Player Matchup

Fenrir
Fenrir
Doteen
Fenrir
Level 28
God Stats
2W - 3L
1,611 SR
Queue Stats
33W - 42L
1,388 Elo+
Party 2
Gilgamesh
Gilgamesh
KK99-KHNE-DQH
Gilgamesh
Level 29
God Stats
9W - 8L
1,616 SR
Queue Stats
33W - 49L
1,330 Elo+
Party 2
Ymir
Ymir
Olympius_ViXeL
Ymir
Level 17
God Stats
13W - 20L
1,370 SR
Queue Stats
13W - 21L
1,288 Elo+
Party 1
Anhur
Anhur
TM_Nesquik
Anhur
Level 102
God Stats
3W - 1L
1,266 SR
Queue Stats
347W - 354L
1,407 Elo+
Party 1
Ao Kuang
Ao Kuang
VorTeX-NixO
Ao Kuang
Level 16
God Stats
3W - 5L
1,394 SR
Queue Stats
13W - 21L
1,312 Elo+
Party 1
Team Averages
Level 38
1,452 SR
1,345 Elo+

VS

Team Averages
Level 18
1,557 SR
1,442 Elo+
Bastet
Bastet
 
Bastet
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
StupidSmogan
Charybdis
Level 10
God Stats
1W - 1L
1,606 SR
Queue Stats
3W - 3L
1,454 Elo+
Solo
Ares
Ares
YaniSkelt
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ionut_8_rotaru
Cthulhu
Level 19
God Stats
2W - 2L
1,434 SR
Queue Stats
24W - 40L
1,347 Elo+
Solo
Neith
Neith
runneriuse
Neith
Level 16
God Stats
1W - 1L
1,747 SR
Queue Stats
18W - 23L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doteen
Fenrir
10
1 / 2 / 3
6,237
520
2,691
5,394
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
KK99-KHNE-DQH
Gilgamesh
10
4 / 1 / 2
6,936
578
4,270
5,399
1,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 1 / 4
7,018
585
4,477
8,636
4,276
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
10
4 / 0 / 1
6,329
527
2,937
3,500
999
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
VorTeX-NixO
Ao Kuang
10
1 / 4 / 0
6,104
509
2,589
7,330
2,405
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
1
0 / 0 / 0
3,882
324
0
0
0
Charybdis
StupidSmogan
Charybdis
10
1 / 4 / 2
5,914
493
2,700
6,253
1,874
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
7
0 / 7 / 2
4,942
412
739
9,540
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 2 / 1
6,593
549
4,890
7,478
7,251
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
10
2 / 2 / 1
5,823
485
5,898
5,673
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
7
8
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
0
0
0
W
Fenrir
Doteen
Fenrir
1
2
3
1.25
W
Gilgamesh
KK99-KHNE-DQH
Gilgamesh
4
1
2
5
W
3
1
4
5
L
Charybdis
StupidSmogan
Charybdis
1
4
2
0.5
W
Anhur
4
0
1
4.5
W
Ao Kuang
VorTeX-NixO
Ao Kuang
1
4
0
0.25
L
Ares
0
7
2
0.14
L
4
2
1
2.25
L
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,964
Damage
14,227
30,259
Taken
28,944
11,938
Mitigated
14,798
7,013
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
Doteen
Fenrir
2,691
288
0
1,610
5,394
2,398
0
2,162
3,119
0
21,895
W
Gilgamesh
KK99-KHNE-DQH
Gilgamesh
4,270
1,521
0
1,800
5,399
1,860
600
1,410
3,881
0
23,909
W
4,477
1,222
0
2,012
8,636
4,276
818
284
8,352
35,091
0
L
Charybdis
StupidSmogan
Charybdis
2,700
1,655
0
400
6,253
1,874
1,546
1,063
5,190
0
22,224
W
Anhur
2,937
1,549
0
1,052
3,500
999
0
64
3,436
0
30,552
W
Ao Kuang
VorTeX-NixO
Ao Kuang
2,589
1,016
0
539
7,330
2,405
766
1,403
5,842
26,879
0
L
Ares
739
517
0
324
9,540
3,758
271
3,140
6,400
6,868
0
L
4,890
539
222
788
7,478
7,251
0
18
7,460
27,991
0
L
Neith
5,898
1,629
0
2,283
5,673
1,915
502
2,845
2,828
0
28,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,624
Gold Earned
27,154
269
Minions Killed
172
0
Camps Cleared
0
1,047,018
Distance Traveled
787,553
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,882
324
0
0
0
0
0
W
Fenrir
6,237
520
45
4
0
247,170
2
W
Gilgamesh
6,936
578
55
5
0
209,111
2
W
Ymir
7,018
585
67
6
0
223,278
1
L
Charybdis
5,914
493
47
4
0
223,398
2
W
Anhur
6,329
527
52
4
0
146,263
2
W
Ao Kuang
6,104
509
50
4
0
221,196
0
L
Ares
4,942
412
15
1
0
148,010
0
L
Cthulhu
6,593
549
60
5
0
199,743
0
L
Neith
5,823
485
50
4
0
216,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role