Player Matchup

Hercules
Hercules
G4bsch
Hercules
Level 63
God Stats
0W - 6L
1,500 SR
Queue Stats
33W - 43L
1,403 Elo+
Party 1
He Bo
He Bo
SnakeDragonThing
He Bo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,349 Elo+
Party 1
Ne Zha
Ne Zha
Zeusder3
Ne Zha
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
1,388 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,380 Elo+

VS

Team Averages
Level 88
1,423 SR
1,472 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Fefild
Hercules
Level 67
God Stats
1W - 1L
1,269 SR
Queue Stats
64W - 86L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
G4bsch
Hercules
14
0 / 5 / 5
9,358
585
8,950
18,273
16,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 8 / 4
10,287
643
11,387
12,307
4,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Zeusder3
Ne Zha
15
7 / 6 / 1
11,083
693
8,954
13,939
5,876
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
9 / 3 / 8
12,480
780
20,272
14,335
4,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
 
Nox
17
4 / 2 / 14
11,363
710
7,584
7,049
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Fefild
Hercules
16
6 / 4 / 12
12,643
790
9,709
18,536
23,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
9
Kills
19
19
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
9
3
8
4.33
W
Nox
 
Nox
4
2
14
5.5
W
Hercules
Fefild
Hercules
6
4
12
3
L
Hercules
G4bsch
Hercules
0
5
5
0.5
L
2
8
4
0.5
L
Ne Zha
Zeusder3
Ne Zha
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,291
Damage
37,565
44,519
Taken
39,920
26,651
Mitigated
30,218
4,164
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
20,272
18,593
0
3,500
14,335
4,600
575
5,209
8,938
0
71,184
W
Nox
 
Nox
7,584
425
0
1,543
7,049
2,239
1,073
2,107
4,828
36,608
0
W
Hercules
Fefild
Hercules
9,709
2,010
517
8,100
18,536
23,379
688
5,261
12,680
0
24,208
L
Hercules
G4bsch
Hercules
8,950
1,428
0
2,678
18,273
16,395
0
3,509
14,764
3,247
15,981
L
11,387
988
0
734
12,307
4,380
0
2,222
10,085
40,334
0
L
Ne Zha
Zeusder3
Ne Zha
8,954
1,380
0
752
13,939
5,876
0
2,067
11,872
0
34,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
36,486
160
Minions Killed
193
7
Camps Cleared
6
845,374
Distance Traveled
879,254
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,480
780
110
7
4
308,882
3
W
Nox
11,363
710
54
3
2
283,167
3
W
Hercules
12,643
790
29
2
0
287,205
5
L
Hercules
9,358
585
33
2
3
295,837
4
L
He Bo
10,287
643
80
5
3
260,619
5
L
Ne Zha
11,083
693
47
3
1
288,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role