Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Eprudhoe
Charybdis
Level 24
God Stats
1W - 1L
1,391 SR
Queue Stats
36W - 42L
1,577 Elo+
Solo
Hel
Hel
Santos119
Hel
Level 24
God Stats
2W - 0L
1,685 SR
Queue Stats
3W - 2L
1,624 Elo+
Solo
Fenrir
Fenrir
prettyqueen1650
Fenrir
Level 14
God Stats
1W - 1L
1,243 SR
Queue Stats
9W - 7L
1,599 Elo+
Solo
Ymir
Ymir
unaturalpsyche
Ymir
Level 29
God Stats
6W - 4L
1,455 SR
Queue Stats
84W - 81L
1,521 Elo+
Solo
Team Averages
Level 23
1,455 SR
1,564 Elo+

VS

Team Averages
Level 23
1,550 SR
1,582 Elo+
Ares
Ares
Big_Man_LBJ
Ares
Level 29
God Stats
11W - 20L
1,552 SR
Queue Stats
88W - 98L
1,437 Elo+
Solo
Xing Tian
Xing Tian
Lo-Thi-Ra
Xing Tian
Level 24
God Stats
4W - 5L
1,571 SR
Queue Stats
34W - 29L
1,547 Elo+
Solo
Sol
Sol
SolarParadox_
Sol
Level 28
God Stats
0W - 5L
1,206 SR
Queue Stats
97W - 95L
1,528 Elo+
Solo
Poseidon
Poseidon
Sparty174
Poseidon
Level 29
God Stats
1W - 1L
1,708 SR
Queue Stats
101W - 106L
1,495 Elo+
Solo
Bastet
Bastet
syrupy_toaster35
Bastet
Level 6
God Stats
1W - 1L
1,710 SR
Queue Stats
8W - 1L
1,905 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 2 / 1
7,336
667
4,557
8,200
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Eprudhoe
Charybdis
10
2 / 2 / 3
6,016
547
5,577
6,759
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 4
6,545
595
3,080
8,022
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 3 / 2
7,420
675
5,201
8,344
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 1 / 3
6,410
583
2,638
8,182
5,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,281
480
1,315
7,570
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
Lo-Thi-Ra
Xing Tian
1
0 / 1 / 0
3,768
343
0
931
360
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 2 / 3
5,709
519
6,320
6,478
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Sparty174
Poseidon
12
4 / 6 / 3
7,121
647
6,617
8,517
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 2 / 0
6,883
626
9,835
7,373
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
13
Kills
13
13
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
2
1
1.25
L
1
2
0
0.5
W
Charybdis
Eprudhoe
Charybdis
2
2
3
1.75
L
Xing Tian
Lo-Thi-Ra
Xing Tian
0
1
0
0
W
1
5
4
0.6
L
2
2
3
1.75
L
Poseidon
Sparty174
Poseidon
4
6
3
0.92
W
5
3
2
2
L
6
2
0
3
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,053
Damage
24,087
39,507
Taken
30,869
18,738
Mitigated
10,929
13,775
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,557
2,172
0
3,954
8,200
6,499
655
0
8,200
569
39,733
L
1,315
115
0
492
7,570
3,841
0
1,117
6,453
13,903
0
W
Charybdis
Eprudhoe
Charybdis
5,577
2,818
0
3,135
6,759
1,836
450
3,555
3,204
0
33,375
L
Xing Tian
Lo-Thi-Ra
Xing Tian
0
0
0
72
931
360
0
0
931
1,357
0
W
3,080
513
158
1,589
8,022
2,349
900
4,655
3,367
29,721
0
L
6,320
2,575
0
1,142
6,478
1,170
0
1,075
5,363
25,007
0
L
Poseidon
Sparty174
Poseidon
6,617
986
0
1,249
8,517
2,464
0
2,835
5,500
44,717
0
W
5,201
939
0
2,631
8,344
2,780
0
2,040
6,304
0
38,862
L
9,835
3,109
0
1,424
7,373
3,094
0
453
6,904
0
33,984
W
2,638
580
0
2,308
8,182
5,274
98
4,002
4,180
14,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,727
Gold Earned
28,762
333
Minions Killed
208
0
Camps Cleared
0
1,081,704
Distance Traveled
865,110
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,336
667
94
9
0
212,678
0
L
Ares
5,281
480
18
2
0
215,281
2
W
Charybdis
6,016
547
63
6
0
200,469
3
L
Xing Tian
3,768
343
5
0
0
17,870
0
W
Hel
6,545
595
67
6
0
193,646
2
L
Sol
5,709
519
38
3
0
210,654
3
L
Poseidon
7,121
647
90
8
0
202,930
0
W
Fenrir
7,420
675
88
8
0
244,700
1
L
Bastet
6,883
626
57
5
0
218,375
1
W
Ymir
6,410
583
21
2
0
230,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role