Player Matchup

Izanami
Izanami
LAPDLS
Izanami
Level 29
God Stats
56W - 47L
1,556 SR
Queue Stats
105W - 108L
1,491 Elo+
Solo
Hades
Hades
NativeGhosts
Hades
Level 18
God Stats
4W - 2L
1,737 SR
Queue Stats
33W - 36L
1,571 Elo+
Solo
Bellona
Bellona
RageKage38
Bellona
Level 29
God Stats
44W - 25L
1,695 SR
Queue Stats
153W - 142L
1,546 Elo+
Solo
Loki
Loki
Whiteboii_Troy
Loki
Level 24
God Stats
6W - 10L
1,437 SR
Queue Stats
49W - 54L
1,491 Elo+
Solo
Yemoja
Yemoja
kong the kid
Yemoja
Level 3
God Stats
2W - 1L
1,678 SR
Queue Stats
3W - 4L
1,628 Elo+
Solo
Team Averages
Level 21
1,621 SR
1,545 Elo+

VS

Team Averages
Level 5
1,580 SR
1,561 Elo+
Neith
Neith
Xioney
Neith
Level 9
God Stats
3W - 3L
1,479 SR
Queue Stats
8W - 8L
1,585 Elo+
Solo
Ymir
Ymir
bigpipelayer23
Ymir
Level 1
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 2L
1,598 Elo+
Solo
Nemesis
Nemesis
guccigargle
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,438 Elo+
Solo
Mulan
Mulan
modal_feet5
Mulan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,493 Elo+
Solo
Ra
Ra
splitscree
Ra
Level 4
God Stats
1W - 1L
1,740 SR
Queue Stats
1W - 1L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LAPDLS
Izanami
14
1 / 0 / 0
8,517
655
3,961
5,502
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 5
8,202
631
7,858
11,793
6,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
RageKage38
Bellona
14
13 / 3 / 0
9,045
696
10,595
11,603
9,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
3 / 2 / 4
7,403
569
5,090
7,638
2,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
11
0 / 2 / 4
6,612
509
2,672
7,185
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Xioney
Neith
10
1 / 0 / 1
5,908
454
4,550
4,938
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
4,468
344
437
5,015
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
guccigargle
Nemesis
12
3 / 4 / 0
6,633
510
6,206
9,985
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 5 / 3
6,593
507
12,045
12,550
9,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 7 / 0
6,016
463
2,835
7,772
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
19
Kills
7
8
Deaths
19
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
LAPDLS
Izanami
1
0
0
1
W
2
1
5
4.5
W
Bellona
RageKage38
Bellona
13
3
0
4.33
W
3
2
4
2.5
L
Neith
Xioney
Neith
1
0
1
1.5
L
0
3
0
0
L
Nemesis
guccigargle
Nemesis
3
4
0
0.75
W
Yemoja
0
2
4
1
L
3
5
3
0.9
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,176
Damage
26,073
43,721
Taken
40,260
23,353
Mitigated
18,867
17,180
Healing
9,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
LAPDLS
Izanami
3,961
2,111
0
2,369
5,502
1,669
3,053
765
4,675
0
63,693
W
7,858
1,525
77
4,080
11,793
6,025
502
560
10,878
54,383
0
W
Bellona
RageKage38
Bellona
10,595
5,327
236
5,917
11,603
9,492
43
253
10,975
0
43,632
W
5,090
1,951
0
3,305
7,638
2,371
0
70
7,461
0
36,030
L
Neith
Xioney
Neith
4,550
845
0
1,457
4,938
1,747
0
0
4,938
0
33,646
L
437
112
0
1,021
5,015
2,149
115
1,032
3,983
3,702
0
L
Nemesis
guccigargle
Nemesis
6,206
3,107
0
3,630
9,985
3,355
0
1,734
8,251
0
35,577
W
Yemoja
2,672
510
485
711
7,185
3,796
960
1,323
5,626
24,228
0
L
12,045
1,981
0
2,247
12,550
9,241
199
5,187
7,363
0
35,888
L
2,835
505
74
633
7,772
2,375
0
2,577
5,195
32,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
29,618
442
Minions Killed
273
0
Camps Cleared
0
1,231,272
Distance Traveled
1,013,486
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,517
655
142
11
0
222,452
3
W
Hades
8,202
631
108
8
0
246,563
4
W
Bellona
9,045
696
71
5
0
293,970
0
W
Loki
7,403
569
83
6
0
277,689
3
L
Neith
5,908
454
65
5
0
206,832
0
L
Ymir
4,468
344
3
0
0
130,768
0
L
Nemesis
6,633
510
82
6
0
241,504
0
W
Yemoja
6,612
509
38
3
0
190,598
2
L
Mulan
6,593
507
57
4
0
238,923
0
L
Ra
6,016
463
66
5
0
195,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role