Player Matchup

Olorun
Olorun
GoreCore666
Olorun
Level 29
God Stats
4W - 8L
1,499 SR
Queue Stats
105W - 116L
1,501 Elo+
Solo
Nemesis
Nemesis
Spelva
Nemesis
Level 7
God Stats
3W - 1L
1,806 SR
Queue Stats
8W - 4L
1,593 Elo+
Party 1
Izanami
Izanami
Wiesel21
Izanami
Level 5
God Stats
2W - 1L
1,828 SR
Queue Stats
2W - 2L
1,761 Elo+
Party 1
Mulan
Mulan
hamuelsmith
Mulan
Level 7
God Stats
4W - 2L
1,729 SR
Queue Stats
7W - 5L
1,652 Elo+
Solo
Ra
Ra
hatvankoso
Ra
Level 29
God Stats
0W - 4L
1,231 SR
Queue Stats
125W - 133L
1,508 Elo+
Solo
Team Averages
Level 15
1,618 SR
1,603 Elo+

VS

Team Averages
Level 23
1,586 SR
1,526 Elo+
Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DimitriBalance
Kali
Level 29
God Stats
6W - 7L
1,340 SR
Queue Stats
182W - 197L
1,484 Elo+
Solo
Ymir
Ymir
DiosYisus314
Ymir
Level 25
God Stats
5W - 4L
1,556 SR
Queue Stats
46W - 48L
1,511 Elo+
Solo
Zeus
Zeus
MansRoad
Zeus
Level 18
God Stats
2W - 0L
1,979 SR
Queue Stats
4W - 5L
1,546 Elo+
Solo
Achilles
Achilles
ReepyNeme
Achilles
Level 26
God Stats
6W - 7L
1,555 SR
Queue Stats
83W - 66L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 5 / 1
6,261
482
3,377
10,013
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Spelva
Nemesis
12
4 / 5 / 0
7,363
566
4,310
9,618
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Wiesel21
Izanami
9
0 / 4 / 0
5,469
421
626
5,893
959
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 7 / 2
6,986
537
8,966
14,197
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 4 / 1
6,098
469
2,136
7,504
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 2 / 2
8,154
627
8,073
8,220
2,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 3 / 5
8,414
647
3,896
11,904
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 0 / 4
7,223
556
3,517
6,584
6,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
14
5 / 0 / 1
8,115
624
6,594
7,641
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ReepyNeme
Achilles
14
6 / 1 / 3
8,639
665
10,588
10,842
10,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
25
25
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
2
4
W
5
3
5
2.5
W
2
0
4
4
L
Olorun
0
5
1
0.1
W
Zeus
5
0
1
5.5
W
Achilles
ReepyNeme
Achilles
6
1
3
7.5
L
Nemesis
Spelva
Nemesis
4
5
0
0.8
L
Izanami
Wiesel21
Izanami
0
4
0
0
L
1
7
2
0.29
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,415
Damage
32,668
47,225
Taken
45,191
20,800
Mitigated
25,481
9,250
Healing
14,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,073
3,592
0
2,249
8,220
2,928
1,171
1,735
6,485
0
51,815
W
3,896
2,062
0
6,759
11,904
3,927
430
1,370
10,353
0
34,760
W
3,517
939
0
921
6,584
6,364
0
650
5,934
19,987
0
L
Olorun
3,377
1,804
90
2,802
10,013
3,991
0
4,964
4,746
30,876
5,599
W
Zeus
6,594
853
0
1,886
7,641
2,214
1,669
1,266
6,375
60,229
0
W
Achilles
ReepyNeme
Achilles
10,588
3,419
0
2,790
10,842
10,048
0
1,875
8,331
0
45,121
L
Nemesis
Spelva
Nemesis
4,310
1,263
0
531
9,618
3,680
28
2,665
6,855
0
34,841
L
Izanami
Wiesel21
Izanami
626
228
0
39
5,893
959
0
877
5,016
0
26,676
L
8,966
1,452
0
3,123
14,197
10,215
0
0
13,403
8,249
27,981
L
2,136
484
382
2,283
7,504
1,955
0
1,301
6,153
19,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
40,545
299
Minions Killed
399
0
Camps Cleared
0
1,193,343
Distance Traveled
1,215,106
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,154
627
93
7
0
249,926
9
W
Kali
8,414
647
77
6
0
270,027
1
W
Ymir
7,223
556
29
2
0
236,418
4
L
Olorun
6,261
482
69
5
0
227,382
2
W
Zeus
8,115
624
109
8
0
211,642
2
W
Achilles
8,639
665
91
7
0
247,093
0
L
Nemesis
7,363
566
72
6
0
288,187
0
L
Izanami
5,469
421
54
4
0
219,100
0
L
Mulan
6,986
537
74
6
0
239,135
1
L
Ra
6,098
469
30
2
0
219,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role