Player Matchup

Izanami
Izanami
Felonious_Ham_42
Izanami
Level 27
God Stats
20W - 26L
1,498 SR
Queue Stats
97W - 94L
1,579 Elo+
Solo
Achilles
Achilles
NinjaSwordXI
Achilles
Level 25
God Stats
6W - 4L
1,772 SR
Queue Stats
65W - 41L
1,649 Elo+
Solo
Skadi
Skadi
OdaCn
Skadi
Level 5
God Stats
21W - 37L
1,675 SR
Queue Stats
21W - 37L
1,582 Elo+
Solo
Sol
Sol
SolarParadox_
Sol
Level 28
God Stats
0W - 5L
1,096 SR
Queue Stats
97W - 95L
1,510 Elo+
Solo
Set
Set
mekhij02
Set
Level 24
God Stats
1W - 5L
1,333 SR
Queue Stats
100W - 93L
1,602 Elo+
Solo
Team Averages
Level 22
1,475 SR
1,584 Elo+

VS

Team Averages
Level 20
1,554 SR
1,602 Elo+
Janus
Janus
 
Janus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Lilboyblue21110
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,543 Elo+
Solo
Bellona
Bellona
RageKage38
Bellona
Level 29
God Stats
44W - 25L
1,703 SR
Queue Stats
153W - 142L
1,565 Elo+
Solo
Athena
Athena
syrupy_toaster35
Athena
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,804 Elo+
Solo
Loki
Loki
xDBxYeebrah
Loki
Level 26
God Stats
4W - 1L
1,564 SR
Queue Stats
86W - 50L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,326
592
6,284
5,243
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
NinjaSwordXI
Achilles
9
0 / 3 / 0
4,975
553
4,023
7,108
3,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Skadi
OdaCn
Skadi
7
0 / 3 / 2
4,280
476
4,073
5,991
2,374
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 1
5,166
574
1,345
3,609
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
2 / 2 / 0
4,304
478
1,484
3,226
805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 0 / 0
5,400
600
1,825
2,041
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 2 / 0
4,613
513
2,263
4,277
1,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
RageKage38
Bellona
11
2 / 0 / 1
6,273
697
3,714
5,907
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 1 / 3
4,882
542
3,517
9,537
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 1 / 1
5,173
575
4,306
5,437
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
7
8
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
2
0
1
2.5
W
2
2
0
1
L
Achilles
NinjaSwordXI
Achilles
0
3
0
0
L
Skadi
OdaCn
Skadi
0
3
2
0.33
W
Bellona
RageKage38
Bellona
2
0
1
2.5
L
0
0
1
0.5
L
2
2
0
1
W
1
1
3
2.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,209
Damage
15,625
25,177
Taken
27,199
9,272
Mitigated
13,899
6,938
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,825
0
0
730
2,041
496
0
729
1,312
34,106
0
L
6,284
5,017
0
2,036
5,243
1,399
586
975
4,268
0
39,517
W
2,263
1,019
0
1,630
4,277
1,369
477
0
4,277
0
19,119
L
Achilles
NinjaSwordXI
Achilles
4,023
876
0
2,244
7,108
3,599
0
0
7,108
0
26,285
L
Skadi
OdaCn
Skadi
4,073
1,501
254
1,178
5,991
2,374
12
2,339
3,652
0
13,813
W
Bellona
RageKage38
Bellona
3,714
1,816
0
3,392
5,907
3,239
0
0
5,388
0
34,730
L
1,345
315
0
385
3,609
1,095
0
1,593
2,016
24,866
2,797
L
1,484
711
0
841
3,226
805
0
435
2,791
0
9,560
W
3,517
1,776
0
3,820
9,537
7,434
291
0
9,537
11,999
0
W
4,306
1,231
0
2,768
5,437
1,361
0
514
4,923
0
24,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,051
Gold Earned
26,341
269
Minions Killed
268
0
Camps Cleared
0
763,235
Distance Traveled
907,168
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,400
600
69
8
0
186,072
2
L
Izanami
5,326
592
82
9
0
157,288
3
W
Neith
4,613
513
31
3
0
162,222
1
L
Achilles
4,975
553
65
7
0
177,932
3
L
Skadi
4,280
476
23
3
0
163,759
0
W
Bellona
6,273
697
89
10
0
191,301
0
L
Sol
5,166
574
72
8
0
167,614
4
L
Set
4,304
478
27
3
0
96,642
2
W
Athena
4,882
542
21
2
0
169,503
0
W
Loki
5,173
575
58
6
0
198,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role