Player Matchup

Fenrir
Fenrir
Alex_o_lotl
Fenrir
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 51L
1,232 Elo+
Solo
Danzaburou
Danzaburou
FEAR2904
Danzaburou
Level 21
God Stats
2W - 1L
1,501 SR
Queue Stats
26W - 44L
1,270 Elo+
Solo
Ra
Ra
WoGu-Sennin
Ra
Level 20
God Stats
3W - 0L
1,669 SR
Queue Stats
21W - 31L
1,311 Elo+
Party 2
Anubis
Anubis
lpwad89
Anubis
Level 15
God Stats
10W - 18L
1,357 SR
Queue Stats
25W - 56L
1,117 Elo+
Party 2
Ares
Ares
mr_ninja379
Ares
Level 14
God Stats
2W - 1L
1,695 SR
Queue Stats
11W - 23L
1,224 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,231 Elo+

VS

Team Averages
Level 23
1,458 SR
1,315 Elo+
Pele
Pele
Goofierobtc
Pele
Level 18
God Stats
5W - 16L
1,249 SR
Queue Stats
13W - 27L
1,237 Elo+
Solo
Zeus
Zeus
NightmareZeoX
Zeus
Level 26
God Stats
1W - 5L
1,340 SR
Queue Stats
56W - 88L
1,314 Elo+
Solo
Susano
Susano
aleksei-goose
Susano
Level 23
God Stats
16W - 9L
1,575 SR
Queue Stats
23W - 32L
1,328 Elo+
Party 1
Danzaburou
Danzaburou
andr3skaz
Danzaburou
Level 23
God Stats
13W - 19L
1,313 SR
Queue Stats
23W - 29L
1,345 Elo+
Party 1
Thanatos
Thanatos
karlos-farns
Thanatos
Level 26
God Stats
9W - 3L
1,812 SR
Queue Stats
37W - 49L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
7 / 1 / 3
6,518
652
2,983
5,066
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
FEAR2904
Danzaburou
9
3 / 0 / 3
6,209
621
3,398
4,608
1,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 1
7,206
721
3,063
5,542
1,921
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
lpwad89
Anubis
10
1 / 1 / 0
6,200
620
1,333
2,937
731
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 0 / 4
5,467
547
1,184
6,428
3,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,259
426
30
5,268
1,356
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

4
0 / 5 / 0
3,948
395
791
3,045
744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 5 / 0
4,622
462
3,318
7,206
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
andr3skaz
Danzaburou
7
1 / 4 / 0
5,123
512
2,030
5,764
1,433
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
karlos-farns
Thanatos
7
1 / 2 / 0
4,568
457
3,275
5,160
1,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
15
Kills
3
3
Deaths
16
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
3
8.5
W
Danzaburou
FEAR2904
Danzaburou
3
0
3
4.5
L
0
0
0
0
L
0
5
0
0
W
3
1
1
3.5
L
1
5
0
0.2
L
Danzaburou
andr3skaz
Danzaburou
1
4
0
0.25
L
Thanatos
karlos-farns
Thanatos
1
2
0
0.5
W
Anubis
lpwad89
Anubis
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,961
Damage
9,444
24,581
Taken
26,443
9,236
Mitigated
7,157
6,336
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,983
1,022
0
2,288
5,066
1,632
601
334
4,646
0
14,339
W
Danzaburou
FEAR2904
Danzaburou
3,398
1,348
0
740
4,608
1,290
2,687
0
4,478
0
23,058
L
30
0
0
1,586
5,268
1,356
0
478
4,790
0
14,524
L
791
389
0
63
3,045
744
0
251
2,794
6,619
1,931
W
3,063
1,051
0
2,725
5,542
1,921
2,121
0
5,506
43,204
0
L
3,318
814
0
184
7,206
1,944
0
2,569
4,637
0
12,042
L
Danzaburou
andr3skaz
Danzaburou
2,030
812
0
143
5,764
1,433
0
828
4,936
0
18,722
L
Thanatos
karlos-farns
Thanatos
3,275
780
0
3,143
5,160
1,680
0
1,454
3,706
0
16,715
W
Anubis
lpwad89
Anubis
1,333
101
0
418
2,937
731
1,636
0
2,807
25,864
0
W
1,184
100
90
75
6,428
3,662
554
285
6,143
12,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
22,520
252
Minions Killed
134
0
Camps Cleared
0
919,900
Distance Traveled
879,207
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,518
652
30
3
0
201,421
0
W
Danzaburou
6,209
621
53
5
0
202,459
1
L
Pele
4,259
426
34
3
0
193,677
0
L
Zeus
3,948
395
16
2
0
87,696
1
W
Ra
7,206
721
100
10
0
184,722
0
L
Susano
4,622
462
25
3
0
197,759
0
L
Danzaburou
5,123
512
35
4
0
186,030
0
L
Thanatos
4,568
457
24
2
0
214,045
2
W
Anubis
6,200
620
54
5
0
172,546
0
W
Ares
5,467
547
15
2
0
158,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role