Player Matchup

Ra
Ra
Axekiller9876
Ra
Level 62
God Stats
16W - 26L
1,345 SR
Queue Stats
101W - 142L
1,264 Elo+
Solo
Ullr
Ullr
Sandum WarShot
Ullr
Level 49
God Stats
0W - 2L
1,544 SR
Queue Stats
12W - 11L
1,334 Elo+
Solo
Fenrir
Fenrir
temp-427257
Fenrir
Level 11
God Stats
1W - 1L
1,679 SR
Queue Stats
9W - 27L
1,119 Elo+
Solo
Team Averages
Level 41
1,523 SR
1,239 Elo+

VS

Team Averages
Level 68
1,499 SR
1,357 Elo+
Kukulkan
Kukulkan
Hobbitdangor
Kukulkan
Level 109
God Stats
42W - 55L
1,400 SR
Queue Stats
380W - 497L
1,405 Elo+
Party 1
Neith
Neith
Killua_glizzy
Neith
Level 29
God Stats
3W - 5L
1,534 SR
Queue Stats
34W - 41L
1,341 Elo+
Party 1
Nike
Nike
SenatorJackhoff
Nike
Level 66
God Stats
3W - 2L
1,563 SR
Queue Stats
99W - 134L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 4
10,473
806
8,247
14,344
13,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 10 / 4
9,022
694
7,832
15,957
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
12
1 / 12 / 5
8,358
643
3,008
14,639
5,827

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hobbitdangor
Kukulkan
15
8 / 5 / 20
11,339
872
15,160
9,234
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
12 / 3 / 13
11,833
910
12,987
12,030
4,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
10 / 5 / 17
11,342
872
8,399
13,265
6,998
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
11
Kills
30
30
Deaths
13
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
W
Kukulkan
Hobbitdangor
Kukulkan
8
5
20
3.6
W
12
3
13
6.17
L
4
10
4
0.6
W
10
5
17
3.7
L
Fenrir
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,087
Damage
36,546
44,940
Taken
34,529
25,587
Mitigated
14,653
3,588
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,247
899
884
538
14,344
13,725
24
5,680
8,306
28,298
0
W
Kukulkan
Hobbitdangor
Kukulkan
15,160
1,246
667
796
9,234
3,444
377
2,832
6,146
42,225
0
W
12,987
5,880
858
3,687
12,030
4,211
1,444
1,850
9,990
0
35,439
L
7,832
3,202
0
2,148
15,957
6,035
0
3,497
12,330
0
31,050
W
8,399
3,237
854
1,577
13,265
6,998
450
3,042
9,566
0
19,677
L
Fenrir
3,008
942
0
18
14,639
5,827
0
5,330
8,937
0
6,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
34,514
108
Minions Killed
123
4
Camps Cleared
3
578,831
Distance Traveled
673,236
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,473
806
52
4
1
199,423
3
W
Kukulkan
11,339
872
51
4
1
222,152
1
W
Neith
11,833
910
50
4
2
227,709
3
L
Ullr
9,022
694
48
4
3
162,952
2
W
Nike
11,342
872
22
2
0
223,375
1
L
Fenrir
8,358
643
8
1
0
216,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role