Player Matchup

Jing Wei
Jing Wei
Cristianello97
Jing Wei
Level 27
God Stats
13W - 8L
1,653 SR
Queue Stats
99W - 108L
1,528 Elo+
Party 1
Cerberus
Cerberus
I PaNiCo I 10
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 106L
1,529 Elo+
Party 1
Chaac
Chaac
Rinsleer
Chaac
Level 7
God Stats
0W - 1L
1,308 SR
Queue Stats
5W - 2L
1,718 Elo+
Solo
Ratatoskr
Ratatoskr
TF_Panzer_V_
Ratatoskr
Level 6
God Stats
1W - 1L
1,092 SR
Queue Stats
2W - 2L
1,679 Elo+
Solo
Ra
Ra
lGOD94l
Ra
Level 9
God Stats
1W - 3L
1,232 SR
Queue Stats
13W - 11L
1,511 Elo+
Solo
Team Averages
Level 15
1,357 SR
1,593 Elo+

VS

Team Averages
Level 9
1,674 SR
1,690 Elo+
Zeus
Zeus
MunchlaxEatU
Zeus
Level 9
God Stats
5W - 1L
1,821 SR
Queue Stats
19W - 9L
1,675 Elo+
Party 3
Horus
Horus
XYChiplexYX
Horus
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 8L
1,642 Elo+
Solo
Charybdis
Charybdis
Xavier32
Charybdis
Level 5
God Stats
5W - 2L
1,735 SR
Queue Stats
15W - 7L
1,764 Elo+
Party 3
Bellona
Bellona
sospelotudo5
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,778 Elo+
Party 2
Loki
Loki
x_Corle96_x
Loki
Level 19
God Stats
5W - 1L
1,817 SR
Queue Stats
27W - 13L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
6
0 / 4 / 0
4,112
411
1,822
4,409
581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
I PaNiCo I 10
Cerberus
5
0 / 5 / 0
4,080
408
1,115
7,852
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Rinsleer
Chaac
8
0 / 4 / 0
4,687
469
3,474
7,875
7,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ratatoskr
TF_Panzer_V_
Ratatoskr
4
0 / 4 / 0
3,942
394
106
3,879
804
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
0 / 0 / 0
5,213
521
155
3,107
947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,285
629
1,496
1,803
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
7 / 0 / 4
5,800
580
4,103
6,590
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Xavier32
Charybdis
10
2 / 0 / 7
5,796
580
5,430
4,168
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
sospelotudo5
Bellona
11
4 / 0 / 1
6,612
661
5,191
6,499
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 5
6,445
645
2,472
5,241
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
17
17
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
0
0
L
Cerberus
I PaNiCo I 10
Cerberus
0
5
0
0
W
0
0
1
0.5
L
Chaac
Rinsleer
Chaac
0
4
0
0
L
Ratatoskr
TF_Panzer_V_
Ratatoskr
0
4
0
0
W
7
0
4
9
W
Charybdis
Xavier32
Charybdis
2
0
7
5.5
L
0
0
0
0
W
Bellona
sospelotudo5
Bellona
4
0
1
4.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,672
Damage
18,692
27,122
Taken
24,301
11,957
Mitigated
12,604
5,542
Healing
9,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
1,822
1,822
0
558
4,409
581
0
0
4,352
0
13,811
L
Cerberus
I PaNiCo I 10
Cerberus
1,115
260
0
1,479
7,852
2,376
0
0
7,630
4,218
0
W
1,496
77
0
687
1,803
492
196
155
1,648
36,332
0
L
Chaac
Rinsleer
Chaac
3,474
759
0
2,439
7,875
7,249
0
0
7,838
0
21,048
L
Ratatoskr
TF_Panzer_V_
Ratatoskr
106
44
0
0
3,879
804
0
0
3,879
0
10,528
W
4,103
1,646
619
1,461
6,590
4,536
27
722
5,868
0
15,518
W
Charybdis
Xavier32
Charybdis
5,430
3,139
0
1,984
4,168
1,050
954
369
3,799
0
36,115
L
155
0
0
1,066
3,107
947
0
1,496
1,611
29,445
0
W
Bellona
sospelotudo5
Bellona
5,191
1,910
0
2,631
6,499
4,839
53
0
6,499
0
40,158
W
2,472
880
0
2,186
5,241
1,687
393
24
5,217
0
32,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,034
Gold Earned
30,938
177
Minions Killed
339
0
Camps Cleared
0
845,723
Distance Traveled
978,020
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,112
411
36
4
0
176,317
1
L
Cerberus
4,080
408
4
0
0
153,272
2
W
Zeus
6,285
629
85
9
0
202,657
4
L
Chaac
4,687
469
42
4
0
178,389
0
L
Ratatoskr
3,942
394
25
3
0
161,323
0
W
Horus
5,800
580
18
2
0
199,893
0
W
Charybdis
5,796
580
68
7
0
173,526
3
L
Ra
5,213
521
70
7
0
176,422
5
W
Bellona
6,612
661
100
10
0
210,714
3
W
Loki
6,445
645
68
7
0
191,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role