
6
0
359,872
3
L
Morgan Le Fay
6,552
364
51
3
0
249,102
4
W
Bakasura
12,005
667
174
10
0
431,548
2
W
Ymir
9,208
512
38
2
0
322,429
6
L
Sun Wukong
7,842
436
61
3
0
330,477
3
L
Artemis
7,374
410
84
5
0
280,390
5
W
Medusa
11,844
658
129
7
0
350,949
4
L
Cliodhna
7,575
421
73
4
0
220,384
2
W
Guan Yu
9,326
518
90
5
0
353,635
0
L
Thoth
8,700
483
73
4
0
317,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role