Player Matchup

Bellona
Bellona
Comiron
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,682 Elo+
Solo
Ra
Ra
OddyKnocky
Ra
Level 20
God Stats
2W - 1L
1,798 SR
Queue Stats
12W - 10L
1,722 Elo+
Solo
He Bo
He Bo
Ughg
He Bo
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 20L
1,634 Elo+
Solo
Cthulhu
Cthulhu
rodney122
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,645 Elo+
Solo
Izanami
Izanami
Цезарь01
Izanami
Level 7
God Stats
1W - 1L
1,920 SR
Queue Stats
2W - 2L
1,597 Elo+
Solo
Team Averages
Level 17
1,644 SR
1,656 Elo+

VS

Team Averages
Level 21
1,507 SR
1,502 Elo+
Anubis
Anubis
 
Anubis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BolgyOyster
Artio
Level 21
God Stats
2W - 0L
1,682 SR
Queue Stats
31W - 25L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Plaisantin210
Cabrakan
Level 28
God Stats
3W - 2L
1,361 SR
Queue Stats
13W - 14L
1,442 Elo+
Solo
Skadi
Skadi
Quesito316
Skadi
Level 12
God Stats
17W - 17L
1,493 SR
Queue Stats
20W - 19L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Comiron
Bellona
7
0 / 5 / 0
4,306
431
2,957
6,903
3,623
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 0
4,114
411
2,202
5,745
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Ughg
He Bo
8
1 / 3 / 0
5,012
501
5,293
5,722
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
rodney122
Cthulhu
6
0 / 3 / 1
4,621
462
4,107
10,645
3,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 5 / 0
4,091
409
2,298
4,647
766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
9 / 0 / 0
7,258
726
9,201
7,195
3,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
 
Izanami
10
6 / 1 / 1
6,271
627
7,375
5,464
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 0 / 2
6,453
645
4,762
9,323
6,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
Plaisantin210
Cabrakan
9
1 / 0 / 6
5,944
594
2,342
9,588
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
11
3 / 1 / 2
6,121
612
1,629
3,530
1,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
22
22
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
0
9
W
Izanami
 
Izanami
6
1
1
6.5
W
3
0
2
4
L
Bellona
Comiron
Bellona
0
5
0
0
L
0
6
0
0
W
Cabrakan
Plaisantin210
Cabrakan
1
0
6
4
W
Skadi
3
1
2
4
L
He Bo
Ughg
He Bo
1
3
0
0.33
L
Cthulhu
rodney122
Cthulhu
0
3
1
0.17
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,857
Damage
25,309
33,662
Taken
35,100
10,136
Mitigated
21,916
6,786
Healing
18,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,201
1,098
0
5,877
7,195
3,581
31
4,193
3,002
47,292
0
W
Izanami
 
Izanami
7,375
4,542
0
1,638
5,464
2,137
1,227
2,495
2,969
0
48,499
W
4,762
830
0
5,631
9,323
6,706
414
1,306
8,017
28,482
0
L
Bellona
Comiron
Bellona
2,957
1,138
0
895
6,903
3,623
0
3,620
2,699
0
12,069
L
2,202
355
336
918
5,745
1,406
0
4,398
1,347
18,083
0
W
Cabrakan
Plaisantin210
Cabrakan
2,342
502
0
4,253
9,588
8,261
27
3,404
6,184
5,564
0
W
Skadi
1,629
600
19
1,289
3,530
1,231
2,123
266
3,264
0
36,260
L
He Bo
Ughg
He Bo
5,293
636
0
1,423
5,722
1,112
0
2,458
3,192
20,084
0
L
Cthulhu
rodney122
Cthulhu
4,107
842
0
2,994
10,645
3,229
92
3,163
7,482
10,546
0
L
2,298
1,616
0
220
4,647
766
184
2,010
2,637
0
16,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,144
Gold Earned
32,047
139
Minions Killed
337
0
Camps Cleared
0
856,488
Distance Traveled
939,796
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,258
726
95
10
0
160,481
3
W
Izanami
6,271
627
88
9
0
173,917
3
W
Artio
6,453
645
68
7
0
194,798
2
L
Bellona
4,306
431
22
2
0
182,516
3
L
Ra
4,114
411
20
2
0
172,268
7
W
Cabrakan
5,944
594
6
1
0
208,968
0
W
Skadi
6,121
612
80
8
0
201,632
0
L
He Bo
5,012
501
46
5
0
143,528
0
L
Cthulhu
4,621
462
19
2
0
186,207
2
L
Izanami
4,091
409
32
3
0
171,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role