Player Matchup

Hachiman
Hachiman
BigFatFutaBalls
Hachiman
Level 16
God Stats
0W - 1L
1,352 SR
Queue Stats
9W - 14L
1,401 Elo+
Solo
Vamana
Vamana
EhrenAsuma
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,706 Elo+
Party 1
Tiamat
Tiamat
coltize
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,529 Elo+
Solo
Thor
Thor
ulululululunn
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,418 Elo+
Solo
Fafnir
Fafnir
xXDeadxRavenXx
Fafnir
Level 13
God Stats
2W - 1L
1,874 SR
Queue Stats
7W - 10L
1,280 Elo+
Party 1
Team Averages
Level 11
1,545 SR
1,467 Elo+

VS

Team Averages
Level 18
1,491 SR
1,497 Elo+
Cthulhu
Cthulhu
RaSHOprime
Cthulhu
Level 18
God Stats
3W - 0L
1,619 SR
Queue Stats
14W - 7L
1,472 Elo+
Solo
Heimdallr
Heimdallr
klvoknalo
Heimdallr
Level 25
God Stats
1W - 1L
1,338 SR
Queue Stats
23W - 24L
1,463 Elo+
Solo
Tyr
Tyr
roketchips
Tyr
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,527 Elo+
Solo
Nemesis
Nemesis
zxcPUTIN228
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 81L
1,536 Elo+
Solo
Agni
Agni
无情的叶子
Agni
Level 29
God Stats
16W - 6L
1,500 SR
Queue Stats
200W - 212L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
3 / 6 / 1
7,101
507
7,835
8,961
1,709
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
EhrenAsuma
Vamana
12
3 / 2 / 0
6,966
498
3,525
7,201
5,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
coltize
Tiamat
12
2 / 6 / 1
7,085
506
5,323
11,236
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 4 / 1
6,744
482
4,364
9,829
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 4
7,023
502
2,449
10,094
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RaSHOprime
Cthulhu
12
1 / 1 / 7
6,764
483
5,664
10,283
7,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
klvoknalo
Heimdallr
12
6 / 2 / 2
7,622
544
10,570
9,456
3,440
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
7 / 1 / 1
7,691
549
8,388
10,201
7,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
zxcPUTIN228
Nemesis
13
2 / 3 / 3
7,322
523
4,383
8,907
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 4 / 4
7,840
560
7,583
8,567
2,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
20
20
Deaths
11
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
6
1
0.58
L
Vamana
EhrenAsuma
Vamana
3
2
0
1.5
W
Cthulhu
RaSHOprime
Cthulhu
1
1
7
4.5
L
Tiamat
coltize
Tiamat
2
6
1
0.42
W
Heimdallr
klvoknalo
Heimdallr
6
2
2
3.5
W
7
1
1
7.5
L
2
4
1
0.63
L
0
2
4
1
W
Nemesis
zxcPUTIN228
Nemesis
2
3
3
1.17
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,496
Damage
36,588
47,321
Taken
47,414
24,970
Mitigated
24,294
8,984
Healing
15,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
7,835
4,098
0
755
8,961
1,709
816
2,342
6,327
0
27,747
L
Vamana
EhrenAsuma
Vamana
3,525
871
0
1,428
7,201
5,261
0
610
6,233
0
25,971
W
Cthulhu
RaSHOprime
Cthulhu
5,664
432
122
3,123
10,283
7,350
50
1,552
8,671
18,595
0
L
Tiamat
coltize
Tiamat
5,323
338
73
2,071
11,236
5,673
706
6,051
5,079
37,325
0
W
Heimdallr
klvoknalo
Heimdallr
10,570
5,865
0
4,204
9,456
3,440
595
1,117
8,289
0
55,477
W
8,388
1,241
0
4,104
10,201
7,889
0
859
8,957
8,691
31,575
L
4,364
1,275
0
2,738
9,829
2,819
0
1,928
7,636
0
31,436
L
2,449
993
0
1,919
10,094
9,508
182
3,269
6,358
13,769
0
W
Nemesis
zxcPUTIN228
Nemesis
4,383
1,779
0
2,104
8,907
2,672
384
288
8,428
0
41,217
W
7,583
293
72
1,985
8,567
2,943
403
3,454
4,717
40,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
37,239
259
Minions Killed
328
0
Camps Cleared
0
1,272,264
Distance Traveled
1,351,411
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,101
507
56
4
0
206,566
0
L
Vamana
6,966
498
52
4
0
292,619
1
W
Cthulhu
6,764
483
26
2
0
276,792
4
L
Tiamat
7,085
506
72
5
0
232,857
0
W
Heimdallr
7,622
544
96
7
0
254,802
2
W
Tyr
7,691
549
59
4
0
275,547
0
L
Thor
6,744
482
59
4
0
269,332
4
L
Fafnir
7,023
502
20
1
0
270,890
0
W
Nemesis
7,322
523
73
5
0
269,999
1
W
Agni
7,840
560
74
5
0
274,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role