Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
TheBoneBreaker
Hel
Level 138
God Stats
50W - 37L
1,355 SR
Queue Stats
61W - 59L
1,306 Elo+
Solo
Ullr
Ullr
jespertheman
Ullr
Level 85
God Stats
17W - 6L
1,712 SR
Queue Stats
231W - 170L
1,636 Elo+
Solo
Team Averages
Level 106
1,522 SR
1,480 Elo+

VS

Team Averages
Level 40
1,518 SR
1,459 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ManuCogollo
Chronos
Level 45
God Stats
1W - 3L
1,316 SR
Queue Stats
30W - 39L
1,409 Elo+
Party 1
Hercules
Hercules
ZaldeDeLaGuetto
Hercules
Level 46
God Stats
5W - 4L
1,739 SR
Queue Stats
77W - 89L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 1 / 2
7,467
679
2,649
9,203
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 3
7,031
639
8,793
6,403
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 2
7,167
652
6,629
6,505
3,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 1 / 1
6,579
598
6,835
6,571
2,204
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
ManuCogollo
Chronos
11
0 / 0 / 1
6,362
578
5,639
6,202
1,983
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
10
1 / 4 / 0
6,324
575
4,976
7,330
5,313
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
L
Danzaburou
 
Danzaburou
0
1
1
0.5
L
Chronos
ManuCogollo
Chronos
0
0
1
0.5
W
2
0
3
3.5
L
Hercules
1
4
0
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,071
Damage
17,450
22,111
Taken
20,103
13,714
Mitigated
9,500
11,556
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,649
362
0
2,880
9,203
8,174
0
2,663
6,540
0
15,023
L
Danzaburou
 
Danzaburou
6,835
2,439
0
2,118
6,571
2,204
0
3,360
3,025
0
31,713
L
Chronos
ManuCogollo
Chronos
5,639
891
0
894
6,202
1,983
0
2,433
3,507
22,209
0
W
8,793
111
2,823
4,495
6,403
2,353
0
1,866
4,537
23,684
0
L
Hercules
4,976
1,159
0
1,587
7,330
5,313
0
3,036
4,083
0
9,882
W
6,629
1,767
0
1,358
6,505
3,187
0
1,576
4,929
0
30,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,665
Gold Earned
19,265
140
Minions Killed
127
6
Camps Cleared
3
668,110
Distance Traveled
622,706
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,467
679
30
3
3
213,256
2
L
Danzaburou
6,579
598
62
6
0
210,430
5
L
Chronos
6,362
578
46
4
1
221,418
2
W
Hel
7,031
639
39
4
1
243,178
2
L
Hercules
6,324
575
19
2
2
190,858
1
W
Ullr
7,167
652
71
6
2
211,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role