Player Matchup

Mulan
Mulan
Gold IV
Curel-NBTH
Mulan
Gold IV
Level 126
God Stats
10W - 14L
1,530 SR
Queue Stats
104W - 96L
1,442 MMR
Solo
Charybdis
Charybdis
Gold IV
Ejacubeast
Charybdis
Gold IV
Level 66
God Stats
9W - 6L
1,535 SR
Queue Stats
235W - 221L
1,451 MMR
Solo
Artemis
Artemis
Gold III
Lazy Lucifer270
Artemis
Gold III
Level 148
God Stats
1W - 1L
1,547 SR
Queue Stats
133W - 126L
1,420 MMR
Solo
Ares
Ares
Gold V
SgtKnubz
Ares
Gold V
Level 121
God Stats
0W - 1L
1,741 SR
Queue Stats
83W - 101L
1,312 MMR
Solo
Merlin
Merlin
Gold V
alfafox9
Merlin
Gold V
Level 160
God Stats
11W - 5L
1,700 SR
Queue Stats
317W - 323L
1,307 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,611 SR
1,386 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,571 SR
1,387 MMR
Zeus
Zeus
Gold IV
An Elephant Man
Zeus
Gold IV
Level 145
God Stats
38W - 28L
1,609 SR
Queue Stats
133W - 132L
1,407 MMR
Solo
Susano
Susano
Gold V
BrightRainyNight
Susano
Gold V
Level 48
God Stats
2W - 0L
1,795 SR
Queue Stats
7W - 5L
1,643 MMR
Party 1
Artio
Artio
Gold V
JustCinnamonGirl
Artio
Gold V
Level 160
God Stats
1W - 1L
1,518 SR
Queue Stats
10W - 11L
1,323 MMR
Party 1
Tyr
Tyr
Gold III
baconflapjackz
Tyr
Gold III
Level 157
God Stats
4W - 6L
1,418 SR
Queue Stats
237W - 240L
1,234 MMR
Solo
Hou Yi
Hou Yi
Gold II
xGeminiWolfx
Hou Yi
Gold II
Level 117
God Stats
13W - 11L
1,514 SR
Queue Stats
397W - 414L
1,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
2 / 5 / 1
9,351
520
9,867
19,490
10,515
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
Ejacubeast
Charybdis
14
4 / 4 / 3
8,632
480
12,488
12,802
4,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 3 / 3
9,487
527
8,296
12,912
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
12
3 / 6 / 5
8,373
465
5,942
14,398
14,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
alfafox9
Merlin
14
1 / 7 / 4
8,261
459
7,505
10,769
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ThanatosAthenaAchilles

VS

Bans
SkadiLokiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 7
11,303
628
15,027
10,664
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 0 / 6
11,452
636
11,568
12,747
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 6
9,795
544
4,689
14,964
13,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 3 / 6
9,952
553
14,124
19,854
18,070
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
1 / 5 / 1
8,949
497
4,543
10,992
2,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
14
Kills
25
25
Deaths
14
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
3
7
3.83
W
10
0
6
13
L
Mulan
2
5
1
0.5
L
Charybdis
Ejacubeast
Charybdis
4
4
3
1.38
W
3
3
6
2
L
4
3
3
1.83
L
Ares
3
6
5
0.92
L
Merlin
alfafox9
Merlin
1
7
4
0.43
W
3
3
6
2
W
Hou Yi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,098
Damage
49,951
70,371
Taken
69,221
37,683
Mitigated
42,645
16,390
Healing
23,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,027
1,805
0
3,395
10,664
3,702
539
4,424
6,240
68,499
0
W
11,568
1,422
0
6,798
12,747
5,394
1,393
1,595
11,152
0
82,843
L
Mulan
9,867
1,295
0
6,201
19,490
10,515
977
2,690
16,782
0
58,958
L
Charybdis
Ejacubeast
Charybdis
12,488
5,028
0
4,383
12,802
4,050
2,124
4,454
8,278
0
57,839
W
4,689
323
810
3,654
14,964
13,044
0
3,376
11,588
24,929
0
L
8,296
3,257
0
1,440
12,912
4,872
0
2,777
10,007
0
73,784
L
Ares
5,942
143
648
2,586
14,398
14,831
154
7,595
6,590
21,519
0
L
Merlin
alfafox9
Merlin
7,505
333
0
1,132
10,769
3,415
0
4,855
5,658
49,605
0
W
14,124
722
0
7,068
19,854
18,070
191
2,214
17,640
13,332
44,875
W
Hou Yi
4,543
2,052
0
1,547
10,992
2,435
3,222
2,233
8,759
0
65,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
51,451
453
Minions Killed
510
0
Camps Cleared
0
1,572,985
Distance Traveled
1,728,686
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,303
628
128
7
0
321,224
3
W
Susano
11,452
636
120
7
0
421,491
7
L
Mulan
9,351
520
113
6
0
315,691
3
L
Charybdis
8,632
480
111
6
0
278,293
4
W
Artio
9,795
544
39
2
0
352,441
1
L
Artemis
9,487
527
127
7
0
337,656
6
L
Ares
8,373
465
16
1
0
317,959
5
L
Merlin
8,261
459
86
5
0
323,386
5
W
Tyr
9,952
553
108
6
0
338,254
1
W
Hou Yi
8,949
497
115
6
0
295,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role