Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
BANANAnil
Anhur
Bronze III
Level 44
God Stats
3W - 3L
1,705 SR
Queue Stats
23W - 17L
1,646 MMR
Solo
Odin
Odin
Gold II
Totsym
Odin
Gold II
Level 130
God Stats
0W - 1L
1,665 SR
Queue Stats
53W - 49L
1,647 MMR
Solo
Fenrir
Fenrir
Gold V
bytermi
Fenrir
Gold V
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 11L
1,633 MMR
Solo
Olorun
Olorun
Gold II
gostothebeast
Olorun
Gold II
Level 127
God Stats
2W - 1L
1,718 SR
Queue Stats
78W - 85L
1,605 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,617 SR
1,606 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,628 SR
1,635 MMR
Scylla
Scylla
Platinum IV
Celestialboy
Scylla
Platinum IV
Level 160
God Stats
51W - 35L
1,724 SR
Queue Stats
494W - 473L
1,605 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
Dagarooo
Gilgamesh
Platinum III
Level 57
God Stats
2W - 1L
1,727 SR
Queue Stats
72W - 66L
1,848 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
FranSole
Hou Yi
Gold IV
Level 146
God Stats
25W - 15L
1,632 SR
Queue Stats
303W - 309L
1,423 MMR
Party 1
Anubis
Anubis
Gold IV
Orôchi
Anubis
Gold IV
Level 139
God Stats
2W - 0L
1,729 SR
Queue Stats
31W - 25L
1,656 MMR
Party 2
Ratatoskr
Ratatoskr
Gold III
iPeekaBoo
Ratatoskr
Gold III
Level 154
God Stats
1W - 1L
1,329 SR
Queue Stats
32W - 26L
1,645 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 5 / 1
5,088
509
3,664
10,291
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
BANANAnil
Anhur
8
1 / 5 / 1
5,029
503
3,709
6,508
607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Totsym
Odin
8
0 / 2 / 1
5,031
503
1,510
7,376
3,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
bytermi
Fenrir
11
2 / 2 / 2
6,157
616
3,405
6,925
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
2 / 7 / 1
6,022
602
4,180
9,589
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CliodhnaPersephoneGebSet

VS

Bans
LokiAh Muzen CabCu ChulainnArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
6 / 2 / 3
6,751
675
6,709
4,936
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Dagarooo
Gilgamesh
11
1 / 1 / 1
6,442
644
4,660
6,153
3,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
FranSole
Hou Yi
12
4 / 1 / 4
7,058
706
7,938
7,308
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Orôchi
Anubis
10
2 / 1 / 8
6,230
623
5,133
5,682
2,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
iPeekaBoo
Ratatoskr
12
8 / 2 / 6
7,174
717
6,305
5,940
1,884
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
21
21
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
1
0.3
L
Anhur
BANANAnil
Anhur
1
5
1
0.3
W
Scylla
6
2
3
3.75
W
Gilgamesh
Dagarooo
Gilgamesh
1
1
1
1.5
W
Hou Yi
FranSole
Hou Yi
4
1
4
6
W
Anubis
Orôchi
Anubis
2
1
8
6
L
Odin
Totsym
Odin
0
2
1
0.25
L
Fenrir
bytermi
Fenrir
2
2
2
1.5
L
2
7
1
0.36
W
Ratatoskr
iPeekaBoo
Ratatoskr
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,468
Damage
30,745
40,689
Taken
30,019
17,220
Mitigated
11,341
9,087
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,664
1,086
0
1,398
10,291
8,567
10
4,558
5,698
10,036
0
L
Anhur
BANANAnil
Anhur
3,709
2,038
0
1,216
6,508
607
0
445
6,063
0
21,661
W
Scylla
6,709
923
0
1,344
4,936
1,574
0
2,979
1,957
38,126
0
W
Gilgamesh
Dagarooo
Gilgamesh
4,660
1,323
0
1,610
6,153
3,567
0
145
6,008
0
37,951
W
Hou Yi
FranSole
Hou Yi
7,938
3,291
0
2,054
7,308
1,579
0
604
6,704
0
52,200
W
Anubis
Orôchi
Anubis
5,133
646
0
3,667
5,682
2,737
70
3,161
2,521
23,300
0
L
Odin
Totsym
Odin
1,510
427
0
1,740
7,376
3,260
0
279
6,726
0
21,824
L
Fenrir
bytermi
Fenrir
3,405
508
0
2,272
6,925
2,309
0
1,270
5,655
0
31,144
L
4,180
2,949
261
2,200
9,589
2,477
0
5,290
4,299
31,116
0
W
Ratatoskr
iPeekaBoo
Ratatoskr
6,305
1,881
0
2,074
5,940
1,884
309
955
4,985
0
29,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
33,655
254
Minions Killed
366
0
Camps Cleared
0
996,626
Distance Traveled
1,044,788
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,088
509
11
1
0
208,282
2
L
Anhur
5,029
503
45
5
0
188,033
3
W
Scylla
6,751
675
76
8
0
197,811
2
W
Gilgamesh
6,442
644
93
9
0
212,861
3
W
Hou Yi
7,058
706
98
10
0
178,358
1
W
Anubis
6,230
623
39
4
0
201,551
5
L
Odin
5,031
503
58
6
0
200,593
1
L
Fenrir
6,157
616
78
8
0
233,681
1
L
Olorun
6,022
602
62
6
0
166,037
3
W
Ratatoskr
7,174
717
60
6
0
254,207
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role