Player Matchup

Odin
Odin
 
Odin
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DJGetNastied
Zeus
Level 94
God Stats
1W - 5L
1,465 SR
Queue Stats
187W - 189L
1,486 Elo+
Party 2
Izanami
Izanami
FairStrike2222
Izanami
Level 36
God Stats
13W - 15L
1,488 SR
Queue Stats
101W - 138L
1,359 Elo+
Solo
Cliodhna
Cliodhna
NuclearWombat
Cliodhna
Level 94
God Stats
7W - 10L
1,414 SR
Queue Stats
341W - 332L
1,550 Elo+
Party 2
Ymir
Ymir
WolfMagic
Ymir
Level 48
God Stats
0W - 3L
1,213 SR
Queue Stats
25W - 45L
1,339 Elo+
Solo
Team Averages
Level 63
1,416 SR
1,447 Elo+

VS

Team Averages
Level 105
1,528 SR
1,429 Elo+
Bastet
Bastet
DOWxTechN9ne
Bastet
Level 69
God Stats
54W - 29L
1,662 SR
Queue Stats
339W - 390L
1,469 Elo+
Party 1
Ymir
Ymir
gosafule
Ymir
Level 106
God Stats
32W - 43L
1,437 SR
Queue Stats
88W - 107L
1,421 Elo+
Solo
Chang'e
Chang'e
lAbaddonl
Chang'e
Level 157
God Stats
3W - 3L
1,583 SR
Queue Stats
98W - 118L
1,461 Elo+
Solo
Odin
Odin
noobslayer1957
Odin
Level 135
God Stats
2W - 1L
1,488 SR
Queue Stats
696W - 807L
1,426 Elo+
Solo
Heimdallr
Heimdallr
sconni
Heimdallr
Level 58
God Stats
20W - 24L
1,469 SR
Queue Stats
213W - 269L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 7 / 0
7,913
465
4,275
14,209
12,606
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 8 / 2
7,554
444
12,442
9,266
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 7 / 2
6,657
392
4,221
10,919
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
NuclearWombat
Cliodhna
12
2 / 8 / 4
7,720
454
7,606
13,906
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
11
0 / 1 / 1
6,612
389
3,925
12,574
8,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
10 / 2 / 6
10,714
630
12,609
15,013
5,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
3 / 1 / 10
8,928
525
6,176
14,309
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
lAbaddonl
Chang'e
16
9 / 2 / 7
10,496
617
10,577
12,240
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 8
9,287
546
5,186
10,513
7,765
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
sconni
Heimdallr
15
7 / 2 / 5
9,140
538
10,171
10,295
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
7
Kills
31
31
Deaths
8
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
7
0
0.29
L
3
8
2
0.5
W
Bastet
10
2
6
6.5
L
0
7
2
0.14
L
Cliodhna
NuclearWombat
Cliodhna
2
8
4
0.5
L
Ymir
0
1
1
0.5
W
Ymir
3
1
10
8
W
Chang'e
lAbaddonl
Chang'e
9
2
7
6.25
W
2
1
8
6
W
Heimdallr
sconni
Heimdallr
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,469
Damage
44,719
60,874
Taken
62,370
30,347
Mitigated
34,777
11,421
Healing
26,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,275
1,204
0
2,253
14,209
12,606
448
1,431
12,714
2,901
34,922
L
12,442
1,897
0
0
9,266
2,446
259
3,729
5,356
40,012
0
W
Bastet
12,609
3,304
0
5,684
15,013
5,468
0
3,433
11,482
0
68,559
L
4,221
2,351
0
1,046
10,919
2,594
0
4,040
6,787
0
39,856
L
Cliodhna
NuclearWombat
Cliodhna
7,606
496
0
4,148
13,906
3,875
0
3,354
10,374
0
47,634
L
Ymir
3,925
607
209
3,765
12,574
8,826
0
4,328
8,167
22,851
0
W
Ymir
6,176
476
1,062
3,414
14,309
13,645
182
4,609
9,396
29,726
0
W
Chang'e
lAbaddonl
Chang'e
10,577
980
2,983
7,258
12,240
4,307
672
3,705
8,176
64,578
0
W
5,186
434
0
1,743
10,513
7,765
0
1,832
8,497
7,262
41,037
W
Heimdallr
sconni
Heimdallr
10,171
6,002
803
3,797
10,295
3,592
2,071
2,615
7,552
0
60,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,456
Gold Earned
48,565
330
Minions Killed
484
0
Camps Cleared
0
1,572,444
Distance Traveled
1,730,487
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,913
465
61
4
0
252,620
0
L
Zeus
7,554
444
72
4
0
306,008
2
W
Bastet
10,714
630
109
6
0
383,337
1
L
Izanami
6,657
392
82
5
0
354,225
9
L
Cliodhna
7,720
454
79
5
0
348,152
4
L
Ymir
6,612
389
36
2
0
311,439
0
W
Ymir
8,928
525
28
2
0
344,313
3
W
Chang'e
10,496
617
135
8
0
342,600
2
W
Odin
9,287
546
113
7
0
339,914
2
W
Heimdallr
9,140
538
99
6
0
320,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role